casa
$Rev:20696$
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Virtual column engine to retype and reshape arrays. More...
#include <RetypedArrayEngine.h>
Public Member Functions | |
RetypedArrayEngine (const String &virtualColumnName, const String &storedColumnName) | |
Construct an engine to map a virtual column containing arrays with an arbitrary data type to arrays in a stored column. | |
RetypedArrayEngine (const String &virtualColumnName, const String &storedColumnName, const IPosition &virtualElementShape, const TableRecord &extraInformation) | |
Construct an engine to map a virtual column containing arrays with an arbitrary data type to arrays in a stored column. | |
RetypedArrayEngine (const Record &spec) | |
Construct from a record specification as created by getmanagerSpec(). | |
~RetypedArrayEngine () | |
Destructor is mandatory. | |
virtual String | dataManagerType () const |
Return the type name of the engine (i.e. | |
virtual String | dataManagerName () const |
Get the name given to the engine (is the virtual column name). | |
virtual Record | dataManagerSpec () const |
Record a record containing data manager specifications. | |
Static Public Member Functions | |
static String | className () |
Return the name of the class. | |
static void | registerClass () |
Register the class name and the static makeObject "constructor". | |
static DataManager * | makeObject (const String &dataManagerType, const Record &spec) |
Private Member Functions | |
RetypedArrayEngine (const RetypedArrayEngine< VirtualType, StoredType > &) | |
Copy constructor is only used by clone(). | |
RetypedArrayEngine < VirtualType, StoredType > & | operator= (const RetypedArrayEngine< VirtualType, StoredType > &) |
Assignment is not needed and therefore forbidden (so it is made private and not implemented). | |
DataManager * | clone () const |
Clone the engine object. | |
void | create (uInt initialNrrow) |
Initialize the object for a new table. | |
void | prepare () |
Preparing consists of setting the writable switch and adding the initial number of rows in case of create. | |
void | setShapeColumn (const IPosition &shape) |
Set the shape of the FixedShape arrays in the column. | |
void | setShape (uInt rownr, const IPosition &shape) |
Define the shape of the array in the given row. | |
uInt | ndim (uInt rownr) |
Get the dimensionality of the array in the given row. | |
IPosition | shape (uInt rownr) |
Get the shape of the array in the given row. | |
IPosition | checkShape (const Array< VirtualType > &source, const Array< StoredType > &target) |
Check if the shapes of virtual and stored match. | |
virtual IPosition | getStoredShape (uInt rownr, const IPosition &virtualShape) |
Map the virtual shape to the stored shape. | |
virtual Slicer | getStoredSlicer (const Slicer &virtualSlicer) const |
Convert the Slicer for a virtual to a Slicer for the stored. | |
virtual void | mapOnGet (Array< VirtualType > &array, const Array< StoredType > &stored) |
Copy the stored array to the virtual array. | |
virtual void | mapOnPut (const Array< VirtualType > &array, Array< StoredType > &stored) |
Copy the virtual array to the stored array. | |
Private Attributes | |
IPosition | shape_p |
IPosition | virtualFixedShape_p |
Bool | isVirtualFixedShape_p |
TableRecord | record_p |
void * | copyInfo_p |
Virtual column engine to retype and reshape arrays.
Public interface
RetypedArrayEngine maps a virtual column containing arrays of objects to a stored column containing arrays of data of another type. Usually the dimensionality of the arrays get smaller during this mapping process. The engine makes it possible to store an array of any type in a table.
For example, a column with 2D arrays of StokesVector's can be mapped to a column with 3D arrays of floats (of which the first axes has, say, length 4). Another example is mapping a 2D array of StokesMatrix's to a 4D array of floats.
The mapping process has to be done by a (static) set and get function in the VirtualType class. When a RetypedArrayEngine object is constructed, it is possible to pass information in a TableRecord. This TableRecord is indirectly passed to the set/get functions. This is done by means of the function newCopyInfo, which can preprocess the information in the TableRecord and store it in another object. That object is passed to the set and get functions. At the end a function deleteCopyInfo is called to delete the object. Of course, it is not needed to allocate such an object; newCopyInfo can return a null pointer.
Tip: Because the variables have to be generic and because of limitations in the CFront compiler, several variables have to be passed as void* and need to be casted in the set/get functions;
The virtual column data type class has to contain several functions. The example shows how they can be implemented.
static String dataTypeId();
static IPosition shape();
static void* newCopyInfo (const TableRecord& record, const IPosition& virtualElementShape);
static void deleteCopyInfo (void* copyInfo);
static void set (void* copyInfo, void* out, const Array<StoredType>& in, const IPosition& virtualElementShape);
Array<VirtualType>
is read. It has to convert the StoredType array to the VirtualType array. In principle, there are two different cases (which can be deduced from the given shape): The stored information is complete. For example: suppose the VirtualType is a StokesVector object (containing I, Q, U and V), When the stored array contains 4 values per StokesVector, it is complete.
In this case the entire virtual array can be directly copied from the stored array when the VirtualType object contains no virtual functions and the data are directly contained in it. The function
<tt> retypedArrayEngineSet (Array<VirtualType>& out, const Array<StoredType>& in); </tt>
can be used for this purpose.
When in the example above the stored array contains less than 4 values per StokesVector, the stored information is incomplete. In this case the set function has to fill the data in one way or another. The information in the "copyInfo" object can assist in it.
Each VirtualType element has to be set individually, so a loop through the array is required. To assist in this, the loop has been implemented in the function
<tt> retypedArrayEngineSet (Array<VirtualType>& out, const Array<StoredType>& in, const void* extraArgument); </tt>
It calls the VirtualType function
void setElem (const StoredType* data, const IPosition& shape, const void* extraArgument);
for each VirtualType element. This set function has to fill the VirtualType object from the data. It can use the shape and the extraArgument to know how it should do it.
Note that the 3-argument function retypedArrayEngineSet is only a convenience function. For optimal performance it may be needed to handcode the loop instead of using this function.
Array<VirtualType>& out
, the CFront compiler complains about unknown size of VirtualType when instantiating Array<VirtualType>; Therefore it has to be declared as void* and the set function needs to cast it to Array<VirtualType>*
; static void get (void* copyInfo, Array<float>& out, const void* in, const IPosition& virtualElementShape);
Array<VirtualType>
is written. It has to convert the VirtualType array to the StoredType array.
E.g.: A StokesVector has 4 float elements.
// Construct the column object for the Stokes column. ArrayColumn<StokesVector> stokesColumn (table, "StokesVirtualColumn"); // Put an array of StokesVector's with shape 512,512. // This will implicitly set the shape of the underlying // data column to 4,512,512. // This put is very quick (it can copy all data in one go). Array<StokesVector> stokesData (IPosition(2,512,512)); stokesColumn.put (rownr, stokesData); // Get the column object for the Data column. // Set its shape explicitly to 1,512,512, ArrayColumn<float> dataColumn (table, "DataColumn"); dataColumn.setShape (rownr, IPosition(3,1,512,512)); // Now a put of the data results in calling the StokesVector::getElem // function for each element with an IPosition(1,1); i.e. the // data array needs only one value for each StokesVector. stokesColumn.put (rownr, stokesData);
When reading a table back, the engine has to be registered. Otherwise it will be unknown to the table system. Similarly, the appropriate ArrayColumnDesc object has to be registered. This can be done as follows:
RetypedArrayEngine<StokesVector,float>::registerClass(); ArrayColumnDesc<StokesVector> tmp(ColumnDesc::registerMap);
When they are not registered, the open of the table will fail telling which class could not be found.
This class allows one to store arrays of arbitrary objects in a table. It also allows it to be done it in a very efficient way.
The class had to be doubly templated. There were 2 reasons:
Originally it was the idea to have a mandatory nested CopyInfo class in the VirtualType class and use syntax like VirtualType::CopyInfo to access functions in it and to keep a pointer to such an object. Alas, the CFront compiler could not handle this.
Because the engine can serve only one column, it was possible to combine the engine and the column functionality in one class. This has been achieved using multiple inheritance. The advantage of this is that only one templated class is used, so fewer template instantiations are needed.
The following example shows how a StokesVector could be implemented. It doesn't check whether the mask is correct. Two more examples are contained in the demo/test program dRetypedArrayEngine.h and its .cc file. Their second example (class RetypedArrayEx2) is similar to the StokesVector example below, but contains more extensive checking.
//# Forward Declarations template<class T> class Array; template<class T> class Vector; class StokesVector { public: StokesVector(): I_p(0), Q_p(0), U_p(0), V_p(0) {} StokesVector(double i, double q, double u, double v) : I_p(i), Q_p(q), U_p(u), V_p(v) {} StokesVector(const StokesVector& that): I_p(that.I_p), Q_p(that.Q_p), U_p(that.U_p), V_p(that.V_p) {} StokesVector& operator= (const StokesVector& that) { I_p=that.I_p; Q_p=that.Q_p; U_p=that.U_p; V_p=that.V_p; return *this; } static String dataTypeId() { return "StokesVector"; } // A StokesVector is 1-dim and contains 4 elements. static IPosition shape() { return IPosition (1,4); } // Preprocess possible information in the TableRecord. static void* newCopyInfo (const TableRecord& record, const IPosition& shape) { return new CopyInfo(record, shape); } // Delete the object containing preprocessed information. static void* deleteSetDet (void* copyInfo) { delete (CopyInfo*)copyInfo; } // Convert a StoredType array to a VirtualType array. // Do this in a CopyInfo function to use its preprocessed information. static void set (void* copyInfo, void* out, const Array<double>& in, const IPosition& shape) { ((CopyInfo*)copyInfo)->set (out, in, shape); } // Convert a VirtualType array to a StoredType array. // Do this in a CopyInfo function to use its preprocessed information. static void get (void* copyInfo, Array<double>& out, const void* in, const IPosition& shape) { ((CopyInfo*)copyInfo)->get (out, in, shape); } // This nested class is used to hold preprocessed information. It // holds a mask extracted from the TableRecord supplied to the engine. // One can imagine that it could also extract a flag telling // whether the stored data is stored as I,Q,U,V or as XX,YY,XY,YX // (although such a conversion would probably be better handled // by a separate virtual column engine). class CopyInfo { public: // The constructor extracts the mask from the record. void CopyInfo (const TableRecord& record) { RORecordFieldRef<Array<Bool> > field (record, 0); mask_p = new Vector<Bool>; *mask_p = *field; } // The set function fills the StokesVector. // It uses the general functions for that purpose. void set (void* vout, const Array<double>& in, const IPosition& shape) { Array<StokesVector>& out = *(Array<StokesVector>*)vout; if (shape.nelements() == 1 && shape(0) == 4) { // All values available, copy in one go. // This can be done because a StokesVector object // only contains 4 double values (and no virtual // function table). retypedArrayEngineSet (out, in); }else{ // Only some values available. Fill each // StokesVector object using the shape and mask. // The set function below is called for each object. retypedArrayEngineSet (out, in, shape, (void*)mask_p); } } // get is the opposite of set. void get (Array<double>& out, const void* vin, const IPosition& shape) { const Array<StokesVector>& in = *(const Array<StokesVector>*)vin; if (shape.nelements() == 1 && shape(0) == 4) { retypedArrayEngineGet (out, in); }else{ retypedArrayEngineGet (out, in, shape, (void*)mask_p); } private: Vector<Bool>* mask_p; }; // Set values of StokesVector using the mask. // The shape is not used here. void setElem (const double* data, const IPosition&, const void* maskPtr) { const Vector<Bool>& mask = *(const Vector<Bool>*)maskPtr; I_p = Q_p = U_p = V_p = 0; if (mask(0)) { I_p = *data++; } if (mask(1)) { Q_p = *data++; } if (mask(2)) { U_p = *data++; } if (mask(3)) { V_p = *data; } } // Get values of StokesVector using the mask (opposite of setElem). void getElem (double* data, const IPosition&, const void* maskPtr); private: double I_p, Q_p, U_p, V_p; }; main() { // First register the virtual column engine. RetypedArrayEngine<StokesVector,double>::registerClass(); // Add ArrayColumnDesc<StokesVector> to column type map. ArrayColumnDesc<StokesVector> tmp(ColumnDesc::registerMap); // Build the table description. TableDesc td("", "1", TableDesc::Scratch); td.addColumn (ArrayColumnDesc<double> ("Data")); td.addColumn (ArrayColumnDesc<StokesVector> ("Stokes")); // Now create a new table from the description. SetupNewTable newtab("tRetypedArrayEngine_tmp.data", td, Table::New); // Create the virtual column engine with the stored columns Data. RetypedArrayEngine<StokesVector,double> engine ("Stokes", "Data"); newtab.bindColumn ("Stokes", engine); Table tab(newtab, 50); // Fill the table via the virtual columns. ArrayColumn<StokesVector> stokesColumn (tab, "Stokes"); Vector<StokesVector> vec(10); uInt i; for (i=0; i<tab.nrow(); i++) { stokesColumn.put (i, vec); } }
Caution: Due to instantiation problems with the CFront-based ObjectCenter compiler (and probably other CFront-based compilers as well) the Array and Vector have to be forward declared; Array;h and Vector;h should NOT be included in this StokesVector;h, thus the implementations should not be inlined (they are too large anyway), but put in a separate ;cc file where Array;h and Vector;h can be included;
Another compiler problem is that the variable mask_p is not automatically converted to a void*, so an explicit cast has to be done.
static String dataTypeId();
static IPosition shape();
static void* newCopyInfo (const TableRecord& record, const IPosition& virtualElementShape);
static void deleteCopyInfo (void* copyInfo);
static void set (void* copyInfo, void* out, const Array<StoredType>& in, const IPosition& shape);
static void get (void* copyInfo, Array<float>& out, const void* in, const IPosition& shape);
void setElem (const StoredType* data, const IPosition& shape, const void* extraArgument);
void getElem (StoredType* data, const IPosition& shape, const void* extraArgument) const;
Definition at line 441 of file RetypedArrayEngine.h.
casa::RetypedArrayEngine< VirtualType, StoredType >::RetypedArrayEngine | ( | const String & | virtualColumnName, |
const String & | storedColumnName | ||
) |
Construct an engine to map a virtual column containing arrays with an arbitrary data type to arrays in a stored column.
StoredColumnName is the name of the column where the converted data will be put and must have data type StoredType. The virtual column using this engine must have data type VirtualType.
casa::RetypedArrayEngine< VirtualType, StoredType >::RetypedArrayEngine | ( | const String & | virtualColumnName, |
const String & | storedColumnName, | ||
const IPosition & | virtualElementShape, | ||
const TableRecord & | extraInformation | ||
) |
Construct an engine to map a virtual column containing arrays with an arbitrary data type to arrays in a stored column.
StoredColumnName is the name of the column where the converted data will be put and must have data type StoredType. The virtual column using this engine must have data type VirtualType. The shape and record provided is handed to the newCopyInfo function in the VirtualType class. It can be used to determine how an element has to be handled when the stored data is incomplete.
casa::RetypedArrayEngine< VirtualType, StoredType >::RetypedArrayEngine | ( | const Record & | spec | ) |
Construct from a record specification as created by getmanagerSpec().
casa::RetypedArrayEngine< VirtualType, StoredType >::~RetypedArrayEngine | ( | ) |
Destructor is mandatory.
casa::RetypedArrayEngine< VirtualType, StoredType >::RetypedArrayEngine | ( | const RetypedArrayEngine< VirtualType, StoredType > & | ) | [private] |
Copy constructor is only used by clone().
(so it is made private).
IPosition casa::RetypedArrayEngine< VirtualType, StoredType >::checkShape | ( | const Array< VirtualType > & | source, |
const Array< StoredType > & | target | ||
) | [private] |
Check if the shapes of virtual and stored match.
Determine the shape of the virtual elements in the stored.
static String casa::RetypedArrayEngine< VirtualType, StoredType >::className | ( | ) | [static] |
Return the name of the class.
This includes the names of the template arguments.
DataManager* casa::RetypedArrayEngine< VirtualType, StoredType >::clone | ( | ) | const [private, virtual] |
Clone the engine object.
Implements casa::DataManager.
void casa::RetypedArrayEngine< VirtualType, StoredType >::create | ( | uInt | initialNrrow | ) | [private, virtual] |
Initialize the object for a new table.
It defines the keywords containing the engine parameters.
Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.
virtual String casa::RetypedArrayEngine< VirtualType, StoredType >::dataManagerName | ( | ) | const [virtual] |
Get the name given to the engine (is the virtual column name).
Reimplemented from casa::DataManager.
virtual Record casa::RetypedArrayEngine< VirtualType, StoredType >::dataManagerSpec | ( | ) | const [virtual] |
Record a record containing data manager specifications.
Reimplemented from casa::DataManager.
virtual String casa::RetypedArrayEngine< VirtualType, StoredType >::dataManagerType | ( | ) | const [virtual] |
virtual IPosition casa::RetypedArrayEngine< VirtualType, StoredType >::getStoredShape | ( | uInt | rownr, |
const IPosition & | virtualShape | ||
) | [private, virtual] |
Map the virtual shape to the stored shape.
By default is returns the virtual shape.
Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.
virtual Slicer casa::RetypedArrayEngine< VirtualType, StoredType >::getStoredSlicer | ( | const Slicer & | virtualSlicer | ) | const [private, virtual] |
Convert the Slicer for a virtual to a Slicer for the stored.
Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.
static DataManager* casa::RetypedArrayEngine< VirtualType, StoredType >::makeObject | ( | const String & | dataManagerType, |
const Record & | spec | ||
) | [static] |
virtual void casa::RetypedArrayEngine< VirtualType, StoredType >::mapOnGet | ( | Array< VirtualType > & | array, |
const Array< StoredType > & | stored | ||
) | [private, virtual] |
Copy the stored array to the virtual array.
It tries to optimize as much as possible.
Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.
virtual void casa::RetypedArrayEngine< VirtualType, StoredType >::mapOnPut | ( | const Array< VirtualType > & | array, |
Array< StoredType > & | stored | ||
) | [private, virtual] |
Copy the virtual array to the stored array.
It tries to optimize as much as possible.
Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.
uInt casa::RetypedArrayEngine< VirtualType, StoredType >::ndim | ( | uInt | rownr | ) | [private, virtual] |
Get the dimensionality of the array in the given row.
Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.
RetypedArrayEngine<VirtualType,StoredType>& casa::RetypedArrayEngine< VirtualType, StoredType >::operator= | ( | const RetypedArrayEngine< VirtualType, StoredType > & | ) | [private] |
Assignment is not needed and therefore forbidden (so it is made private and not implemented).
void casa::RetypedArrayEngine< VirtualType, StoredType >::prepare | ( | ) | [private, virtual] |
Preparing consists of setting the writable switch and adding the initial number of rows in case of create.
Furthermore it reads the keywords containing the engine parameters and allocates a CopyInfo object for the VirtualType.
Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.
static void casa::RetypedArrayEngine< VirtualType, StoredType >::registerClass | ( | ) | [static] |
Register the class name and the static makeObject "constructor".
This will make the engine known to the table system. The automatically invoked registration function in DataManReg.cc contains RetypedArrayEngine<double,Int>. Any other instantiation of this class must be registered "manually" (or added to DataManReg.cc).
void casa::RetypedArrayEngine< VirtualType, StoredType >::setShape | ( | uInt | rownr, |
const IPosition & | shape | ||
) | [private, virtual] |
Define the shape of the array in the given row.
When the shape of the (underlying) stored array has already been defined, it checks whether its latter dimensions match the given virtual shape. When matching, nothing will be done. When mismatching or when the stored shape has not been defined yet, the stored shape will be defined from the virtual shape and the virtual element shape. E.g. in case of a StokesVector a virtual shape of (512,512) results in a stored shape of (4,512,512).
Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.
void casa::RetypedArrayEngine< VirtualType, StoredType >::setShapeColumn | ( | const IPosition & | shape | ) | [private, virtual] |
Set the shape of the FixedShape arrays in the column.
This function only gets called if the column has FixedShape arrays. The shape gets saved and used to set the shape of the arrays in the stored in case the stored has non-FixedShape arrays.
Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.
IPosition casa::RetypedArrayEngine< VirtualType, StoredType >::shape | ( | uInt | rownr | ) | [private, virtual] |
Get the shape of the array in the given row.
This is done by stripping the first dimension(s) from the shape of the underlying stored array.
Reimplemented from casa::BaseMappedArrayEngine< VirtualType, StoredType >.
void* casa::RetypedArrayEngine< VirtualType, StoredType >::copyInfo_p [private] |
Definition at line 580 of file RetypedArrayEngine.h.
Bool casa::RetypedArrayEngine< VirtualType, StoredType >::isVirtualFixedShape_p [private] |
Definition at line 577 of file RetypedArrayEngine.h.
TableRecord casa::RetypedArrayEngine< VirtualType, StoredType >::record_p [private] |
Definition at line 578 of file RetypedArrayEngine.h.
IPosition casa::RetypedArrayEngine< VirtualType, StoredType >::shape_p [private] |
Definition at line 575 of file RetypedArrayEngine.h.
IPosition casa::RetypedArrayEngine< VirtualType, StoredType >::virtualFixedShape_p [private] |
Definition at line 576 of file RetypedArrayEngine.h.