casa  $Rev:20696$
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines
DSWorldPolyLine.h
Go to the documentation of this file.
00001 //# DSWorldPolyLine.h : Implementation of a world coords. DSPolyLine
00002 //# Copyright (C) 1998,1999,2000,2001,2002
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id: 
00027 #ifndef TRIALDISPLAY_DSWORLDPOLYLINE_H
00028 #define TRIALDISPLAY_DSWORLDPOLYLINE_H
00029 
00030 #include <casa/aips.h>
00031 #include <casa/Arrays/Vector.h> 
00032 #include <casa/Arrays/Matrix.h>
00033 
00034 #include <casa/Quanta/Quantum.h>
00035 #include <casa/Quanta/QuantumHolder.h>
00036 #include <display/Display/PanelDisplay.h>
00037 
00038 #include <display/DisplayShapes/DSPolyLine.h>
00039 #include <display/DisplayShapes/DisplayShapeWithCoords.h>
00040 
00041 namespace casa { //# NAMESPACE CASA - BEGIN
00042 
00043 // <summary>
00044 // Implementation of a world coords. DSPolyLine
00045 // </summary>
00046 
00047 class PanelDisplay;
00048 class DSPixelPolyLine;
00049 class DSScreenPolyLine;
00050 
00051 class DSWorldPolyLine : public DSPolyLine , public DisplayShapeWithCoords{
00052 
00053 public:
00054 
00055   DSWorldPolyLine();
00056   DSWorldPolyLine(const Record& settings, PanelDisplay* pd);
00057   DSWorldPolyLine(DSScreenPolyLine& other, PanelDisplay* pd);
00058   DSWorldPolyLine(DSPixelPolyLine& other, PanelDisplay* pd);
00059 
00060   virtual ~DSWorldPolyLine();
00061 
00062   virtual void recalculateScreenPosition();
00063 
00064   // So we can update our WCs
00065   // <group>
00066   virtual void move(const Float& dX, const Float& dY);
00067   virtual void setCenter(const Float& xPos, const Float& yPos);
00068   virtual void rotate(const Float& angle);
00069   virtual void scale(const Float& scaleFactor);
00070   
00071   virtual void addPoint(const Vector<Float>& newPos);
00072   virtual void setPoints(const Matrix<Float>& points);
00073   
00074   virtual void changePoint(const Vector<Float>&pos, const Int n);
00075   virtual void changePoint(const Vector<Float>& pos);
00076   virtual void draw(PixelCanvas* pc);
00077   // </group>
00078 
00079   virtual Bool setOptions(const Record& settings);
00080   virtual Record getOptions();
00081   
00082   
00083 
00084   virtual Record getRawOptions() {
00085     return DSPolyLine::getOptions();
00086   }
00087   
00088   virtual PanelDisplay* panelDisplay()  {
00089     return itsPD;
00090   }
00091 
00092 private:
00093   
00094   // The paneldisplay from which I may choose an appropriate WC
00095   PanelDisplay* itsPD;
00096 
00097   // The WC of my choosing
00098   WorldCanvas* itsWC;
00099   
00100   // The center of the marker in world co-ords.
00101   Vector<Quantum<Double> > itsWorldXPoints;
00102   Vector<Quantum<Double> > itsWorldYPoints;
00103 
00104   void updateWCoords();
00105 };
00106 
00107 } //# NAMESPACE CASA - END
00108 
00109 #endif