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Position.h
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00001 //# Position.h: world coordinates of a point on a display panel
00002 //# Copyright (C) 2013
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id$
00027 
00028 #ifndef CASA_DISPLAY_POSITION_H
00029 #define CASA_DISPLAY_POSITION_H
00030 #include <coordinates/Coordinates/CoordinateSystem.h>
00031 
00032 namespace casa {
00033         namespace viewer {
00034                 // Why not use MDirection? It's limited by valid astronomical coordinates on the sky Hz vs arcsec does not fly.
00035                 // The idea here is to represent a point, line, plane, etc. (depending on the dimensions of the coordinate
00036                 // system and the coordinate contained here) and eventually have positions which can convert themselves to
00037                 // match different coordinate systems used in other images; removing some of the tangle of linToWorld(...)
00038                 // et al. that snakes through canvases and display datas currently. It may well be that some of this may
00039                 // need to remain in the current canvases/datas, but at least the viewer (and regions) will be able to talk
00040                 // about positions independent of the rest of the viewer hierarchy.
00041                 class Position {
00042                 public:
00043                         // Later this could check for consistency between the coordinate and the system...
00044                         Position( const CoordinateSystem &cs, const Quantity &x, const Quantity &y ) : csys_(cs), coord_(2)
00045                                                                         { coord_(0) = x; coord_(1) = y; }
00046                         // Later this could check for consistency between the coordinate and the system...
00047                         Position( const CoordinateSystem &cs, const Quantity &x, const Quantity &y, const Quantity &z ) : csys_(cs), coord_(3)
00048                                                                         { coord_(0) = x; coord_(1) = y; coord_(2) = z; }
00049                         Position( const Position &that ) : csys_(that.csys_), coord_(that.coord_) { }
00050 
00051                         const CoordinateSystem &csys( ) const { return csys_; }
00052                         const Vector<Quantity> &coord( ) const { return coord_; }
00053 
00054                         void show( std::ostream &out ) const;
00055 
00056                 protected:
00057                         CoordinateSystem csys_;
00058                         Vector<Quantity> coord_;
00059                 };
00060 
00061                 inline std::ostream &operator<<( std::ostream &out, const casa::viewer::Position &pos ) { pos.show(out); return out; }
00062 
00063         }
00064 
00065         inline std::ostream &operator<<( std::ostream &out, const casa::viewer::Position &pos ) { pos.show(out); return out; }
00066 }
00067 
00068 inline std::ostream &operator<<( std::ostream &out, const casa::viewer::Position &pos ) { pos.show(out); return out; }
00069 
00070 #endif
00071