casa
$Rev:20696$
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Virtual base class defining the Primary Beam interface. More...
#include <PBMathInterface.h>
Public Types | |
enum | PBClass { NONE, COMMONPB, AIRY, GAUSS, POLY, IPOLY, COSPOLY, NUMERIC, IMAGE, ZERNIKE } |
Allowed PBMath Classes. More... | |
enum | { NumberOfPBClasses } |
Number of different classes in PBClass enumeration. More... | |
Public Member Functions | |
PBMathInterface (Bool isThisVP, BeamSquint squint, Bool useSymmetricBeam) | |
Useful constructor. | |
virtual | ~PBMathInterface ()=0 |
virtual destructor | |
ImageInterface< Complex > & | applyVP (const ImageInterface< Complex > &in, ImageInterface< Complex > &out, const MDirection &sp, const Quantity parAngle=Quantity(0.0,"deg"), const BeamSquint::SquintType doSquint=BeamSquint::NONE, Bool inverse=False, Bool conjugate=False, Float cutoff=0.01, Bool forward=True) |
Apply Jones matrix to an image (and adjoint) | |
ImageInterface< Complex > & | applyPB (const ImageInterface< Complex > &in, ImageInterface< Complex > &out, const MDirection &sp, const Quantity parAngle=Quantity(0.0,"deg"), const BeamSquint::SquintType doSquint=BeamSquint::NONE, Bool inverse=False, Float cutoff=0.01, Bool forward=True) |
ImageInterface< Float > & | applyPB (const ImageInterface< Float > &in, ImageInterface< Float > &out, const MDirection &sp, const Quantity parAngle=Quantity(0.0,"deg"), const BeamSquint::SquintType doSquint=BeamSquint::NONE, Float cutoff=0.01) |
ImageInterface< Float > & | applyPB2 (const ImageInterface< Float > &in, ImageInterface< Float > &out, const MDirection &sp, const Quantity parAngle=Quantity(0.0,"deg"), const BeamSquint::SquintType doSquint=BeamSquint::NONE, Float cutoff=0.01) |
This has a very specialized role (in SkyEquation) and should not be used elsewhere. | |
SkyComponent & | applyVP (SkyComponent &in, SkyComponent &out, const MDirection &sp, const Quantity frequency, const Quantity parAngle=Quantity(0.0,"deg"), const BeamSquint::SquintType doSquint=BeamSquint::NONE, Bool inverse=False, Bool conjugate=False, Float cutoff=0.01, Bool forward=True) |
Apply Jones matrix to a sky component (and adjoint) | |
SkyComponent & | applyPB (SkyComponent &in, SkyComponent &out, const MDirection &sp, const Quantity frequency, const Quantity parAngle=Quantity(0.0,"deg"), const BeamSquint::SquintType doSquint=BeamSquint::NONE, Bool inverse=False, Float cutoff=0.01, Bool forward=True) |
SkyComponent & | applyPB2 (SkyComponent &in, SkyComponent &out, const MDirection &sp, const Quantity frequency, const Quantity parAngle=Quantity(0.0,"deg"), const BeamSquint::SquintType doSquint=BeamSquint::NONE) |
virtual PBClass | whichPBClass ()=0 |
Which PBClass is this one? | |
void | namePBClass (String &name) |
Convert PBClass enumeration into PBClass String. | |
virtual void | setUseSymmetric (Bool useSym=True) |
Fit an azimuthally symmetric beam to the squinted or otherwise 2-D beam for Stokes I? | |
virtual Bool | getUseSymmetric () |
Get value of useSymmetric. | |
virtual ImageRegion * | extent (const ImageInterface< Complex > &im, const MDirection &pointing, const Int row, const Float fPad, const Int iChan, const SkyJones::SizeType)=0 |
Get the ImageRegion of the primary beam on an Image for a given pointing Note: ImageRegion is not necesarily constrained to lie within the image region (for example, if the pointing center is near the edge of the image). | |
virtual ImageRegion * | extent (const ImageInterface< Float > &im, const MDirection &pointing, const Int row, const Float fPad, const Int iChan, const SkyJones::SizeType)=0 |
virtual Int | support (const CoordinateSystem &cs)=0 |
virtual void | summary (Int nValues=0) |
Summarize the Voltage Pattern; For PBMath1D, list nValues worth of the PB array. | |
virtual Bool | ok ()=0 |
Is state of PBMath object OK? | |
Static Public Member Functions | |
static void | namePBClass (const PBMathInterface::PBClass iPB, String &str) |
Convert enumeration into a string. | |
Protected Member Functions | |
PBMathInterface () | |
Dumb constructor: protected, as it won't do you any good! | |
virtual ImageInterface< Complex > & | apply (const ImageInterface< Complex > &in, ImageInterface< Complex > &out, const MDirection &sp, const Quantity parAngle, const BeamSquint::SquintType doSquint, Bool Inverse, Bool Conjugate, Int ipower, Float cutoff, Bool forward)=0 |
lower level helping apply methods | |
virtual ImageInterface< Float > & | apply (const ImageInterface< Float > &in, ImageInterface< Float > &out, const MDirection &sp, const Quantity parAngle, const BeamSquint::SquintType doSquint, Float cutoff, const Int ipower=4)=0 |
virtual SkyComponent & | apply (SkyComponent &in, SkyComponent &out, const MDirection &sp, const Quantity frequency, const Quantity parAngle, const BeamSquint::SquintType doSquint, Bool Inverse, Bool Conjugate, Int ipower, Float cutoff, Bool forward)=0 |
Static Protected Member Functions | |
static Float | asFloat (const Complex &value) |
Functions to deal with conversions to Float. | |
static Float | asFloat (const DComplex &value) |
static Float | asFloat (const Float &value) |
static Float | asFloat (const Double &value) |
Protected Attributes | |
Bool | isThisVP_p |
Are the parameters being provided in the derived class constructor describing a Voltage Pattern or a Primary Beam? The default is Voltage Pattern, and we keep it internally as a voltage pattern. | |
BeamSquint | squint_p |
Beam squint: convention is AZ-EL offset of the Stokes RR beam w.r.t. | |
Bool | useSymmetricBeam_p |
Should we use the effective az-symmetrical primary beam? Otherwise, use squinted beam; if no squint, no difference. | |
Friends | |
class | PBMath |
required so PBMath can see the protected "apply" method Other derivatives of PBMathInterface, such as PBMath2D, will also require friend class PBMath; |
Virtual base class defining the Primary Beam interface.
Public interface
PBMathInterface defines the interface to PB Math objects, the encapsulations of the PB mathematical functioning
PBMathInterface is a virtual base class that defines the PBMath interface. The big thing that it does is to define the applyPB, applyVP, and applyPB2 methods, which call a polymorphic low level apply method depending upon whether the PBMath type is a 1D or 2D type.
PBMathInterface - there are many forms the primary beam can take, each of which will be derived from this virtual class which defines the generic interface to the multitude of PBMath objects. The main part of that interface is application of the PB to images, which is defined by PBMathInterface.
PBMathInterface is the virtual base class, and PBMath is an envelope type which is derived from PBMathInterface. The two letter classes currently envisioned are PBMath1D and PBMath2D.
PBMath can function independent of MeasurementSets. PBMath is used by the BeamSkyJones classes VPSkyJones and DBeamSkyJones.
The SkyJones classes are all tied up with the MS or VisBuffers. This class encapsulates the raw mathematical functionality of the PB from the BeamSkyJones-derived classes which deal with the MS/VisBuff's. Also, several different BeamSkyJones objects and effects can be treated with the same PBMath heirarchy objects.
Definition at line 110 of file PBMathInterface.h.
anonymous enum |
Number of different classes in PBClass enumeration.
Definition at line 130 of file PBMathInterface.h.
Allowed PBMath Classes.
Currently, COMMONPB, Airy, Gauss, Poly, Ipoly, CosPoly, Numerical are all implemented; Image and Zernike (2D PB's) are not. This enumeration order becomes locked in when we get permanent PB's in the MeasurementSet Tables.
COMMPNPB is not really a PB Class, but is here for consistency with glish code in vpmanager
Definition at line 126 of file PBMathInterface.h.
casa::PBMathInterface::PBMathInterface | ( | Bool | isThisVP, |
BeamSquint | squint, | ||
Bool | useSymmetricBeam | ||
) |
Useful constructor.
virtual casa::PBMathInterface::~PBMathInterface | ( | ) | [pure virtual] |
virtual destructor
casa::PBMathInterface::PBMathInterface | ( | ) | [protected] |
Dumb constructor: protected, as it won't do you any good!
virtual ImageInterface<Complex>& casa::PBMathInterface::apply | ( | const ImageInterface< Complex > & | in, |
ImageInterface< Complex > & | out, | ||
const MDirection & | sp, | ||
const Quantity | parAngle, | ||
const BeamSquint::SquintType | doSquint, | ||
Bool | Inverse, | ||
Bool | Conjugate, | ||
Int | ipower, | ||
Float | cutoff, | ||
Bool | forward | ||
) | [protected, pure virtual] |
virtual ImageInterface<Float>& casa::PBMathInterface::apply | ( | const ImageInterface< Float > & | in, |
ImageInterface< Float > & | out, | ||
const MDirection & | sp, | ||
const Quantity | parAngle, | ||
const BeamSquint::SquintType | doSquint, | ||
Float | cutoff, | ||
const Int | ipower = 4 |
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) | [protected, pure virtual] |
Implemented in casa::PBMath1D, and casa::PBMath2DImage.
virtual SkyComponent& casa::PBMathInterface::apply | ( | SkyComponent & | in, |
SkyComponent & | out, | ||
const MDirection & | sp, | ||
const Quantity | frequency, | ||
const Quantity | parAngle, | ||
const BeamSquint::SquintType | doSquint, | ||
Bool | Inverse, | ||
Bool | Conjugate, | ||
Int | ipower, | ||
Float | cutoff, | ||
Bool | forward | ||
) | [protected, pure virtual] |
Implemented in casa::PBMath1D, and casa::PBMath2DImage.
ImageInterface<Complex>& casa::PBMathInterface::applyPB | ( | const ImageInterface< Complex > & | in, |
ImageInterface< Complex > & | out, | ||
const MDirection & | sp, | ||
const Quantity | parAngle = Quantity(0.0,"deg") , |
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const BeamSquint::SquintType | doSquint = BeamSquint::NONE , |
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Bool | inverse = False , |
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Float | cutoff = 0.01 , |
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Bool | forward = True |
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) |
ImageInterface<Float>& casa::PBMathInterface::applyPB | ( | const ImageInterface< Float > & | in, |
ImageInterface< Float > & | out, | ||
const MDirection & | sp, | ||
const Quantity | parAngle = Quantity(0.0,"deg") , |
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const BeamSquint::SquintType | doSquint = BeamSquint::NONE , |
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Float | cutoff = 0.01 |
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) |
SkyComponent& casa::PBMathInterface::applyPB | ( | SkyComponent & | in, |
SkyComponent & | out, | ||
const MDirection & | sp, | ||
const Quantity | frequency, | ||
const Quantity | parAngle = Quantity(0.0,"deg") , |
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const BeamSquint::SquintType | doSquint = BeamSquint::NONE , |
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Bool | inverse = False , |
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Float | cutoff = 0.01 , |
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Bool | forward = True |
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) |
ImageInterface<Float>& casa::PBMathInterface::applyPB2 | ( | const ImageInterface< Float > & | in, |
ImageInterface< Float > & | out, | ||
const MDirection & | sp, | ||
const Quantity | parAngle = Quantity(0.0,"deg") , |
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const BeamSquint::SquintType | doSquint = BeamSquint::NONE , |
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Float | cutoff = 0.01 |
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) |
This has a very specialized role (in SkyEquation) and should not be used elsewhere.
SkyComponent& casa::PBMathInterface::applyPB2 | ( | SkyComponent & | in, |
SkyComponent & | out, | ||
const MDirection & | sp, | ||
const Quantity | frequency, | ||
const Quantity | parAngle = Quantity(0.0,"deg") , |
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const BeamSquint::SquintType | doSquint = BeamSquint::NONE |
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) |
ImageInterface<Complex>& casa::PBMathInterface::applyVP | ( | const ImageInterface< Complex > & | in, |
ImageInterface< Complex > & | out, | ||
const MDirection & | sp, | ||
const Quantity | parAngle = Quantity(0.0,"deg") , |
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const BeamSquint::SquintType | doSquint = BeamSquint::NONE , |
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Bool | inverse = False , |
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Bool | conjugate = False , |
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Float | cutoff = 0.01 , |
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Bool | forward = True |
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) |
Apply Jones matrix to an image (and adjoint)
SkyComponent& casa::PBMathInterface::applyVP | ( | SkyComponent & | in, |
SkyComponent & | out, | ||
const MDirection & | sp, | ||
const Quantity | frequency, | ||
const Quantity | parAngle = Quantity(0.0,"deg") , |
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const BeamSquint::SquintType | doSquint = BeamSquint::NONE , |
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Bool | inverse = False , |
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Bool | conjugate = False , |
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Float | cutoff = 0.01 , |
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Bool | forward = True |
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) |
Apply Jones matrix to a sky component (and adjoint)
static Float casa::PBMathInterface::asFloat | ( | const Complex & | value | ) | [inline, static, protected] |
Functions to deal with conversions to Float.
Definition at line 300 of file PBMathInterface.h.
static Float casa::PBMathInterface::asFloat | ( | const DComplex & | value | ) | [inline, static, protected] |
Definition at line 301 of file PBMathInterface.h.
static Float casa::PBMathInterface::asFloat | ( | const Float & | value | ) | [inline, static, protected] |
Definition at line 302 of file PBMathInterface.h.
References casa::value().
static Float casa::PBMathInterface::asFloat | ( | const Double & | value | ) | [inline, static, protected] |
Definition at line 303 of file PBMathInterface.h.
References casa::value().
virtual ImageRegion* casa::PBMathInterface::extent | ( | const ImageInterface< Complex > & | im, |
const MDirection & | pointing, | ||
const Int | row, | ||
const Float | fPad, | ||
const Int | iChan, | ||
const SkyJones::SizeType | |||
) | [pure virtual] |
Get the ImageRegion of the primary beam on an Image for a given pointing Note: ImageRegion is not necesarily constrained to lie within the image region (for example, if the pointing center is near the edge of the image).
fPad: fractional padding for extra support beyond PB. (note: we do not properly treat squint yet, this will cover it for now) iChan: frequency channel to take: lowest frequency channel is safe for all
Potential problem: this ImageRegion includes all Stokes and Frequency Channels present in the input image.
Implemented in casa::PBMath1D, and casa::PBMath2D.
virtual ImageRegion* casa::PBMathInterface::extent | ( | const ImageInterface< Float > & | im, |
const MDirection & | pointing, | ||
const Int | row, | ||
const Float | fPad, | ||
const Int | iChan, | ||
const SkyJones::SizeType | |||
) | [pure virtual] |
Implemented in casa::PBMath1D, and casa::PBMath2D.
virtual Bool casa::PBMathInterface::getUseSymmetric | ( | ) | [inline, virtual] |
Get value of useSymmetric.
Definition at line 224 of file PBMathInterface.h.
References useSymmetricBeam_p.
Referenced by casa::PBMath::getUseSymmetric().
void casa::PBMathInterface::namePBClass | ( | String & | name | ) |
Convert PBClass enumeration into PBClass String.
Referenced by casa::PBMath::namePBClass().
static void casa::PBMathInterface::namePBClass | ( | const PBMathInterface::PBClass | iPB, |
String & | str | ||
) | [static] |
Convert enumeration into a string.
virtual Bool casa::PBMathInterface::ok | ( | ) | [pure virtual] |
Is state of PBMath object OK?
Implemented in casa::PBMath1D, and casa::PBMath2D.
virtual void casa::PBMathInterface::setUseSymmetric | ( | Bool | useSym = True | ) | [inline, virtual] |
Fit an azimuthally symmetric beam to the squinted or otherwise 2-D beam for Stokes I?
Definition at line 221 of file PBMathInterface.h.
References useSymmetricBeam_p.
Referenced by casa::PBMath::setUseSymmetric().
virtual void casa::PBMathInterface::summary | ( | Int | nValues = 0 | ) | [virtual] |
Summarize the Voltage Pattern; For PBMath1D, list nValues worth of the PB array.
Reimplemented in casa::PBMath1D, casa::PBMath2D, casa::PBMath1DIPoly, casa::PBMath1DNumeric, casa::PBMath1DCosPoly, casa::PBMath1DGauss, casa::PBMath1DPoly, casa::PBMath1DAiry, and casa::PBMath2DImage.
virtual Int casa::PBMathInterface::support | ( | const CoordinateSystem & | cs | ) | [pure virtual] |
Implemented in casa::PBMath1D, casa::PBMath2D, and casa::PBMath2DImage.
virtual PBClass casa::PBMathInterface::whichPBClass | ( | ) | [pure virtual] |
Which PBClass is this one?
Implemented in casa::PBMath1DIPoly, casa::PBMath1DNumeric, casa::PBMath1DCosPoly, casa::PBMath1DGauss, casa::PBMath1DPoly, casa::PBMath1DAiry, and casa::PBMath2DImage.
Referenced by casa::PBMath::whichPBClass().
friend class PBMath [friend] |
required so PBMath can see the protected "apply" method Other derivatives of PBMathInterface, such as PBMath2D, will also require friend class PBMath;
Reimplemented in casa::PBMath1D, and casa::PBMath2D.
Definition at line 116 of file PBMathInterface.h.
Bool casa::PBMathInterface::isThisVP_p [protected] |
Are the parameters being provided in the derived class constructor describing a Voltage Pattern or a Primary Beam? The default is Voltage Pattern, and we keep it internally as a voltage pattern.
Definition at line 311 of file PBMathInterface.h.
BeamSquint casa::PBMathInterface::squint_p [protected] |
Beam squint: convention is AZ-EL offset of the Stokes RR beam w.r.t.
pointing position Stokes LL will be at -squint_p Southern observatories have the same AZ-EL and PA definitions as Northern
Definition at line 317 of file PBMathInterface.h.
Bool casa::PBMathInterface::useSymmetricBeam_p [protected] |
Should we use the effective az-symmetrical primary beam? Otherwise, use squinted beam; if no squint, no difference.
Definition at line 321 of file PBMathInterface.h.
Referenced by getUseSymmetric(), and setUseSymmetric().