casa
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00001 //# PBMath2DImage.h: Definitions of 2-D Image PBMath objects 00002 //# Copyright (C) 1996,1997,1998,2000,2003 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be adressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# 00027 //# $Id$ 00028 00029 #ifndef SYNTHESIS_PBMATH2DIMAGE_H 00030 #define SYNTHESIS_PBMATH2DIMAGE_H 00031 00032 #include <casa/aips.h> 00033 #include <synthesis/TransformMachines/PBMath2D.h> 00034 #include <images/Images/ImageInterface.h> 00035 #include <measures/Measures.h> 00036 00037 namespace casa { //# NAMESPACE CASA - BEGIN 00038 00039 //#forward 00040 template<class T> class TempImage; 00041 00042 typedef SquareMatrix<Complex,2> mjJones2; 00043 typedef SquareMatrix<Complex,4> mjJones4; 00044 typedef SquareMatrix<Float,2> mjJones2F; 00045 00046 // <summary> 2-D Image Primary Beam Model </summary> 00047 00048 // <use visibility=export> 00049 00050 // <reviewed reviewer="" date="" tests="" demos=""> 00051 00052 // <prerequisite> 00053 // <li> <linkto class="PBMathInterface">PBMathInterface</linkto> class 00054 // <li> <linkto class="PBMath2D">PBMath2D</linkto> class 00055 // </prerequisite> 00056 // 00057 // <etymology> 00058 // PBMath2DImage: derived from PBMath2D, implements PB and VP from sampled 2D VP 00059 // </etymology> 00060 // 00061 // <synopsis> 00062 // See PBMath2D for a general synopsis of the 2D PB types. 00063 // 00064 // The user supplies a vector which is a numerical representation 00065 // of a voltage [attern (hey, if you have a PB, just take the square 00066 // root, and look out for sidelobes which could be negative). 00067 // The first element in the vector needs to be 1.0, the center of the 00068 // voltage pattern. The last element of the vector is the value of the 00069 // VP at the maximumRadius. The maximumRadius and the reference frequency at 00070 // which the tabulated VP is intended are also required for construction. 00071 // The PBMath2DImage constructor proceeds by performing SINC interpolation 00072 // on the input vector to generate the highly oversampled lookup vector. 00073 // 00074 // </synopsis> 00075 // 00076 // 00077 // <example> 00078 // <srcblock> 00079 00080 // numPB.applyPB( im1, im2, pointingDir); 00081 // </srcblock> 00082 // </example> 00083 // 00084 // <motivation> 00085 // All of the 2-D PB types have everything in common except for the 00086 // details of their parameterization. This lightweight class 00087 // deals with those differences: construction, filling the PBArray 00088 // from construction parameters, and flushing to disk. 00089 // The Image type is very handy: someone can take a sample 00090 // illumination pattern, FT, and take a slice of the resulting voltage 00091 // pattern and construct a VP from that slice. 00092 // </motivation> 00093 // 00094 // <todo asof="98/10/21"> 00095 // <li> constructor from a MS beam subtable 00096 // <li> flush to MS beam subtable 00097 // </todo> 00098 00099 00100 class PBMath2DImage : public PBMath2D { 00101 public: 00102 00103 PBMath2DImage(); 00104 00105 // Instantiation from arguments; only an image is needed 00106 PBMath2DImage(ImageInterface<Float>& reJonesImage); 00107 PBMath2DImage(ImageInterface<Float>& reJonesImage, 00108 ImageInterface<Float>& imJonesImage); 00109 00110 PBMath2DImage(const ImageInterface<Complex>& jonesImage); 00111 00112 // Copy constructor 00113 // PBMath2DGImage(const PBMath2DImage& other); 00114 00115 // Assignment operator, by reference 00116 PBMath2DImage& operator=(const PBMath2DImage& other); 00117 00118 //destructor 00119 ~PBMath2DImage(); 00120 00121 // Get the type of PB this is 00122 PBMathInterface::PBClass whichPBClass() { return PBMathInterface::IMAGE; } 00123 00124 // Summarize the construction data for this primary beam 00125 void summary(Int nValues=0); 00126 00127 protected: 00128 00129 virtual ImageInterface<Complex>& apply(const ImageInterface<Complex>& in, 00130 ImageInterface<Complex>& out, 00131 const MDirection& sp, 00132 const Quantity parAngle, 00133 const BeamSquint::SquintType doSquint, 00134 Bool inverse, 00135 Bool conjugate, 00136 Int ipower, // ie, 1=VP, 2=PB, 4=PB^2 00137 Float cutoff, 00138 Bool forward); 00139 00140 virtual ImageInterface<Float>& apply(const ImageInterface<Float>& in, 00141 ImageInterface<Float>& out, 00142 const MDirection& sp, 00143 const Quantity parAngle, 00144 const BeamSquint::SquintType doSquint, 00145 Float cutoff, Int ipower); 00146 00147 virtual SkyComponent& apply(SkyComponent& in, 00148 SkyComponent& out, 00149 const MDirection& sp, 00150 const Quantity frequency, 00151 const Quantity parAngle, 00152 const BeamSquint::SquintType doSquint, 00153 Bool inverse, 00154 Bool conjugate, 00155 Int ipower, // ie, 1=VP, 2=PB, 4=PB^2 00156 Float cutoff, 00157 Bool forward); 00158 00159 virtual Int support(const CoordinateSystem& cs); 00160 00161 00162 00163 private: 00164 00165 // Check for congruency 00166 void checkJonesCongruent(ImageInterface<Float>& reJones, 00167 ImageInterface<Float>& imJones); 00168 void checkImageCongruent(ImageInterface<Float>& image); 00169 00170 00171 // Update the Jones Matrix 00172 void updateJones(const CoordinateSystem& coords, 00173 const IPosition& shape, 00174 const MDirection& pc, 00175 const Quantity& paAngle); 00176 00177 // Complex to Complex 00178 void applyJones(const Array<Float>* reJones, 00179 const Array<Float>* imJones, 00180 const Array<Complex>& in, 00181 Array<Complex>& out, 00182 Vector<Int>& polmap, 00183 Bool inverse, 00184 Bool conjugate, 00185 Int ipower, // ie, 1=VP, 2=PB 00186 Float cutoff, 00187 Bool circular=True, 00188 Bool forward=True); 00189 00190 00191 // Float to Float 00192 void applyJones(const Array<Float>* reJones, 00193 const Array<Float>* imJones, 00194 const Array<Float>& in, 00195 Array<Float>& out, 00196 Vector<Int>& polmap, 00197 Float cutoff, 00198 Bool circular=True); 00199 00200 00201 TempImage<Float>* reJonesImage_p; 00202 TempImage<Float>* reRegridJonesImage_p; 00203 TempImage<Float>* imJonesImage_p; 00204 TempImage<Float>* imRegridJonesImage_p; 00205 00206 Vector<Double>* incrementsReJones_p; 00207 Vector<Double>* incrementsImJones_p; 00208 00209 Vector<Double>* referencePixelReJones_p; 00210 Vector<Double>* referencePixelImJones_p; 00211 00212 Float pa_p; 00213 }; 00214 00215 00216 } //# NAMESPACE CASA - END 00217 00218 #endif