casa
$Rev:20696$
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00001 //# DSScreenText : Implementation of a relative screen pos. DSText 00002 //# Copyright (C) 1998,1999,2000,2001,2002 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: 00027 #ifndef TRIALDISPLAY_DSSCREENTEXT_H 00028 #define TRIALDISPLAY_DSSCREENTEXT_H 00029 00030 #include <casa/aips.h> 00031 #include <casa/Arrays/Vector.h> 00032 #include <casa/Arrays/Matrix.h> 00033 00034 #include <display/DisplayShapes/DSText.h> 00035 #include <display/DisplayShapes/DisplayShapeWithCoords.h> 00036 00037 namespace casa { //# NAMESPACE CASA - BEGIN 00038 00039 // <summary> 00040 // Implementation of a relative screen pos. DSText 00041 // </summary> 00042 00043 class PixelCanvas; 00044 class DSWorldText; 00045 class DSPixelText; 00046 class Record; 00047 00048 class DSScreenText : public DSText , public DisplayShapeWithCoords { 00049 00050 public: 00051 00052 DSScreenText(); 00053 DSScreenText(const Record& settings, PixelCanvas* pc); 00054 DSScreenText(DSPixelText& other, PixelCanvas* pc); 00055 DSScreenText(DSWorldText& other); 00056 00057 virtual ~DSScreenText(); 00058 00059 virtual void recalculateScreenPosition(); 00060 virtual Bool setOptions(const Record& settings); 00061 virtual Record getOptions(); 00062 00063 // These are so we can monitor if the text is moved and update our 00064 // relative position 00065 virtual void move(const Float& dX, const Float& dY); 00066 virtual void setCenter(const Float& xPos, const Float& yPos); 00067 00068 virtual Record getRawOptions() { 00069 return DSText::getOptions(); 00070 } 00071 private: 00072 00073 PixelCanvas* itsPC; 00074 Vector<Float> itsRelativeCenter; 00075 00076 virtual Vector<Float> relToScreen(const Vector<Float>& rel); 00077 virtual Vector<Float> screenToRel(const Vector<Float>& screen); 00078 virtual void updateRC(); 00079 }; 00080 00081 } //# NAMESPACE CASA - END 00082 00083 #endif