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3DDisplayData.qo.h
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1 
2 #ifndef DD3_H
3 #define DD3_H
4 
5 #include <graphics/X11/X_enter.h>
6 #include <QGLWidget>
7 #include <graphics/X11/X_exit.h>
8 
11 #include <casa/Arrays/Cube.h>
12 
13 namespace casa {
14 
15 
16 class DisplayData3 : public QGLWidget
17 {
18  Q_OBJECT
19 
20 public:
21  DisplayData3(const casacore::String& = "");
22  ~DisplayData3();
23 
24  void getCube(casacore::Cube<float>&, int& pol);
26 
27  void getAxes();
29  casacore::IPosition& stride,
30  int freq = 0, int pol = 0);
31 private:
32 
35  //DisplayData* dd_;
37 
41 
42 };
43 
44 }
45 #endif
A Vector of integers, for indexing into Array&lt;T&gt; objects.
Definition: IPosition.h:119
DisplayData3(const casacore::String &="")
void getStartEnd(casacore::IPosition &start, casacore::IPosition &end, casacore::IPosition &stride, int freq=0, int pol=0)
casacore::ImageInterface< casacore::Complex > * cim_
casacore::Cube< float > fileCube
const_iterator end() const
casacore::Vector< int > axes
casacore::IPosition ip
DisplayData* dd_;.
void getCube(casacore::Cube< float > &, int &pol)
casacore::ImageInterface< float > * im_
casacore::Vector< casacore::String > tAxes
String: the storage and methods of handling collections of characters.
Definition: String.h:223
static void getDefaultCube(casacore::Cube< float > &)