casa
$Rev:20696$
|
00001 //# DSWorldPolyLine.h : Implementation of a world coords. DSPolyLine 00002 //# Copyright (C) 1998,1999,2000,2001,2002 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: 00027 #ifndef TRIALDISPLAY_DSWORLDPOLYLINE_H 00028 #define TRIALDISPLAY_DSWORLDPOLYLINE_H 00029 00030 #include <casa/aips.h> 00031 #include <casa/Arrays/Vector.h> 00032 #include <casa/Arrays/Matrix.h> 00033 00034 #include <casa/Quanta/Quantum.h> 00035 #include <casa/Quanta/QuantumHolder.h> 00036 #include <display/Display/PanelDisplay.h> 00037 00038 #include <display/DisplayShapes/DSPolyLine.h> 00039 #include <display/DisplayShapes/DisplayShapeWithCoords.h> 00040 00041 namespace casa { //# NAMESPACE CASA - BEGIN 00042 00043 // <summary> 00044 // Implementation of a world coords. DSPolyLine 00045 // </summary> 00046 00047 class PanelDisplay; 00048 class DSPixelPolyLine; 00049 class DSScreenPolyLine; 00050 00051 class DSWorldPolyLine : public DSPolyLine , public DisplayShapeWithCoords{ 00052 00053 public: 00054 00055 DSWorldPolyLine(); 00056 DSWorldPolyLine(const Record& settings, PanelDisplay* pd); 00057 DSWorldPolyLine(DSScreenPolyLine& other, PanelDisplay* pd); 00058 DSWorldPolyLine(DSPixelPolyLine& other, PanelDisplay* pd); 00059 00060 virtual ~DSWorldPolyLine(); 00061 00062 virtual void recalculateScreenPosition(); 00063 00064 // So we can update our WCs 00065 // <group> 00066 virtual void move(const Float& dX, const Float& dY); 00067 virtual void setCenter(const Float& xPos, const Float& yPos); 00068 virtual void rotate(const Float& angle); 00069 virtual void scale(const Float& scaleFactor); 00070 00071 virtual void addPoint(const Vector<Float>& newPos); 00072 virtual void setPoints(const Matrix<Float>& points); 00073 00074 virtual void changePoint(const Vector<Float>&pos, const Int n); 00075 virtual void changePoint(const Vector<Float>& pos); 00076 virtual void draw(PixelCanvas* pc); 00077 // </group> 00078 00079 virtual Bool setOptions(const Record& settings); 00080 virtual Record getOptions(); 00081 00082 00083 00084 virtual Record getRawOptions() { 00085 return DSPolyLine::getOptions(); 00086 } 00087 00088 virtual PanelDisplay* panelDisplay() { 00089 return itsPD; 00090 } 00091 00092 private: 00093 00094 // The paneldisplay from which I may choose an appropriate WC 00095 PanelDisplay* itsPD; 00096 00097 // The WC of my choosing 00098 WorldCanvas* itsWC; 00099 00100 // The center of the marker in world co-ords. 00101 Vector<Quantum<Double> > itsWorldXPoints; 00102 Vector<Quantum<Double> > itsWorldYPoints; 00103 00104 void updateWCoords(); 00105 }; 00106 00107 } //# NAMESPACE CASA - END 00108 00109 #endif