casa
$Rev:20696$
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00001 //# DSWorldArrow.h : Implementation of a world coords DSArrow 00002 //# Copyright (C) 1998,1999,2000,2001,2002 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: 00027 #ifndef TRIALDISPLAY_DSWORLDARROW_H 00028 #define TRIALDISPLAY_DSWORLDARROW_H 00029 00030 #include <casa/aips.h> 00031 #include <casa/Arrays/Vector.h> 00032 #include <casa/Arrays/Matrix.h> 00033 00034 #include <casa/Quanta/Quantum.h> 00035 #include <casa/Quanta/QuantumHolder.h> 00036 #include <display/Display/PanelDisplay.h> 00037 00038 #include <display/DisplayShapes/DSArrow.h> 00039 #include <display/DisplayShapes/DisplayShapeWithCoords.h> 00040 00041 namespace casa { //# NAMESPACE CASA - BEGIN 00042 00043 // <summary> 00044 // Implementation of a world coords DSArrow 00045 // </summary> 00046 class PanelDisplay; 00047 class DSPixelArrow; 00048 class DSScreenArrow; 00049 00050 class DSWorldArrow : public DSArrow , public DisplayShapeWithCoords{ 00051 00052 public: 00053 00054 DSWorldArrow(); 00055 DSWorldArrow(const Record& settings, PanelDisplay* pd); 00056 DSWorldArrow(DSScreenArrow& other, PanelDisplay* pd); 00057 DSWorldArrow(DSPixelArrow& other, PanelDisplay* pd); 00058 00059 virtual ~DSWorldArrow(); 00060 00061 virtual void recalculateScreenPosition(); 00062 00063 // So we can update our WCs 00064 // <group> 00065 virtual void move(const Float& dX, const Float& dY); 00066 virtual void setCenter(const Float& xPos, const Float& yPos); 00067 virtual void rotate(const Float& angle); 00068 virtual void scale(const Float& scaleFactor); 00069 virtual void setStartPoint(const Vector<Float>& startPoint); 00070 virtual void setEndPoint(const Vector<Float>& endPoint); 00071 virtual void changePoint(const Vector<Float>&pos, const Int n); 00072 virtual void changePoint(const Vector<Float>& pos); 00073 virtual void draw(PixelCanvas* pc); 00074 // </group> 00075 00076 virtual Bool setOptions(const Record& settings); 00077 virtual Record getOptions(); 00078 00079 00080 00081 virtual Record getRawOptions() { 00082 return DSArrow::getOptions(); 00083 } 00084 00085 virtual PanelDisplay* panelDisplay() { 00086 return itsPD; 00087 } 00088 private: 00089 00090 // Based on a WC option record 00091 // virtual WorldCanvas* chooseWC(const Record& settings, PanelDisplay* pd); 00092 00093 // Based on a pixel center 00094 virtual WorldCanvas* chooseWC(const Float& startXPos, 00095 const Float& startYPos, 00096 const Float& endXPos, const Float& endYPos, 00097 PanelDisplay* pd); 00098 00099 // The paneldisplay from which I may choose an appropriate WC 00100 PanelDisplay* itsPD; 00101 00102 // The WC of my choosing 00103 WorldCanvas* itsWC; 00104 00105 // The center of the marker in world co-ords. 00106 Vector<Quantum<Double> > itsWorldStart; 00107 Vector<Quantum<Double> > itsWorldEnd; 00108 00109 void updateWCoords(); 00110 }; 00111 00112 } //# NAMESPACE CASA - END 00113 00114 #endif