casa
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00001 //# GaussianConvert.h: Class to convert units of Gaussians from pixel to world 00002 //# Copyright (C) 1997,1998,1999,2000 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: GaussianConvert.h 20299 2008-04-03 05:56:44Z gervandiepen $ 00027 00028 #ifndef COORDINATES_GAUSSIANCONVERT_H 00029 #define COORDINATES_GAUSSIANCONVERT_H 00030 00031 //# Includes 00032 #include <casa/aips.h> 00033 #include <casa/Arrays/Vector.h> 00034 #include <coordinates/Coordinates/CoordinateSystem.h> 00035 #include <components/ComponentModels/GaussianBeam.h> 00036 00037 00038 namespace casa { //# NAMESPACE CASA - BEGIN 00039 00040 template<class T> class Quantum; 00041 00042 00043 // <summary> 00044 // Converts Gaussian parameters between pixel and world 00045 // </summary> 00046 00047 // <use visibility=export> 00048 00049 // <reviewed reviewer="" date="" tests=""> 00050 // </reviewed> 00051 00052 // <prerequisite> 00053 // <li> <linkto class=CoordinateSystem>CoordinateSystem</linkto> 00054 // </prerequisite> 00055 00056 // <synopsis> 00057 // Converts Gaussian parameters between world and pixel. 00058 // In the pixel coordinate system ([0,0] in center of image) 00059 // the position angle is positive +y to -x. This is consistent 00060 // with Gaussian2D. In the world coordinate system the pa 00061 // is positive N through E 00062 // </synopsis> 00063 00064 // <example> 00065 // <srcblock> 00066 // </srcblock> 00067 // </example> 00068 00069 // <todo asof="1998/12/11"> 00070 // <li> Position angle signs require more thinking in aips++ 00071 // </todo> 00072 00073 class GaussianConvert 00074 { 00075 public: 00076 00077 // Default constructor 00078 GaussianConvert (); 00079 00080 // Constructor. You specify which world axes (must be length 2) 00081 // of the coordinate system are the relevant ones for 00082 // your gaussian (x then y) 00083 GaussianConvert (const CoordinateSystem& cSys, 00084 const Vector<uInt>& worldAxes); 00085 00086 // Destructor 00087 ~GaussianConvert (); 00088 00089 // Copy constructor. Uses copy semantics. 00090 GaussianConvert(const GaussianConvert& other); 00091 00092 // Assignment operator. Uses copy semantics. 00093 GaussianConvert& operator=(const GaussianConvert& other); 00094 00095 // (Re)set the coordinate system 00096 void setCoordinateSystem (const CoordinateSystem& cSys); 00097 00098 // Re(set) the world axes 00099 void setWorldAxes (const Vector<uInt>& worldAxes); 00100 00101 // Convert Gaussian parameters from pixels to world. Returns 00102 // False if it fails with an error message recoverable with 00103 // function errorMessage. If you set the units of the output 00104 // axis quanta they will be honoured, otherwise they will come out 00105 // in the axis units of the coordinate system. For the output position angle, 00106 // if the output units are not set, the units of the input position angle 00107 // will be used. 00108 Bool toWorld(Quantum<Double>& majorAxisOut, Quantum<Double>& minorAxisOut, 00109 Quantum<Double>& positionAngleOut, Double majorAxisIn, 00110 Double minorAxisIn, const Quantum<Double>& positionAngleIn); 00111 00112 // Convert Gaussian parameters from world to pixel. Returns 00113 // False if it fails with an error message recoverable with 00114 // function errorMessage. For the output position angle, 00115 // if the output units are not set, the units of the input position angle 00116 // will be used. 00117 Bool toPixel(Double& majorAxisOut, Double& minorAxisOut, 00118 Quantum<Double>& positionAngleOut, const Quantum<Double>& majorAxisIn, 00119 const Quantum<Double>& minorAxisIn, const Quantum<Double>& positionAngleIn); 00120 00121 // Convert location 00122 // <group> 00123 Bool toPixel(Vector<Double>& pixel, 00124 const Vector<Quantum<Double> >& world); 00125 Bool toWorld(Vector<Quantum<Double> >& world, 00126 const Vector<Double>& pixel); 00127 // </group> 00128 00129 // Recover error messages from the conversion functions 00130 String errorMessage() const {return itsErrorMessage;} 00131 00132 00133 private: 00134 00135 CoordinateSystem itsCSys; 00136 Vector<uInt> itsWorldAxes; 00137 String itsErrorMessage; 00138 Bool itsValid; 00139 00140 void convertAxes (Double& minorAxisOut, Double& majorAxisOut, 00141 Quantum<Double>& positionAngleOut, 00142 Double minorAxisIn, Double majorAxisIn, 00143 const Quantum<Double>& positionAngleIn, 00144 const CoordinateSystem& cSys, 00145 String dir); 00146 00147 void checkCoordinateSystem(); 00148 00149 void checkWorldAxes(); 00150 00151 Double positionAngleRange(Double pa); 00152 00153 }; 00154 00155 00156 } //# NAMESPACE CASA - END 00157 00158 #endif