casa
5.7.0-16
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This is the complete list of members for casa::GLPixelCanvas, including all inherited members.
addMotionEventHandler(const PCMotionEH &eh) | casa::PixelCanvas | |
addPositionEventHandler(const PCPositionEH &eh) | casa::PixelCanvas | |
addRefreshEventHandler(const PCRefreshEH &eh) | casa::PixelCanvas | |
autoRefresh() const | casa::GLPixelCanvas | inline |
autoRefresh(Boolean refresh) | casa::GLPixelCanvas | inline |
autoRefresh_ | casa::GLPixelCanvas | private |
beginListEntry(const char *name=NULL) | casa::GLPixelCanvas | private |
beginListEntry(GLPCDisplayListElement *e) | casa::GLPixelCanvas | private |
BlackPixel_ | casa::GLPixelCanvas | private |
bufferComponent(const casacore::Matrix< casacore::uInt > &data, const casacore::Int &x, const casacore::Int &y, const Display::ColorComponent &colorcomponent) | casa::GLPixelCanvas | virtual |
bufferLine(casacore::Float x1, casacore::Float y1, casacore::Float x2, casacore::Float y2) | casa::PixelCanvas | inline |
bufferMask_ | casa::GLPixelCanvas | private |
bufferPoint(casacore::Float x, casacore::Float y) | casa::PixelCanvas | inline |
bufferPolygonPoint(casacore::Float x, casacore::Float y) | casa::PixelCanvas | inline |
bufferPolylinePoint(casacore::Float x, casacore::Float y) | casa::PixelCanvas | inline |
bufferZValue(const casacore::Float z=0.0) | casa::GLPixelCanvas | inline |
callMotionEventHandlers(casacore::Int x, casacore::Int y, casacore::uInt state) | casa::PixelCanvas | |
callPositionEventHandlers(Display::KeySym keysym, casacore::Bool keystate, casacore::Int x, casacore::Int y, casacore::uInt state) | casa::PixelCanvas | |
callRefreshEventHandlers(Display::RefreshReason reason) | casa::PixelCanvas | |
cleanLists() | casa::GLPixelCanvas | private |
clear() | casa::GLPixelCanvas | virtual |
clear(casacore::Int x1, casacore::Int y1, casacore::Int x2, casacore::Int y2) | casa::GLPixelCanvas | virtual |
clearColor() const | casa::GLPixelCanvas | virtual |
clearColor_ | casa::GLPixelCanvas | private |
clipX1_ | casa::GLPixelCanvas | private |
clipX2_ | casa::GLPixelCanvas | private |
clipY1_ | casa::GLPixelCanvas | private |
clipY2_ | casa::GLPixelCanvas | private |
color() const | casa::GLPixelCanvas | virtual |
colormap() const | casa::PixelCanvas | inline |
colormapRegistered() | casa::PixelCanvas | inline |
colorModel() const | casa::PixelCanvas | inline |
colorTableResizeCB(PixelCanvasColorTable *pcctbl, casacore::uInt, GLPixelCanvas *xpc, Display::RefreshReason reason) | casa::GLPixelCanvas | privatestatic |
context_ | casa::GLPixelCanvas | private |
copyBackBufferToFrontBuffer() | casa::GLPixelCanvas | virtual |
copyBackBufferToFrontBuffer(casacore::Int x1, casacore::Int y1, casacore::Int x2, casacore::Int y2) | casa::GLPixelCanvas | virtual |
copyBuffer(GLenum from, GLenum to, GLint x, GLint y, GLsizei width, GLsizei height) | casa::GLPixelCanvas | static |
copyBuffer(GLenum from, GLenum to) | casa::GLPixelCanvas | |
copyFrontBufferToBackBuffer() | casa::GLPixelCanvas | virtual |
copyFrontBufferToBackBuffer(casacore::Int x1, casacore::Int y1, casacore::Int x2, casacore::Int y2) | casa::GLPixelCanvas | virtual |
createList(const char *name=NULL) | casa::GLPixelCanvas | private |
currentColor_ | casa::GLPixelCanvas | private |
currentElement_ | casa::GLPixelCanvas | private |
currentListID_ | casa::GLPixelCanvas | private |
defaultColormapActive_ | casa::PixelCanvas | protected |
deleteList(casacore::uInt list) | casa::GLPixelCanvas | virtual |
deleteLists() | casa::GLPixelCanvas | virtual |
depth() const | casa::GLPixelCanvas | virtual |
depth_ | casa::GLPixelCanvas | private |
deviceBackgroundColor() const | casa::GLPixelCanvas | virtual |
deviceForegroundColor() const | casa::GLPixelCanvas | virtual |
disable(Display::Option option) | casa::GLPixelCanvas | virtual |
disableMotionEvents() | casa::GLPixelCanvas | virtual |
disablePositionEvents() | casa::GLPixelCanvas | virtual |
display_ | casa::GLPixelCanvas | private |
dlists_ | casa::GLPixelCanvas | private |
doClipping_ | casa::GLPixelCanvas | private |
doubleBuffered() const | casa::GLPixelCanvas | inline |
doubleBuffered_ | casa::GLPixelCanvas | private |
drawArea_ | casa::GLPixelCanvas | private |
drawBuffer() const | casa::PixelCanvas | inline |
drawColoredEllipses(const casacore::Matrix< casacore::Float > ¢res, const casacore::Vector< casacore::Float > &smajor, const casacore::Vector< casacore::Float > &sminor, const casacore::Vector< casacore::Float > &pangle, const casacore::Vector< casacore::uInt > &colors, const casacore::Float &scale=1.0, const casacore::Bool &outline=true) | casa::PixelCanvas | virtual |
drawColoredLines(const casacore::Vector< casacore::Int > &x1, const casacore::Vector< casacore::Int > &y1, const casacore::Vector< casacore::Int > &x2, const casacore::Vector< casacore::Int > &y2, const casacore::Vector< casacore::uInt > &colors) | casa::GLPixelCanvas | virtual |
drawColoredLines(const casacore::Vector< casacore::Float > &x1, const casacore::Vector< casacore::Float > &y1, const casacore::Vector< casacore::Float > &x2, const casacore::Vector< casacore::Float > &y2, const casacore::Vector< casacore::uInt > &colors) | casa::GLPixelCanvas | virtual |
drawColoredLines(const casacore::Vector< casacore::Double > &x1, const casacore::Vector< casacore::Double > &y1, const casacore::Vector< casacore::Double > &x2, const casacore::Vector< casacore::Double > &y2, const casacore::Vector< casacore::uInt > &colors) | casa::GLPixelCanvas | virtual |
drawColoredPoints(const casacore::Vector< casacore::Int > &x1, const casacore::Vector< casacore::Int > &y1, const casacore::Vector< casacore::uInt > &colors) | casa::GLPixelCanvas | virtual |
drawColoredPoints(const casacore::Vector< casacore::Float > &x1, const casacore::Vector< casacore::Float > &y1, const casacore::Vector< casacore::uInt > &colors) | casa::GLPixelCanvas | virtual |
drawColoredPoints(const casacore::Vector< casacore::Double > &x1, const casacore::Vector< casacore::Double > &y1, const casacore::Vector< casacore::uInt > &colors) | casa::GLPixelCanvas | virtual |
drawColoredPoints(const casacore::Matrix< casacore::Int > &xy, const casacore::Vector< casacore::uInt > &colors) | casa::GLPixelCanvas | virtual |
drawColoredPoints(const casacore::Matrix< casacore::Float > &xy, const casacore::Vector< casacore::uInt > &colors) | casa::GLPixelCanvas | virtual |
drawColoredPoints(const casacore::Matrix< casacore::Double > &xy, const casacore::Vector< casacore::uInt > &colors) | casa::GLPixelCanvas | virtual |
drawColoredPoints_(const char *Name, const casacore::Vector< casacore::Int > &x1, const casacore::Vector< casacore::Int > &y1, const casacore::Vector< casacore::uInt > &colors) | casa::GLPixelCanvas | private |
drawColoredPoints_(const char *Name, const casacore::Vector< casacore::Float > &x1, const casacore::Vector< casacore::Float > &y1, const casacore::Vector< casacore::uInt > &colors) | casa::GLPixelCanvas | private |
drawColoredPoints_(const char *Name, const casacore::Vector< casacore::Double > &x1, const casacore::Vector< casacore::Double > &y1, const casacore::Vector< casacore::uInt > &colors) | casa::GLPixelCanvas | private |
drawEllipse(const casacore::Float &cx, const casacore::Float &cy, const casacore::Float &smajor, const casacore::Float &sminor, const casacore::Float &pangle, casacore::Bool outline=true, casacore::Float xstretch=1., casacore::Float ystretch=1.) | casa::PixelCanvas | virtual |
drawFilledPolygon(const casacore::Vector< casacore::Int > &x1, const casacore::Vector< casacore::Int > &y1) | casa::GLPixelCanvas | virtual |
drawFilledPolygon(const casacore::Vector< casacore::Float > &x1, const casacore::Vector< casacore::Float > &y1) | casa::GLPixelCanvas | virtual |
drawFilledPolygon(const casacore::Vector< casacore::Double > &x1, const casacore::Vector< casacore::Double > &y1) | casa::GLPixelCanvas | virtual |
drawFilledPolygon3D(const casacore::Vector< casacore::Float > &x1, const casacore::Vector< casacore::Float > &y1, const casacore::Vector< casacore::Float > &z1) | casa::GLPixelCanvas | virtual |
drawFilledRectangle(casacore::Int x1, casacore::Int y1, casacore::Int x2, casacore::Int y2) | casa::GLPixelCanvas | virtual |
drawFilledRectangle(casacore::Float x1, casacore::Float y1, casacore::Float x2, casacore::Float y2) | casa::GLPixelCanvas | virtual |
drawFilledRectangle(casacore::Double x1, casacore::Double y1, casacore::Double x2, casacore::Double y2) | casa::GLPixelCanvas | virtual |
drawGLImage(GLfloat x, GLfloat y, GLfloat z, GLsizei width, GLsizei height, GLfloat xscale, GLfloat yscale, GLenum format, const GLushort *pixels) | casa::GLPixelCanvas | |
drawImage(const casacore::Matrix< casacore::uInt > &data, casacore::Int x, casacore::Int y) | casa::GLPixelCanvas | virtual |
drawImage(const casacore::Matrix< casacore::Int > &data, casacore::Int x, casacore::Int y) | casa::GLPixelCanvas | virtual |
drawImage(const casacore::Matrix< casacore::uLong > &data, casacore::Int x, casacore::Int y) | casa::GLPixelCanvas | virtual |
drawImage(const casacore::Matrix< casacore::Float > &data, casacore::Int x, casacore::Int y) | casa::GLPixelCanvas | virtual |
drawImage(const casacore::Matrix< casacore::Double > &data, casacore::Int x, casacore::Int y) | casa::GLPixelCanvas | virtual |
drawImage(const casacore::Int &x, const casacore::Int &y, const casacore::Matrix< casacore::uInt > &data, const casacore::Matrix< casacore::Bool > &mask, casacore::Bool opaqueMask=false) | casa::GLPixelCanvas | virtual |
drawImage(const casacore::Matrix< casacore::uInt > &data, casacore::Int x, casacore::Int y, casacore::uInt xzoom, casacore::uInt yzoom) | casa::GLPixelCanvas | virtual |
drawImage(const casacore::Matrix< casacore::Int > &data, casacore::Int x, casacore::Int y, casacore::uInt xzoom, casacore::uInt yzoom) | casa::GLPixelCanvas | virtual |
drawImage(const casacore::Matrix< casacore::uLong > &data, casacore::Int x, casacore::Int y, casacore::uInt xzoom, casacore::uInt yzoom) | casa::GLPixelCanvas | virtual |
drawImage(const casacore::Matrix< casacore::Float > &data, casacore::Int x, casacore::Int y, casacore::uInt xzoom, casacore::uInt yzoom) | casa::GLPixelCanvas | virtual |
drawImage(const casacore::Matrix< casacore::Double > &data, casacore::Int x, casacore::Int y, casacore::uInt xzoom, casacore::uInt yzoom) | casa::GLPixelCanvas | virtual |
drawImage(const casacore::Matrix< casacore::uInt > &data, const casacore::Int &x, const casacore::Int &y, const Display::ColorComponent &colorcomponent) | casa::GLPixelCanvas | virtual |
drawImagePixels(GLfloat x, GLfloat y, GLfloat z, GLsizei width, GLsizei height, GLfloat xscale, GLfloat yscale, GLenum format, const GLushort *pixels) | casa::GLPixelCanvas | |
drawLine(casacore::Int x1, casacore::Int y1, casacore::Int x2, casacore::Int y2) | casa::GLPixelCanvas | virtual |
drawLine(casacore::Float x1, casacore::Float y1, casacore::Float x2, casacore::Float y2) | casa::GLPixelCanvas | virtual |
drawLine(casacore::Double x1, casacore::Double y1, casacore::Double x2, casacore::Double y2) | casa::GLPixelCanvas | virtual |
drawLine3D(casacore::Float x1, casacore::Float y1, casacore::Float z1, casacore::Float x2, casacore::Float y2, casacore::Float z2) | casa::GLPixelCanvas | virtual |
drawLines(const casacore::Matrix< casacore::Int > &verts) | casa::GLPixelCanvas | virtual |
drawLines(const casacore::Matrix< casacore::Float > &verts) | casa::GLPixelCanvas | virtual |
drawLines(const casacore::Matrix< casacore::Double > &verts) | casa::GLPixelCanvas | virtual |
drawLines(const casacore::Vector< casacore::Int > &x1, const casacore::Vector< casacore::Int > &y1, const casacore::Vector< casacore::Int > &x2, const casacore::Vector< casacore::Int > &y2) | casa::GLPixelCanvas | virtual |
drawLines(const casacore::Vector< casacore::Float > &x1, const casacore::Vector< casacore::Float > &y1, const casacore::Vector< casacore::Float > &x2, const casacore::Vector< casacore::Float > &y2) | casa::GLPixelCanvas | virtual |
drawLines(const casacore::Vector< casacore::Double > &x1, const casacore::Vector< casacore::Double > &y1, const casacore::Vector< casacore::Double > &x2, const casacore::Vector< casacore::Double > &y2) | casa::GLPixelCanvas | virtual |
drawLines3D(const casacore::Matrix< casacore::Float > &verts) | casa::GLPixelCanvas | virtual |
drawList(casacore::uInt list) | casa::GLPixelCanvas | virtual |
drawMarker(const casacore::Int &x1, const casacore::Int &y1, const Display::Marker &marker, const casacore::Int &pixelHeight) | casa::PixelCanvas | virtual |
drawMarker(const casacore::Float &x1, const casacore::Float &y1, const Display::Marker &marker, const casacore::Int &pixelHeight) | casa::PixelCanvas | virtual |
drawMarker(const casacore::Double &x1, const casacore::Double &y1, const Display::Marker &marker, const casacore::Int &pixelHeight) | casa::PixelCanvas | virtual |
drawMode() const | casa::PixelCanvas | inline |
drawPixels(GLfloat x, GLfloat y, GLfloat z, GLsizei width, GLsizei height, GLfloat xscale, GLfloat yscale, GLenum format, GLenum type, const GLvoid *pixels) | casa::GLPixelCanvas | static |
drawPoint(casacore::Int x1, casacore::Int y1) | casa::GLPixelCanvas | virtual |
drawPoint(casacore::Float x1, casacore::Float y1) | casa::GLPixelCanvas | virtual |
drawPoint(casacore::Double x1, casacore::Double y1) | casa::GLPixelCanvas | virtual |
drawPoint3D(casacore::Float x1, casacore::Float y1, casacore::Float z1) | casa::GLPixelCanvas | virtual |
drawPoints(const casacore::Matrix< casacore::Int > &verts) | casa::GLPixelCanvas | virtual |
drawPoints(const casacore::Matrix< casacore::Float > &verts) | casa::GLPixelCanvas | virtual |
drawPoints(const casacore::Matrix< casacore::Double > &verts) | casa::GLPixelCanvas | virtual |
drawPoints(const casacore::Vector< casacore::Int > &x1, const casacore::Vector< casacore::Int > &y1) | casa::GLPixelCanvas | virtual |
drawPoints(const casacore::Vector< casacore::Float > &x1, const casacore::Vector< casacore::Float > &y1) | casa::GLPixelCanvas | virtual |
drawPoints(const casacore::Vector< casacore::Double > &x1, const casacore::Vector< casacore::Double > &y1) | casa::GLPixelCanvas | virtual |
drawPoints3D(const casacore::Matrix< casacore::Float > &verts) | casa::GLPixelCanvas | |
drawPoints3D(const casacore::Vector< casacore::Float > &x1, const casacore::Vector< casacore::Float > &y1, const casacore::Vector< casacore::Float > &z1) | casa::GLPixelCanvas | virtual |
drawPolygon(const casacore::Vector< casacore::Int > &x1, const casacore::Vector< casacore::Int > &y1) | casa::GLPixelCanvas | virtual |
drawPolygon(const casacore::Vector< casacore::Float > &x1, const casacore::Vector< casacore::Float > &y1) | casa::GLPixelCanvas | virtual |
drawPolygon(const casacore::Vector< casacore::Double > &x1, const casacore::Vector< casacore::Double > &y1) | casa::GLPixelCanvas | virtual |
drawPolygon(const casacore::Matrix< casacore::Int > &verts) | casa::GLPixelCanvas | virtual |
drawPolygon(const casacore::Matrix< casacore::Float > &verts) | casa::GLPixelCanvas | virtual |
drawPolygon(const casacore::Matrix< casacore::Double > &verts) | casa::GLPixelCanvas | virtual |
drawPolygon3D(const casacore::Vector< casacore::Float > &x1, const casacore::Vector< casacore::Float > &y1, const casacore::Vector< casacore::Float > &z1) | casa::GLPixelCanvas | virtual |
drawPolygon3D(const casacore::Matrix< casacore::Float > &verts) | casa::GLPixelCanvas | virtual |
drawPolyline(const casacore::Vector< casacore::Int > &x1, const casacore::Vector< casacore::Int > &y1) | casa::GLPixelCanvas | virtual |
drawPolyline(const casacore::Vector< casacore::Float > &x1, const casacore::Vector< casacore::Float > &y1) | casa::GLPixelCanvas | virtual |
drawPolyline(const casacore::Vector< casacore::Double > &x1, const casacore::Vector< casacore::Double > &y1) | casa::GLPixelCanvas | virtual |
drawPolyline(const casacore::Matrix< casacore::Int > &verts) | casa::GLPixelCanvas | virtual |
drawPolyline(const casacore::Matrix< casacore::Float > &verts) | casa::GLPixelCanvas | virtual |
drawPolyline(const casacore::Matrix< casacore::Double > &verts) | casa::GLPixelCanvas | virtual |
drawPolyline3D(const casacore::Vector< casacore::Float > &x1, const casacore::Vector< casacore::Float > &y1, const casacore::Vector< casacore::Float > &z1) | casa::GLPixelCanvas | virtual |
drawRectangle(casacore::Int x1, casacore::Int y1, casacore::Int x2, casacore::Int y2) | casa::GLPixelCanvas | virtual |
drawRectangle(casacore::Float x1, casacore::Float y1, casacore::Float x2, casacore::Float y2) | casa::GLPixelCanvas | virtual |
drawRectangle(casacore::Double x1, casacore::Double y1, casacore::Double x2, casacore::Double y2) | casa::GLPixelCanvas | virtual |
drawText(casacore::Int x, casacore::Int y, const casacore::String &text, Display::TextAlign alignment=Display::AlignCenter) | casa::GLPixelCanvas | virtual |
casa::PixelCanvas::drawText(casacore::Int, casacore::Int, const casacore::String &, const casacore::Float &, Display::TextAlign=Display::AlignCenter) | casa::PixelCanvas | inlinevirtual |
drawTexturedImage(GLfloat x, GLfloat y, GLfloat z, GLsizei width, GLsizei height, GLfloat xscale, GLfloat yscale, GLenum format, const GLushort *pixels, GLPCTextureParams *params=NULL) | casa::GLPixelCanvas | |
enable(Display::Option option) | casa::GLPixelCanvas | virtual |
enableMotionEvents() | casa::GLPixelCanvas | virtual |
enablePositionEvents() | casa::GLPixelCanvas | virtual |
endList() | casa::GLPixelCanvas | virtual |
endListEntry() | casa::GLPixelCanvas | private |
exposeHandler() | casa::GLPixelCanvas | private |
exposeHandlerFirstTime_ | casa::GLPixelCanvas | private |
fillStyle_ | casa::GLPixelCanvas | private |
flush() | casa::GLPixelCanvas | virtual |
flushBuffer() | casa::PixelCanvas | inline |
flushComponentBuffers() | casa::GLPixelCanvas | virtual |
form_ | casa::GLPixelCanvas | private |
getArcMode() const | casa::GLPixelCanvas | virtual |
getBackground() const | casa::GLPixelCanvas | virtual |
getCapStyle() const | casa::GLPixelCanvas | virtual |
getClearColor(float &r, float &g, float &b) const | casa::GLPixelCanvas | virtual |
getClipWindow(casacore::Int &x1, casacore::Int &y1, casacore::Int &x2, casacore::Int &y2) | casa::GLPixelCanvas | virtual |
getColor(float &r, float &g, float &b) const | casa::GLPixelCanvas | virtual |
getColor(casacore::Int x, casacore::Int y, casacore::uInt &color) | casa::GLPixelCanvas | virtual |
getColorComponents(const casacore::String &colorname, casacore::Float &r, casacore::Float &g, casacore::Float &b) | casa::GLPixelCanvas | virtual |
getColormapSize() const | casa::PixelCanvas | inline |
getDrawFunction() const | casa::GLPixelCanvas | virtual |
getFillRule() const | casa::GLPixelCanvas | virtual |
getFillStyle() const | casa::GLPixelCanvas | virtual |
getForeground() const | casa::GLPixelCanvas | virtual |
getHSVColor(casacore::Int x, casacore::Int y, float &h, float &s, float &v) | casa::PixelCanvas | virtual |
getJoinStyle() const | casa::GLPixelCanvas | virtual |
getLineStyle() const | casa::GLPixelCanvas | virtual |
getLineWidth() const | casa::GLPixelCanvas | virtual |
getRGBColor(casacore::Int x, casacore::Int y, float &r, float &g, float &b) | casa::GLPixelCanvas | virtual |
getTranslation(casacore::Int &xt, casacore::Int &yt) const | casa::GLPixelCanvas | virtual |
glcheck(const char *msg=NULL, casacore::uInt nspaces=0) | casa::GLPixelCanvas | |
glCheck(const char *msg=NULL, casacore::uInt nspaces=0) | casa::GLPixelCanvas | static |
glpcctbl() const | casa::GLPixelCanvas | inlinevirtual |
glpcctbl_ | casa::GLPixelCanvas | private |
GLPixelCanvas(Widget parent, GLPixelCanvasColorTable *glpcctbl, casacore::uInt width, casacore::uInt height) | casa::GLPixelCanvas | |
GLPixelCanvas::drawIndexedImage(const casacore::Matrix< casacore::uInt > &data, casacore::Float x=0.0, casacore::Float y=0.0, casacore::Float z=0.0, casacore::Float xscl=1.0, casacore::Float yscl=1.0) | casa::GLPixelCanvas | |
handleEvents(Widget w, XEvent *ev) | casa::GLPixelCanvas | private |
handleEventsCB(Widget w, GLPixelCanvas *xpc, XEvent *ev, Boolean *) | casa::GLPixelCanvas | privatestatic |
handleResizeEvent(casacore::uInt w, casacore::uInt h) | casa::GLPixelCanvas | private |
height() const | casa::GLPixelCanvas | virtual |
height_ | casa::GLPixelCanvas | private |
imageCacheStrategy() const | casa::GLPixelCanvas | virtual |
initComponents() | casa::GLPixelCanvas | private |
isRGB() const | casa::GLPixelCanvas | inline |
isRGB_ | casa::GLPixelCanvas | private |
itsComponentHeight_ | casa::GLPixelCanvas | private |
itsComponents_ | casa::GLPixelCanvas | private |
itsComponentScaleX_ | casa::GLPixelCanvas | private |
itsComponentScaleY_ | casa::GLPixelCanvas | private |
itsComponentWidth_ | casa::GLPixelCanvas | private |
itsComponentX_ | casa::GLPixelCanvas | private |
itsComponentY_ | casa::GLPixelCanvas | private |
itsComponentZ_ | casa::GLPixelCanvas | private |
itsDeviceBackgroundColor_ | casa::GLPixelCanvas | private |
itsDeviceForegroundColor_ | casa::GLPixelCanvas | private |
lineStyle_ | casa::GLPixelCanvas | private |
listSize_ | casa::GLPixelCanvas | private |
loadIdentity() | casa::GLPixelCanvas | virtual |
log_ | casa::GLPixelCanvas | mutableprivate |
makeCurrent() | casa::GLPixelCanvas | |
makeList(const char *name=NULL) | casa::GLPixelCanvas | private |
mapToColor(casacore::Array< casacore::uChar > &outArray, const casacore::Array< casacore::uChar > &inArray, casacore::Bool rangeCheck=false) | casa::PixelCanvas | inline |
mapToColor(casacore::Array< casacore::uShort > &outArray, const casacore::Array< casacore::uShort > &inArray, casacore::Bool rangeCheck=false) | casa::PixelCanvas | inline |
mapToColor(casacore::Array< casacore::uInt > &outArray, const casacore::Array< casacore::uInt > &inArray, casacore::Bool rangeCheck=false) | casa::PixelCanvas | inline |
mapToColor(casacore::Array< casacore::uLong > &outArray, const casacore::Array< casacore::uLong > &inArray, casacore::Bool rangeCheck=false) | casa::PixelCanvas | inline |
mapToColor(casacore::Array< casacore::uChar > &inOutArray, casacore::Bool rangeCheck=false) | casa::PixelCanvas | inline |
mapToColor(casacore::Array< casacore::uShort > &inOutArray, casacore::Bool rangeCheck=false) | casa::PixelCanvas | inline |
mapToColor(casacore::Array< casacore::uInt > &inOutArray, casacore::Bool rangeCheck=false) | casa::PixelCanvas | inline |
mapToColor(casacore::Array< casacore::uLong > &inOutArray, casacore::Bool rangeCheck=false) | casa::PixelCanvas | inline |
mapToColor(casacore::Array< casacore::uInt > &outArray, const casacore::Array< casacore::uInt > &inArrayRed, const casacore::Array< casacore::uInt > &inArrayGreen, const casacore::Array< casacore::uInt > &inArrayBlue) | casa::PixelCanvas | inline |
mapToColor3(casacore::Array< casacore::uLong > &out, const casacore::Array< casacore::Float > &chan1in, const casacore::Array< casacore::Float > &chan2in, const casacore::Array< casacore::Float > &chan3in) | casa::PixelCanvas | |
mapToColor3(casacore::Array< casacore::uLong > &out, const casacore::Array< casacore::Double > &chan1in, const casacore::Array< casacore::Double > &chan2in, const casacore::Array< casacore::Double > &chan3in) | casa::PixelCanvas | |
mapToColor3(casacore::Array< casacore::uLong > &out, const casacore::Array< casacore::uInt > &chan1in, const casacore::Array< casacore::uInt > &chan2in, const casacore::Array< casacore::uInt > &chan3in) | casa::PixelCanvas | virtual |
newList() | casa::GLPixelCanvas | virtual |
nextfree_ | casa::GLPixelCanvas | private |
note(const char *note) | casa::GLPixelCanvas | |
nspaces_ | casa::GLPixelCanvas | private |
numinuse_ | casa::GLPixelCanvas | private |
parent_ | casa::GLPixelCanvas | private |
pcctbl() const | casa::GLPixelCanvas | inlinevirtual |
PixelCanvas() | casa::PixelCanvas | protected |
PixelCanvas(const PixelCanvas *) | casa::PixelCanvas | protected |
PixelCanvas(PixelCanvasColorTable *pcctbl) | casa::PixelCanvas | protected |
pixelDensity(casacore::Float &xdpi, casacore::Float &ydpi) const | casa::GLPixelCanvas | virtual |
pixelScaling() const | casa::PixelCanvas | inlinevirtual |
popAttrib() | casa::GLPixelCanvas | |
popMatrix() | casa::GLPixelCanvas | virtual |
postString() | casa::GLPixelCanvas | inline |
postToStream(casacore::Bool p=false) | casa::GLPixelCanvas | inline |
postToString(casacore::String *s=NULL) | casa::GLPixelCanvas | inline |
pRWbuf(const char *str=NULL, int nspaces=0) | casa::GLPixelCanvas | private |
purgeLists() | casa::GLPixelCanvas | private |
pushAttrib(const GLbitfield attrib) | casa::GLPixelCanvas | |
pushMatrix() | casa::GLPixelCanvas | virtual |
redraw() | casa::GLPixelCanvas | inline |
refresh(const Display::RefreshReason &reason=Display::UserCommand, const casacore::Bool &explicitrequest=true) | casa::GLPixelCanvas | virtual |
refreshActive() const | casa::PixelCanvas | inline |
refreshAllowed() const | casa::GLPixelCanvas | virtual |
registerColormap(Colormap *dcmap, casacore::Float weight=1.0) | casa::PixelCanvas | |
registerColormap(Colormap *cmap, Colormap *cmapToReplace) | casa::PixelCanvas | |
removeList(casacore::uInt listid) | casa::GLPixelCanvas | private |
removeMotionEventHandler(const PCMotionEH &eh) | casa::PixelCanvas | |
removePositionEventHandler(const PCPositionEH &eh) | casa::PixelCanvas | |
removeRefreshEventHandler(const PCRefreshEH &eh) | casa::PixelCanvas | |
repaint(const casacore::Bool redraw=false) | casa::GLPixelCanvas | |
resize(casacore::uInt reqXSize, casacore::uInt reqYSize, casacore::Bool doCallbacks=true) | casa::GLPixelCanvas | virtual |
resizeColorTable(casacore::uInt newSize) | casa::GLPixelCanvas | virtual |
resizeColorTable(casacore::uInt nReds, casacore::uInt nGreens, casacore::uInt nBlues) | casa::GLPixelCanvas | virtual |
resizeHandler() | casa::GLPixelCanvas | private |
resizeList() | casa::GLPixelCanvas | private |
setArcMode(Display::ArcMode mode) | casa::GLPixelCanvas | virtual |
setBackground(casacore::uLong color) | casa::GLPixelCanvas | virtual |
setCapStyle(Display::CapStyle style) | casa::GLPixelCanvas | virtual |
setClearColor(casacore::uInt colorIndex) | casa::GLPixelCanvas | virtual |
setClearColor(const casacore::String &colorname) | casa::GLPixelCanvas | virtual |
setClearColor(float r, float g, float b) | casa::GLPixelCanvas | virtual |
setClearColorIndex(casacore::uInt index, const char *name=NULL) | casa::GLPixelCanvas | private |
setClearColorValue(casacore::uLong index, const char *name=NULL) | casa::GLPixelCanvas | private |
setClearColorValue(casacore::Float r, casacore::Float g, casacore::Float b, const char *name=NULL) | casa::GLPixelCanvas | private |
setClearColorValue(casacore::Float r, casacore::Float g, casacore::Float b, casacore::Float a, const char *name=NULL) | casa::GLPixelCanvas | private |
setClearColorValue(const GLPCColorValue &v, const char *name=NULL) | casa::GLPixelCanvas | private |
setClipWindow(casacore::Int x1, casacore::Int y1, casacore::Int x2, casacore::Int y2) | casa::GLPixelCanvas | virtual |
setColor(casacore::uInt colorIndex) | casa::GLPixelCanvas | virtual |
setColor(const casacore::String &colorname) | casa::GLPixelCanvas | virtual |
setColormap(Colormap *map) | casa::PixelCanvas | |
setColorModel(Display::ColorModel colorModel) | casa::PixelCanvas | |
setCurrentColorIndex(casacore::uInt index, const char *name=NULL) | casa::GLPixelCanvas | private |
setCurrentColorValue(casacore::uLong value, const char *name=NULL) | casa::GLPixelCanvas | private |
setCurrentColorValue(casacore::Float r, casacore::Float g, casacore::Float b, const char *name=NULL) | casa::GLPixelCanvas | private |
setCurrentColorValue(casacore::Float r, casacore::Float g, casacore::Float b, casacore::Float a, const char *name=NULL) | casa::GLPixelCanvas | private |
setCurrentColorValue(const GLPCColorValue &v, const char *name=NULL) | casa::GLPixelCanvas | private |
setDeviceBackgroundColor(const casacore::String colorname) | casa::GLPixelCanvas | virtual |
setDeviceForegroundColor(const casacore::String colorname) | casa::GLPixelCanvas | virtual |
setDrawBuffer(Display::DrawBuffer buf) | casa::GLPixelCanvas | virtual |
setDrawBuffer_(Display::DrawBuffer buf) | casa::PixelCanvas | inlineprotected |
setDrawFunction(Display::DrawFunction function) | casa::GLPixelCanvas | virtual |
setDrawMode(Display::DrawMode mode) | casa::PixelCanvas | inlineprotected |
setFillRule(Display::FillRule rule) | casa::GLPixelCanvas | virtual |
setFillStyle(Display::FillStyle style) | casa::GLPixelCanvas | virtual |
setFont(const casacore::String &fontName) | casa::GLPixelCanvas | virtual |
casa::PixelCanvas::setFont(DLFont *) | casa::PixelCanvas | inlinevirtual |
casa::PixelCanvas::setFont(const casacore::String &, const casacore::Int) | casa::PixelCanvas | inlinevirtual |
setForeground(casacore::uLong color) | casa::GLPixelCanvas | virtual |
setHSVColor(float h, float s, float v) | casa::PixelCanvas | virtual |
setImageCacheStrategy(Display::ImageCacheStrategy strategy) | casa::GLPixelCanvas | virtual |
setJoinStyle(Display::JoinStyle style) | casa::GLPixelCanvas | virtual |
setLineStyle(Display::LineStyle style) | casa::GLPixelCanvas | virtual |
setLineWidth(casacore::Float width) | casa::GLPixelCanvas | virtual |
setPcctbl(PixelCanvasColorTable *pcctbl) | casa::GLPixelCanvas | inlinevirtual |
setPointSize(const casacore::uInt pointsize) | casa::GLPixelCanvas | |
setRGBColor(float r, float g, float b) | casa::GLPixelCanvas | virtual |
sizeincr_ | casa::GLPixelCanvas | private |
storeColorIndex(GLPCColorValue &v, casacore::uInt index) | casa::GLPixelCanvas | private |
storeColorValue(GLPCColorValue &v, casacore::uLong value) | casa::GLPixelCanvas | private |
storeColorValue(GLPCColorValue &v, casacore::Float r, casacore::Float g, casacore::Float b) | casa::GLPixelCanvas | private |
storeColorValue(GLPCColorValue &v, casacore::Float r, casacore::Float g, casacore::Float b, casacore::Float a) | casa::GLPixelCanvas | private |
supportsLists() | casa::GLPixelCanvas | virtual |
swapBuffers() | casa::GLPixelCanvas | virtual |
swapBuffers(casacore::Int x1, casacore::Int y1, casacore::Int x2, casacore::Int y2) | casa::GLPixelCanvas | virtual |
textHeight(const casacore::String &) | casa::PixelCanvas | inlinevirtual |
textWidth(const casacore::String &) | casa::PixelCanvas | inlinevirtual |
trace(Boolean trace) | casa::GLPixelCanvas | inline |
trace_ | casa::GLPixelCanvas | private |
traceCheck(const char *name, casacore::uLong traceLevel, casacore::uInt nspaces) | casa::GLPixelCanvas | private |
traceCheck(const char *name, casacore::uLong traceLevel) | casa::GLPixelCanvas | inlineprivate |
traceLevel(const casacore::uLong traceLevel) | casa::GLPixelCanvas | inline |
traceLevel() const | casa::GLPixelCanvas | inline |
traceLevel_ | casa::GLPixelCanvas | private |
tracing() const | casa::GLPixelCanvas | inline |
translate(casacore::Int xt, casacore::Int yt) | casa::GLPixelCanvas | virtual |
translateAllLists(casacore::Int xt, casacore::Int yt) | casa::GLPixelCanvas | virtual |
translateList(casacore::uInt list, casacore::Int xt, casacore::Int yt) | casa::GLPixelCanvas | virtual |
unimplemented(const char *routine, const SourceLocation *where) const | casa::GLPixelCanvas | private |
unregisterColormap(Colormap *dcmap) | casa::PixelCanvas | |
validList(casacore::uInt list) | casa::GLPixelCanvas | virtual |
visual_ | casa::GLPixelCanvas | private |
visualInfo_ | casa::GLPixelCanvas | private |
waitGL() | casa::GLPixelCanvas | |
waitX() | casa::GLPixelCanvas | |
warn(const char *routine, const char *msg, const SourceLocation *where) const | casa::GLPixelCanvas | private |
width() const | casa::GLPixelCanvas | virtual |
width_ | casa::GLPixelCanvas | private |
xTranslation() const | casa::GLPixelCanvas | virtual |
yTranslation() const | casa::GLPixelCanvas | virtual |
~GLPixelCanvas() | casa::GLPixelCanvas | virtual |
~PixelCanvas() | casa::PixelCanvas | virtual |