casa  $Rev:20696$
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines
DSWorldRectangle.h
Go to the documentation of this file.
00001 //# DSWorldRectangle.h : Implementation of a world coords DSRectangle
00002 //# Copyright (C) 1998,1999,2000,2001,2002
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id: 
00027 #ifndef TRIALDISPLAY_DSWORLDRECTANGLE_H
00028 #define TRIALDISPLAY_DSWORLDRECTANGLE_H
00029 #include <casa/aips.h>
00030 #include <casa/Arrays/Vector.h> 
00031 #include <casa/Arrays/Matrix.h>
00032 
00033 #include <casa/Quanta/Quantum.h>
00034 #include <casa/Quanta/QuantumHolder.h>
00035 #include <display/Display/PanelDisplay.h>
00036 
00037 #include <display/DisplayShapes/DSRectangle.h>
00038 #include <display/DisplayShapes/DisplayShapeWithCoords.h>
00039 
00040 namespace casa { //# NAMESPACE CASA - BEGIN
00041 
00042 // <summary>
00043 // Implementation of a world coords DSRectangle
00044 // </summary>
00045 
00046 class PanelDisplay;
00047 class DSPixelRectangle;
00048 class DSScreenRectangle;
00049 
00050 class DSWorldRectangle : public DSRectangle , public DisplayShapeWithCoords{
00051   
00052 public:
00053   
00054   DSWorldRectangle();
00055   DSWorldRectangle(const Record& settings, PanelDisplay* pd);
00056   DSWorldRectangle(DSScreenRectangle& other, PanelDisplay* pd);
00057   DSWorldRectangle(DSPixelRectangle& other, PanelDisplay* pd);
00058 
00059   virtual ~DSWorldRectangle();
00060 
00061   virtual void recalculateScreenPosition();
00062 
00063   // So we can update our WCs
00064   // <group>
00065   virtual void move(const Float& dX, const Float& dY);
00066   virtual void setCenter(const Float& xPos, const Float& yPos);
00067   virtual void rotate(const Float& angle);
00068   virtual void changePoint(const Vector<Float>&pos, const Int n);
00069   virtual void changePoint(const Vector<Float>& pos);
00070   virtual void draw(PixelCanvas* pc);
00071   // </group>
00072 
00073   // PLUS OTHERS!!
00074 
00075   virtual Bool setOptions(const Record& settings);
00076   virtual Record getOptions();
00077 
00078   
00079 
00080   virtual Record getRawOptions() {
00081     return DSRectangle::getOptions();
00082   }
00083   
00084   virtual PanelDisplay* panelDisplay()  {
00085     return itsPD;
00086   }
00087 private:
00088   
00089   
00090   // Based on a pixel center
00091   //  virtual Bool chooseWC(const Float& centerX, const Float& centerY,
00092   //            PanelDisplay* pdx, 
00093   //WorldCanvas* wc);
00094   
00095   // The paneldisplay from which I may choose an appropriate WC
00096   PanelDisplay* itsPD;
00097 
00098   // The WC of my choosing
00099   WorldCanvas* itsWC;
00100 
00101   // The center of the marker in world co-ords.
00102   // x, y, major, minor, angle
00103   Vector<Quantum<Double> > itsWorldParameters;
00104   
00105   void updateWCoords();
00106 };
00107 
00108 } //# NAMESPACE CASA - END
00109 
00110 #endif