casa
$Rev:20696$
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00001 //# DSWorldPoly.h : Implementation of a world coords DSPoly 00002 //# Copyright (C) 1998,1999,2000,2001,2002 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: 00027 #ifndef TRIALDISPLAY_DSWORLDPOLY_H 00028 #define TRIALDISPLAY_DSWORLDPOLY_H 00029 00030 00031 #include <casa/aips.h> 00032 #include <casa/Arrays/Vector.h> 00033 #include <casa/Arrays/Matrix.h> 00034 00035 #include <casa/Quanta/Quantum.h> 00036 #include <casa/Quanta/QuantumHolder.h> 00037 #include <display/Display/PanelDisplay.h> 00038 00039 #include <display/DisplayShapes/DSPoly.h> 00040 #include <display/DisplayShapes/DisplayShapeWithCoords.h> 00041 00042 namespace casa { //# NAMESPACE CASA - BEGIN 00043 00044 // <summary> 00045 // Implementation of a world coords DSPoly 00046 // </summary> 00047 00048 class PanelDisplay; 00049 class DSPixelPoly; 00050 class DSScreenPoly; 00051 class DSWorldPolyLine; 00052 00053 class DSWorldPoly : public DSPoly , public DisplayShapeWithCoords{ 00054 00055 public: 00056 00057 DSWorldPoly(); 00058 DSWorldPoly(const Record& settings, PanelDisplay* pd); 00059 DSWorldPoly(DSScreenPoly& other, PanelDisplay* pd); 00060 DSWorldPoly(DSPixelPoly& other, PanelDisplay* pd); 00061 DSWorldPoly(DSWorldPolyLine& other); 00062 00063 virtual ~DSWorldPoly(); 00064 00065 virtual void recalculateScreenPosition(); 00066 00067 // So we can update our WCs 00068 // <group> 00069 virtual void move(const Float& dX, const Float& dY); 00070 virtual void setCenter(const Float& xPos, const Float& yPos); 00071 virtual void rotate(const Float& angle); 00072 virtual void scale(const Float& scaleFactor); 00073 00074 virtual void addPoint(const Vector<Float>& newPos); 00075 virtual void setPoints(const Matrix<Float>& points); 00076 00077 virtual void changePoint(const Vector<Float>&pos, const Int n); 00078 virtual void changePoint(const Vector<Float>& pos); 00079 virtual void draw(PixelCanvas* pc); 00080 // </group> 00081 00082 virtual Bool setOptions(const Record& settings); 00083 virtual Record getOptions(); 00084 00085 00086 00087 virtual Record getRawOptions() { 00088 return DSPoly::getOptions(); 00089 } 00090 00091 virtual PanelDisplay* panelDisplay() { 00092 return itsPD; 00093 } 00094 00095 private: 00096 00097 // The paneldisplay from which I may choose an appropriate WC 00098 PanelDisplay* itsPD; 00099 00100 // The WC of my choosing 00101 WorldCanvas* itsWC; 00102 00103 // The center of the marker in world co-ords. 00104 Vector<Quantum<Double> > itsWorldXPoints; 00105 Vector<Quantum<Double> > itsWorldYPoints; 00106 00107 void updateWCoords(); 00108 }; 00109 00110 } //# NAMESPACE CASA - END 00111 00112 #endif