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casa::RetypedArrayEngine< VirtualType, StoredType > Class Template Reference

Virtual column engine to retype and reshape arrays. More...

#include <RetypedArrayEngine.h>

Inheritance diagram for casa::RetypedArrayEngine< VirtualType, StoredType >:
casa::BaseMappedArrayEngine< VirtualType, StoredType > casa::VirtualColumnEngine casa::VirtualArrayColumn< VirtualType > casa::DataManager casa::DataManagerColumn

List of all members.

Public Member Functions

 RetypedArrayEngine (const String &virtualColumnName, const String &storedColumnName)
 Construct an engine to map a virtual column containing arrays with an arbitrary data type to arrays in a stored column.
 RetypedArrayEngine (const String &virtualColumnName, const String &storedColumnName, const IPosition &virtualElementShape, const TableRecord &extraInformation)
 Construct an engine to map a virtual column containing arrays with an arbitrary data type to arrays in a stored column.
 RetypedArrayEngine (const Record &spec)
 Construct from a record specification as created by getmanagerSpec().
 ~RetypedArrayEngine ()
 Destructor is mandatory.
virtual String dataManagerType () const
 Return the type name of the engine (i.e.
virtual String dataManagerName () const
 Get the name given to the engine (is the virtual column name).
virtual Record dataManagerSpec () const
 Record a record containing data manager specifications.

Static Public Member Functions

static String className ()
 Return the name of the class.
static void registerClass ()
 Register the class name and the static makeObject "constructor".
static DataManagermakeObject (const String &dataManagerType, const Record &spec)

Private Member Functions

 RetypedArrayEngine (const RetypedArrayEngine< VirtualType, StoredType > &)
 Copy constructor is only used by clone().
RetypedArrayEngine
< VirtualType, StoredType > & 
operator= (const RetypedArrayEngine< VirtualType, StoredType > &)
 Assignment is not needed and therefore forbidden (so it is made private and not implemented).
DataManagerclone () const
 Clone the engine object.
void create (uInt initialNrrow)
 Initialize the object for a new table.
void prepare ()
 Preparing consists of setting the writable switch and adding the initial number of rows in case of create.
void setShapeColumn (const IPosition &shape)
 Set the shape of the FixedShape arrays in the column.
void setShape (uInt rownr, const IPosition &shape)
 Define the shape of the array in the given row.
uInt ndim (uInt rownr)
 Get the dimensionality of the array in the given row.
IPosition shape (uInt rownr)
 Get the shape of the array in the given row.
IPosition checkShape (const Array< VirtualType > &source, const Array< StoredType > &target)
 Check if the shapes of virtual and stored match.
virtual IPosition getStoredShape (uInt rownr, const IPosition &virtualShape)
 Map the virtual shape to the stored shape.
virtual Slicer getStoredSlicer (const Slicer &virtualSlicer) const
 Convert the Slicer for a virtual to a Slicer for the stored.
virtual void mapOnGet (Array< VirtualType > &array, const Array< StoredType > &stored)
 Copy the stored array to the virtual array.
virtual void mapOnPut (const Array< VirtualType > &array, Array< StoredType > &stored)
 Copy the virtual array to the stored array.

Private Attributes

IPosition shape_p
IPosition virtualFixedShape_p
Bool isVirtualFixedShape_p
TableRecord record_p
void * copyInfo_p

Detailed Description

template<class VirtualType, class StoredType>
class casa::RetypedArrayEngine< VirtualType, StoredType >

Virtual column engine to retype and reshape arrays.

Intended use:

Public interface

Review Status

Reviewed By:
Brian Glendenning
Date Reviewed:
1995/12/20
Test programs:
dRetypedArrayEngine
Demo programs:
dRetypedArrayEngine.h

Prerequisite

Synopsis

RetypedArrayEngine maps a virtual column containing arrays of objects to a stored column containing arrays of data of another type. Usually the dimensionality of the arrays get smaller during this mapping process. The engine makes it possible to store an array of any type in a table.
For example, a column with 2D arrays of StokesVector's can be mapped to a column with 3D arrays of floats (of which the first axes has, say, length 4). Another example is mapping a 2D array of StokesMatrix's to a 4D array of floats.

The mapping process has to be done by a (static) set and get function in the VirtualType class. When a RetypedArrayEngine object is constructed, it is possible to pass information in a TableRecord. This TableRecord is indirectly passed to the set/get functions. This is done by means of the function newCopyInfo, which can preprocess the information in the TableRecord and store it in another object. That object is passed to the set and get functions. At the end a function deleteCopyInfo is called to delete the object. Of course, it is not needed to allocate such an object; newCopyInfo can return a null pointer.
Tip: Because the variables have to be generic and because of limitations in the CFront compiler, several variables have to be passed as void* and need to be casted in the set/get functions;

The virtual column data type class has to contain several functions. The example shows how they can be implemented.

static String dataTypeId();
has to give the (unique) name of the class.
static IPosition shape();
This has to return the full shape of the elements in the virtual. E.g. StokesVector will return [4]. StokesMatrix will return [4,4].
static void* newCopyInfo (const TableRecord& record, const IPosition& virtualElementShape);
This function has to setup the set/get functions by preprocessing the information contained in the TableRecord and storing it in a so-called "copyInfo" object. A pointer to that object has to be returned, which is kept by the engine and passed to the set/get functions. The "copyInfo" class can be a nested class in the VirtualType (as shown in the StokesVector example), but it can also be an independent class.
The supplied TableRecord is the TableRecord given when constructing the engine. When no TableRecord was given, it will be empty. The supplied shape is the shape of a virtual element as given to the constructor of the engine. This can be a full or partial shape. E.g. for a StokesVector it will usually be [4], but it can also, say, [1] if only U is used. The function could check if the information in the TableRecord and the shape match.
Of course, a VirtualType may not need any extra information. Therefore it is possible to return a null "copyInfo" pointer.
static void deleteCopyInfo (void* copyInfo);
This function has to delete the "copyInfo" object allocated by newCopyInfo. To do so, it needs to cast the pointer to the correct type.
static void set (void* copyInfo, void* out, const Array<StoredType>& in, const IPosition& virtualElementShape);
This function is called when an Array<VirtualType> is read. It has to convert the StoredType array to the VirtualType array. In principle, there are two different cases (which can be deduced from the given shape):
  1. The stored information is complete. For example: suppose the VirtualType is a StokesVector object (containing I, Q, U and V), When the stored array contains 4 values per StokesVector, it is complete.
    In this case the entire virtual array can be directly copied from the stored array when the VirtualType object contains no virtual functions and the data are directly contained in it. The function

    <tt> retypedArrayEngineSet (Array<VirtualType>& out, const Array<StoredType>& in); </tt>
    can be used for this purpose.

  2. When in the example above the stored array contains less than 4 values per StokesVector, the stored information is incomplete. In this case the set function has to fill the data in one way or another. The information in the "copyInfo" object can assist in it.
    Each VirtualType element has to be set individually, so a loop through the array is required. To assist in this, the loop has been implemented in the function

    <tt> retypedArrayEngineSet (Array<VirtualType>& out, const Array<StoredType>& in, const void* extraArgument); </tt>
    It calls the VirtualType function

                    void setElem (const StoredType* data, const IPosition& shape,
                                  const void* extraArgument);
    

    for each VirtualType element. This set function has to fill the VirtualType object from the data. It can use the shape and the extraArgument to know how it should do it.
    Note that the 3-argument function retypedArrayEngineSet is only a convenience function. For optimal performance it may be needed to handcode the loop instead of using this function.


Warning: Note that the given virtual element shape does not need to match the shape given to the constructor of the engine; It is possible that the user sets the shape of the stored array before putting the virtual array; In that case the system uses the relevant part of the stored array shape as the virtual element shape;

Tip: If the out argument is declared (as it should be) as Array<VirtualType>& out, the CFront compiler complains about unknown size of VirtualType when instantiating Array<VirtualType>; Therefore it has to be declared as void* and the set function needs to cast it to Array<VirtualType>*;
static void get (void* copyInfo, Array<float>& out, const void* in, const IPosition& virtualElementShape);
This function is similar to the set function described above, but is called when an Array<VirtualType> is written. It has to convert the VirtualType array to the StoredType array.


E.g.: A StokesVector has 4 float elements.

       // Construct the column object for the Stokes column.
       ArrayColumn<StokesVector> stokesColumn (table, "StokesVirtualColumn");
       // Put an array of StokesVector's with shape 512,512.
       // This will implicitly set the shape of the underlying
       // data column to 4,512,512.
       // This put is very quick (it can copy all data in one go).
       Array<StokesVector> stokesData (IPosition(2,512,512));
       stokesColumn.put (rownr, stokesData);
   
       // Get the column object for the Data column.
       // Set its shape explicitly to 1,512,512,
       ArrayColumn<float> dataColumn (table, "DataColumn");
       dataColumn.setShape (rownr, IPosition(3,1,512,512));
       // Now a put of the data results in calling the StokesVector::getElem
       // function for each element with an IPosition(1,1); i.e. the
       // data array needs only one value for each StokesVector.
       stokesColumn.put (rownr, stokesData);

When reading a table back, the engine has to be registered. Otherwise it will be unknown to the table system. Similarly, the appropriate ArrayColumnDesc object has to be registered. This can be done as follows:

       RetypedArrayEngine<StokesVector,float>::registerClass();
       ArrayColumnDesc<StokesVector> tmp(ColumnDesc::registerMap);
    

When they are not registered, the open of the table will fail telling which class could not be found.

Motivation

This class allows one to store arrays of arbitrary objects in a table. It also allows it to be done it in a very efficient way.

The class had to be doubly templated. There were 2 reasons:

  1. The typedef trick described on page 321 in Barton/Nackman did not work with the CFront-based ObjectCenter compiler.
  2. It was needed to allow derivation from BaseMappedArrayEngine.

Originally it was the idea to have a mandatory nested CopyInfo class in the VirtualType class and use syntax like VirtualType::CopyInfo to access functions in it and to keep a pointer to such an object. Alas, the CFront compiler could not handle this.

Because the engine can serve only one column, it was possible to combine the engine and the column functionality in one class. This has been achieved using multiple inheritance. The advantage of this is that only one templated class is used, so fewer template instantiations are needed.

Example

The following example shows how a StokesVector could be implemented. It doesn't check whether the mask is correct. Two more examples are contained in the demo/test program dRetypedArrayEngine.h and its .cc file. Their second example (class RetypedArrayEx2) is similar to the StokesVector example below, but contains more extensive checking.

    //# Forward Declarations
    template<class T> class Array;
    template<class T> class Vector;
   
    class StokesVector
    {
    public:
        StokesVector(): I_p(0), Q_p(0), U_p(0), V_p(0) {}
        StokesVector(double i, double q, double u, double v)
             : I_p(i), Q_p(q), U_p(u), V_p(v) {}
        StokesVector(const StokesVector& that): I_p(that.I_p), Q_p(that.Q_p),
                                                U_p(that.U_p), V_p(that.V_p) {}
        StokesVector& operator= (const StokesVector& that)
           { I_p=that.I_p; Q_p=that.Q_p; U_p=that.U_p; V_p=that.V_p;
             return *this; }
   
        static String dataTypeId()
            { return "StokesVector"; }
   
        // A StokesVector is 1-dim and contains 4 elements.
        static IPosition shape()
            { return IPosition (1,4); }
   
        // Preprocess possible information in the TableRecord.
        static void* newCopyInfo (const TableRecord& record,
                                  const IPosition& shape)
            { return new CopyInfo(record, shape); }
   
        // Delete the object containing preprocessed information.
        static void* deleteSetDet (void* copyInfo)
            { delete (CopyInfo*)copyInfo; }
   
        // Convert a StoredType array to a VirtualType array.
        // Do this in a CopyInfo function to use its preprocessed information.
        static void set (void* copyInfo, void* out,
                         const Array<double>& in, const IPosition& shape)
            { ((CopyInfo*)copyInfo)->set (out, in, shape); }
   
        // Convert a VirtualType array to a StoredType array.
        // Do this in a CopyInfo function to use its preprocessed information.
        static void get (void* copyInfo, Array<double>& out,
                         const void* in, const IPosition& shape)
            { ((CopyInfo*)copyInfo)->get (out, in, shape); }
   
        // This nested class is used to hold preprocessed information. It
        // holds a mask extracted from the TableRecord supplied to the engine.
        // One can imagine that it could also extract a flag telling
        // whether the stored data is stored as I,Q,U,V or as XX,YY,XY,YX
        // (although such a conversion would probably be better handled
        // by a separate virtual column engine).
        class CopyInfo {
        public:
            // The constructor extracts the mask from the record.
            void CopyInfo (const TableRecord& record)
                {
                    RORecordFieldRef<Array<Bool> > field (record, 0);
                    mask_p = new Vector<Bool>;
                    *mask_p = *field;
                }
            // The set function fills the StokesVector.
            // It uses the general functions for that purpose.
            void set (void* vout, const Array<double>& in,
                      const IPosition& shape)
                {
                    Array<StokesVector>& out = *(Array<StokesVector>*)vout;
                    if (shape.nelements() == 1  &&  shape(0) == 4) {
                        // All values available, copy in one go.
                        // This can be done because a StokesVector object
                        // only contains 4 double values (and no virtual
                        // function table).
                        retypedArrayEngineSet (out, in);
                    }else{
                        // Only some values available. Fill each
                        // StokesVector object using the shape and mask.
                        // The set function below is called for each object.
                        retypedArrayEngineSet (out, in, shape, (void*)mask_p);
                    }
                }
            // get is the opposite of set.
            void get (Array<double>& out, const void* vin,
                      const IPosition& shape)
                {
                    const Array<StokesVector>& in =
                                             *(const Array<StokesVector>*)vin;
                    if (shape.nelements() == 1  &&  shape(0) == 4) {
                        retypedArrayEngineGet (out, in);
                    }else{
                        retypedArrayEngineGet (out, in, shape, (void*)mask_p);
                    }
        private:
            Vector<Bool>* mask_p;
        };
   
        // Set values of StokesVector using the mask.
        // The shape is not used here.
        void setElem (const double* data, const IPosition&, const void* maskPtr)
            {
                 const Vector<Bool>& mask = *(const Vector<Bool>*)maskPtr;
                 I_p = Q_p = U_p = V_p = 0;
                 if (mask(0)) {
                     I_p = *data++;
                 }
                 if (mask(1)) {
                     Q_p = *data++;
                 }
                 if (mask(2)) {
                     U_p = *data++;
                 }
                 if (mask(3)) {
                     V_p = *data;
                 }
            }
        // Get values of StokesVector using the mask (opposite of setElem).
        void getElem (double* data, const IPosition&, const void* maskPtr);
    private:
       double I_p, Q_p, U_p, V_p;
    };
   
    main() {
       // First register the virtual column engine.
       RetypedArrayEngine<StokesVector,double>::registerClass();
       // Add ArrayColumnDesc<StokesVector> to column type map.
       ArrayColumnDesc<StokesVector> tmp(ColumnDesc::registerMap);
   
       // Build the table description.
       TableDesc td("", "1", TableDesc::Scratch);
       td.addColumn (ArrayColumnDesc<double> ("Data"));
       td.addColumn (ArrayColumnDesc<StokesVector> ("Stokes"));
   
       // Now create a new table from the description.
       SetupNewTable newtab("tRetypedArrayEngine_tmp.data", td, Table::New);
       // Create the virtual column engine with the stored columns Data.
       RetypedArrayEngine<StokesVector,double> engine ("Stokes", "Data");
       newtab.bindColumn ("Stokes", engine);
       Table tab(newtab, 50);
   
       // Fill the table via the virtual columns.
       ArrayColumn<StokesVector> stokesColumn (tab, "Stokes");
       Vector<StokesVector> vec(10);
       uInt i;
       for (i=0; i<tab.nrow(); i++) {
           stokesColumn.put (i, vec);
       }
    }


Caution: Due to instantiation problems with the CFront-based ObjectCenter compiler (and probably other CFront-based compilers as well) the Array and Vector have to be forward declared; Array;h and Vector;h should NOT be included in this StokesVector;h, thus the implementations should not be inlined (they are too large anyway), but put in a separate ;cc file where Array;h and Vector;h can be included;

Another compiler problem is that the variable mask_p is not automatically converted to a void*, so an explicit cast has to be done.

Template Type Argument Requirements (VirtualType)

Template Type Argument Requirements (StoredType)

Definition at line 441 of file RetypedArrayEngine.h.


Constructor & Destructor Documentation

template<class VirtualType , class StoredType >
casa::RetypedArrayEngine< VirtualType, StoredType >::RetypedArrayEngine ( const String virtualColumnName,
const String storedColumnName 
)

Construct an engine to map a virtual column containing arrays with an arbitrary data type to arrays in a stored column.

StoredColumnName is the name of the column where the converted data will be put and must have data type StoredType. The virtual column using this engine must have data type VirtualType.

template<class VirtualType , class StoredType >
casa::RetypedArrayEngine< VirtualType, StoredType >::RetypedArrayEngine ( const String virtualColumnName,
const String storedColumnName,
const IPosition virtualElementShape,
const TableRecord extraInformation 
)

Construct an engine to map a virtual column containing arrays with an arbitrary data type to arrays in a stored column.

StoredColumnName is the name of the column where the converted data will be put and must have data type StoredType. The virtual column using this engine must have data type VirtualType. The shape and record provided is handed to the newCopyInfo function in the VirtualType class. It can be used to determine how an element has to be handled when the stored data is incomplete.

template<class VirtualType , class StoredType >
casa::RetypedArrayEngine< VirtualType, StoredType >::RetypedArrayEngine ( const Record spec)

Construct from a record specification as created by getmanagerSpec().

template<class VirtualType , class StoredType >
casa::RetypedArrayEngine< VirtualType, StoredType >::~RetypedArrayEngine ( )

Destructor is mandatory.

template<class VirtualType , class StoredType >
casa::RetypedArrayEngine< VirtualType, StoredType >::RetypedArrayEngine ( const RetypedArrayEngine< VirtualType, StoredType > &  ) [private]

Copy constructor is only used by clone().

(so it is made private).


Member Function Documentation

template<class VirtualType , class StoredType >
IPosition casa::RetypedArrayEngine< VirtualType, StoredType >::checkShape ( const Array< VirtualType > &  source,
const Array< StoredType > &  target 
) [private]

Check if the shapes of virtual and stored match.

Determine the shape of the virtual elements in the stored.

template<class VirtualType , class StoredType >
static String casa::RetypedArrayEngine< VirtualType, StoredType >::className ( ) [static]

Return the name of the class.

This includes the names of the template arguments.

template<class VirtualType , class StoredType >
DataManager* casa::RetypedArrayEngine< VirtualType, StoredType >::clone ( ) const [private, virtual]

Clone the engine object.

Implements casa::DataManager.

template<class VirtualType , class StoredType >
void casa::RetypedArrayEngine< VirtualType, StoredType >::create ( uInt  initialNrrow) [private, virtual]

Initialize the object for a new table.

It defines the keywords containing the engine parameters.

Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.

template<class VirtualType , class StoredType >
virtual String casa::RetypedArrayEngine< VirtualType, StoredType >::dataManagerName ( ) const [virtual]

Get the name given to the engine (is the virtual column name).

Reimplemented from casa::DataManager.

template<class VirtualType , class StoredType >
virtual Record casa::RetypedArrayEngine< VirtualType, StoredType >::dataManagerSpec ( ) const [virtual]

Record a record containing data manager specifications.

Reimplemented from casa::DataManager.

template<class VirtualType , class StoredType >
virtual String casa::RetypedArrayEngine< VirtualType, StoredType >::dataManagerType ( ) const [virtual]

Return the type name of the engine (i.e.

its class name).

Implements casa::DataManager.

template<class VirtualType , class StoredType >
virtual IPosition casa::RetypedArrayEngine< VirtualType, StoredType >::getStoredShape ( uInt  rownr,
const IPosition virtualShape 
) [private, virtual]

Map the virtual shape to the stored shape.

By default is returns the virtual shape.

Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.

template<class VirtualType , class StoredType >
virtual Slicer casa::RetypedArrayEngine< VirtualType, StoredType >::getStoredSlicer ( const Slicer virtualSlicer) const [private, virtual]

Convert the Slicer for a virtual to a Slicer for the stored.

Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.

template<class VirtualType , class StoredType >
static DataManager* casa::RetypedArrayEngine< VirtualType, StoredType >::makeObject ( const String dataManagerType,
const Record spec 
) [static]
template<class VirtualType , class StoredType >
virtual void casa::RetypedArrayEngine< VirtualType, StoredType >::mapOnGet ( Array< VirtualType > &  array,
const Array< StoredType > &  stored 
) [private, virtual]

Copy the stored array to the virtual array.

It tries to optimize as much as possible.

Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.

template<class VirtualType , class StoredType >
virtual void casa::RetypedArrayEngine< VirtualType, StoredType >::mapOnPut ( const Array< VirtualType > &  array,
Array< StoredType > &  stored 
) [private, virtual]

Copy the virtual array to the stored array.

It tries to optimize as much as possible.

Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.

template<class VirtualType , class StoredType >
uInt casa::RetypedArrayEngine< VirtualType, StoredType >::ndim ( uInt  rownr) [private, virtual]

Get the dimensionality of the array in the given row.

Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.

template<class VirtualType , class StoredType >
RetypedArrayEngine<VirtualType,StoredType>& casa::RetypedArrayEngine< VirtualType, StoredType >::operator= ( const RetypedArrayEngine< VirtualType, StoredType > &  ) [private]

Assignment is not needed and therefore forbidden (so it is made private and not implemented).

template<class VirtualType , class StoredType >
void casa::RetypedArrayEngine< VirtualType, StoredType >::prepare ( ) [private, virtual]

Preparing consists of setting the writable switch and adding the initial number of rows in case of create.

Furthermore it reads the keywords containing the engine parameters and allocates a CopyInfo object for the VirtualType.

Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.

template<class VirtualType , class StoredType >
static void casa::RetypedArrayEngine< VirtualType, StoredType >::registerClass ( ) [static]

Register the class name and the static makeObject "constructor".

This will make the engine known to the table system. The automatically invoked registration function in DataManReg.cc contains RetypedArrayEngine<double,Int>. Any other instantiation of this class must be registered "manually" (or added to DataManReg.cc).

template<class VirtualType , class StoredType >
void casa::RetypedArrayEngine< VirtualType, StoredType >::setShape ( uInt  rownr,
const IPosition shape 
) [private, virtual]

Define the shape of the array in the given row.

When the shape of the (underlying) stored array has already been defined, it checks whether its latter dimensions match the given virtual shape. When matching, nothing will be done. When mismatching or when the stored shape has not been defined yet, the stored shape will be defined from the virtual shape and the virtual element shape. E.g. in case of a StokesVector a virtual shape of (512,512) results in a stored shape of (4,512,512).

Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.

template<class VirtualType , class StoredType >
void casa::RetypedArrayEngine< VirtualType, StoredType >::setShapeColumn ( const IPosition shape) [private, virtual]

Set the shape of the FixedShape arrays in the column.

This function only gets called if the column has FixedShape arrays. The shape gets saved and used to set the shape of the arrays in the stored in case the stored has non-FixedShape arrays.

Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.

template<class VirtualType , class StoredType >
IPosition casa::RetypedArrayEngine< VirtualType, StoredType >::shape ( uInt  rownr) [private, virtual]

Get the shape of the array in the given row.

This is done by stripping the first dimension(s) from the shape of the underlying stored array.

Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.


Member Data Documentation

template<class VirtualType , class StoredType >
void* casa::RetypedArrayEngine< VirtualType, StoredType >::copyInfo_p [private]

Definition at line 580 of file RetypedArrayEngine.h.

template<class VirtualType , class StoredType >
Bool casa::RetypedArrayEngine< VirtualType, StoredType >::isVirtualFixedShape_p [private]

Definition at line 577 of file RetypedArrayEngine.h.

template<class VirtualType , class StoredType >
TableRecord casa::RetypedArrayEngine< VirtualType, StoredType >::record_p [private]

Definition at line 578 of file RetypedArrayEngine.h.

template<class VirtualType , class StoredType >
IPosition casa::RetypedArrayEngine< VirtualType, StoredType >::shape_p [private]

Definition at line 575 of file RetypedArrayEngine.h.

template<class VirtualType , class StoredType >
IPosition casa::RetypedArrayEngine< VirtualType, StoredType >::virtualFixedShape_p [private]

Definition at line 576 of file RetypedArrayEngine.h.


The documentation for this class was generated from the following file: