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DSWorldPoly.h
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00001 //# DSWorldPoly.h : Implementation of a world coords DSPoly
00002 //# Copyright (C) 1998,1999,2000,2001,2002
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id: 
00027 #ifndef TRIALDISPLAY_DSWORLDPOLY_H
00028 #define TRIALDISPLAY_DSWORLDPOLY_H
00029 
00030 
00031 #include <casa/aips.h>
00032 #include <casa/Arrays/Vector.h> 
00033 #include <casa/Arrays/Matrix.h>
00034 
00035 #include <casa/Quanta/Quantum.h>
00036 #include <casa/Quanta/QuantumHolder.h>
00037 #include <display/Display/PanelDisplay.h>
00038 
00039 #include <display/DisplayShapes/DSPoly.h>
00040 #include <display/DisplayShapes/DisplayShapeWithCoords.h>
00041 
00042 namespace casa { //# NAMESPACE CASA - BEGIN
00043 
00044 // <summary>
00045 // Implementation of a world coords DSPoly
00046 // </summary>
00047 
00048 class PanelDisplay;
00049 class DSPixelPoly;
00050 class DSScreenPoly;
00051 class DSWorldPolyLine;
00052 
00053 class DSWorldPoly : public DSPoly , public DisplayShapeWithCoords{
00054 
00055 public:
00056 
00057   DSWorldPoly();
00058   DSWorldPoly(const Record& settings, PanelDisplay* pd);
00059   DSWorldPoly(DSScreenPoly& other, PanelDisplay* pd);
00060   DSWorldPoly(DSPixelPoly& other, PanelDisplay* pd);
00061   DSWorldPoly(DSWorldPolyLine& other);
00062 
00063   virtual ~DSWorldPoly();
00064 
00065   virtual void recalculateScreenPosition();
00066 
00067   // So we can update our WCs
00068   // <group>
00069   virtual void move(const Float& dX, const Float& dY);
00070   virtual void setCenter(const Float& xPos, const Float& yPos);
00071   virtual void rotate(const Float& angle);
00072   virtual void scale(const Float& scaleFactor);
00073   
00074   virtual void addPoint(const Vector<Float>& newPos);
00075   virtual void setPoints(const Matrix<Float>& points);
00076   
00077   virtual void changePoint(const Vector<Float>&pos, const Int n);
00078   virtual void changePoint(const Vector<Float>& pos);
00079   virtual void draw(PixelCanvas* pc);
00080   // </group>
00081 
00082   virtual Bool setOptions(const Record& settings);
00083   virtual Record getOptions();
00084   
00085   
00086 
00087   virtual Record getRawOptions() {
00088     return DSPoly::getOptions();
00089   }
00090   
00091   virtual PanelDisplay* panelDisplay()  {
00092     return itsPD;
00093   }
00094 
00095 private:
00096   
00097   // The paneldisplay from which I may choose an appropriate WC
00098   PanelDisplay* itsPD;
00099 
00100   // The WC of my choosing
00101   WorldCanvas* itsWC;
00102   
00103   // The center of the marker in world co-ords.
00104   Vector<Quantum<Double> > itsWorldXPoints;
00105   Vector<Quantum<Double> > itsWorldYPoints;
00106 
00107   void updateWCoords();
00108 };
00109 
00110 } //# NAMESPACE CASA - END
00111 
00112 #endif