casa
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00001 //# Text.h: Text implementation for "DisplayShapes" 00002 //# Copyright (C) 1998,1999,2000,2001,2002 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: 00027 00028 #ifndef TRIALDISPLAY_DSTEXT_H 00029 #define TRIALDISPLAY_DSTEXT_H 00030 00031 #include <casa/aips.h> 00032 00033 #include <display/DisplayShapes/DisplayShape.h> 00034 #include <display/Display/DisplayEnums.h> 00035 00036 #include <casa/Arrays/Matrix.h> 00037 #include <casa/Arrays/Vector.h> 00038 00039 namespace casa { //# NAMESPACE CASA - BEGIN 00040 00041 class DParameterString; 00042 class DParameterFontChoice; 00043 class DParameterMapKeyChoice; 00044 template <class T> class DParameterRange; 00045 00046 // <summary> 00047 // Implementation of text. 00048 // </summary> 00049 // 00050 // <prerequisite> 00051 // <li> <linkto class="DisplayShape">DisplayShape</linkto> 00052 // </prerequisite> 00053 // 00054 // <etymology> 00055 // DSText is a method of managing the drawing of text onto a PixelCanvas. 00056 // </etymology> 00057 // 00058 // <synopsis> 00059 // DSText is designed to have the same interface as any other 'shape' 00060 // extending DisplayShape. Much of the functionality is exactly the same, 00061 // and hence provides a usefull wrapper for text in an 'annotations' context. 00062 // 00063 // There are generally two ways to make DisplayShape(s); To create them in 00064 // "one hit" by providing arguments to the constructor, or by using the 00065 // default constructor and then the "setOptions" method. A simple interface 00066 // for all classes inheriting from the 00067 // <linkto class="DisplayShape">DisplayShape</linkto> class is provided 00068 // by <linkto class="DisplayShapeInterface">DisplayShapeInterface</linkto>. 00069 // </synopsis> 00070 // 00071 // <motivation> 00072 // To create a text wrapper which behaved in the same was as any other 00073 // DisplayShape 00074 // </motivation> 00075 // 00076 // <example> 00077 // <srcblock> 00078 // </srcblock> 00079 // </example> 00080 00081 00082 class DSText : public DisplayShape { 00083 00084 public: 00085 00086 // Constructors and destructors 00087 // <group> 00088 DSText(); 00089 DSText(const DSText& other); 00090 DSText(const Float& xPos, const Float& yPos, const String& text = "Label", 00091 const Bool& hasHandles = True, const Bool& drawHandles = True); 00092 00093 virtual ~DSText(); 00094 // </group> 00095 00096 // Functions to ensure consistancy with the "DisplayShape" interface. 00097 // <group> 00098 virtual void draw(PixelCanvas* pix); 00099 virtual void move(const Float& dX, const Float& dY); 00100 virtual void rotate(const Float& angle); 00101 virtual Bool inObject(const Float& xPos, const Float& yPos); 00102 virtual void changePoint(const Vector<Float>& newPos); 00103 virtual void changePoint(const Vector<Float>& newPos, const Int nPoint); 00104 virtual void scale(const Float& scaleFactor); 00105 virtual void setCenter(const Float& xPos, const Float& yPos); 00106 virtual Vector<Float> getCenter(); 00107 // </group> 00108 00109 // Get and set options 00110 // <group> 00111 virtual Record getOptions(); 00112 virtual Bool setOptions(const Record& settings); 00113 // </group> 00114 00115 00116 private: 00117 // This is a bit messy, so seperate it out 00118 void makeAlignmentChoice(); 00119 00120 // Update handle positions 00121 virtual void calculateHandlePositions(); 00122 00123 // Cast from int to enum 00124 Display::TextAlign toEnum(const Int fromInt); 00125 00126 // Text Parameter 00127 DParameterString* itsString; 00128 00129 // Angle Param 00130 DParameterRange<Float>* itsAngle; 00131 DParameterMapKeyChoice* itsAlignment; 00132 DParameterFontChoice* itsFont; 00133 DParameterRange<Int>* itsFontSize; 00134 00135 // Rotate about a point.. overloaded but not used 00136 Vector<Float> itsCenter; 00137 Int itsPixHeight, itsPixWidth; 00138 Bool itsValid; 00139 Bool itsHandlesMade, itsValidPositions; 00140 Float itsStringLength; 00141 Float itsStringHeight; 00142 Matrix<Float> itsHandleLocation; 00143 Display::TextAlign itsAlign; 00144 virtual void setDefaultOptions(); 00145 00146 00147 }; 00148 00149 } //# NAMESPACE CASA - END 00150 00151 #endif 00152 00153 00154