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Arrays.h
Go to the documentation of this file.
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//# Arrays.h: A module implementing multidimensional arrays and operations
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//# Copyright (C) 1995,1999,2000
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//# Associated Universities, Inc. Washington DC, USA.
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//#
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//# This library is free software; you can redistribute it and/or modify it
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//# under the terms of the GNU Library General Public License as published by
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//# the Free Software Foundation; either version 2 of the License, or (at your
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//# option) any later version.
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//#
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//# This library is distributed in the hope that it will be useful, but WITHOUT
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//# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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//# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
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//# License for more details.
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//#
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//# You should have received a copy of the GNU Library General Public License
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//# along with this library; if not, write to the Free Software Foundation,
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//# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
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//#
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//# Correspondence concerning AIPS++ should be addressed as follows:
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//# Internet email: aips2-request@nrao.edu.
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//# Postal address: AIPS++ Project Office
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//# National Radio Astronomy Observatory
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//# 520 Edgemont Road
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//# Charlottesville, VA 22903-2475 USA
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//#
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//# $Id$
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#ifndef CASA_ARRAYS_H
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#define CASA_ARRAYS_H
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#include <
casacore/casa/aips.h
>
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#include <
casacore/casa/Arrays/IPosition.h
>
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#include <
casacore/casa/Arrays/Slicer.h
>
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#include <
casacore/casa/Arrays/Slice.h
>
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#include <
casacore/casa/Arrays/Array.h
>
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#include <
casacore/casa/Arrays/Vector.h
>
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#include <
casacore/casa/Arrays/Matrix.h
>
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#include <
casacore/casa/Arrays/Cube.h
>
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#include <
casacore/casa/Arrays/ArrayIter.h
>
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#include <
casacore/casa/Arrays/MatrixIter.h
>
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#include <
casacore/casa/Arrays/VectorIter.h
>
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#include <
casacore/casa/Arrays/ArrayMath.h
>
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#include <
casacore/casa/Arrays/ArrayPartMath.h
>
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#include <
casacore/casa/Arrays/MatrixMath.h
>
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#include <
casacore/casa/Arrays/ArrayLogical.h
>
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#include <
casacore/casa/Arrays/ArrayIO.h
>
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#include <
casacore/casa/Arrays/ArrayError.h
>
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#include <
casacore/casa/Arrays/LogiArray.h
>
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#include <
casacore/casa/Arrays/LogiVector.h
>
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#include <
casacore/casa/Arrays/LogiMatrix.h
>
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#include <
casacore/casa/Arrays/LogiCube.h
>
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#include <
casacore/casa/Arrays/MaskedArray.h
>
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#include <
casacore/casa/Arrays/MaskArrMath.h
>
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#include <
casacore/casa/Arrays/MaskArrLogi.h
>
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#include <
casacore/casa/Arrays/MaskArrIO.h
>
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#include <
casacore/casa/Arrays/MaskLogiArr.h
>
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namespace
casacore
{
//# NAMESPACE CASACORE - BEGIN
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// <module>
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//
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// <summary>
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// A module implementing multidimensional arrays and operations.
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// </summary>
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// <reviewed reviewer="UNKNOWN" date="before2004/08/25" demos="">
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// </reviewed>
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// <etymology>
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// This module provides classes and global functions for multidimensional
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// arrays.
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// </etymology>
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//
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// <synopsis>
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// Arrays have traditionally played an important role in scientific
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// computation. While it is certainly true that some of the reliance on
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// arrays was due to the paucity of other data structures in FORTRAN, it
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// is also true that computation on arrays reflects the common occurrence
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// of regularly sampled multi-dimensioned data in science.
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//
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// The <linkto module=Lattices>Lattices</linkto> are a generalization
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// of Arrays. They can handle memory- and disk-based arrays as well
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// as other types of arrays (eg. expressions).
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//
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// The module consists of various parts:
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// <ul>
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// <li>
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// <linkto class=Array>Array</linkto> is the basic array class. It is
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// only templated on data type, not on dimensionality like the array
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// classes in Blitz and boost.
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// It has a non-templated base class ArrayBase.
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//
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// <linkto class=Vector>Vector</linkto>,
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// <linkto class=Matrix>Matrix</linkto>, and
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// <linkto class=Cube>Cube</linkto>
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// are the one, two, and three dimensional specializations respectively of
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// Array.
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//
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// <li>
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// <linkto class=MaskedArray>MaskedArray</linkto> is the class used to mask
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// an Array for operations on that Array.
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//
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// <li>
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// <linkto class=ArrayError>ArrayError</linkto> is the base class for all
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// Array exception classes.
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//
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// <li>
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// There are several ways o iterate through an array:
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// <ul>
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// <li> The STL-style Array iterators can be used to iterate
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// element by element through an array. This is the fastest way.
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// They also make it possible to virtually extend an array (called
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// shape broadcasting in numpy) and to reorder the iteration axes.
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// <li> <linkto class=ArrayIterator>ArrayIterator</linkto> can be used to
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// iterate line by line, plane by plane, etc. through an array.
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// Each subset is an array in itself, thus can be iterated again.
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// <li> The Array function operators () can be used to get a subset from
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// an array. They can be used for iteration, but that is slower than
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// the ways mentioned above.
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// <li> The array operator[] can be used to get the i-th subset. It can
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// be used for iteration, but ArrayIterator does the same and is faster.
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// <li> ArrayAccessor is useful when neighbours of an array element have
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// to be visited.
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// <li> <linkto class=LatticeIterator>LatticeIterator</linkto> can be used on
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// a <linkto class=ArrayLattice>ArrayLattice</linkto> object for more
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// advanced iteration. However, they are part of the lattices packages.
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// </ul>
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//
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// <li>
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// <linkto group="ArrayMath.h#Array mathematical operations">Mathematical</linkto>,
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// <linkto group="ArrayLogical.h#Array logical operations">logical</linkto>,
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// <linkto group="ArrayPartMath.h#Array partial operations">chunked mathematical and logical</linkto>,
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// <linkto group="ArrayIO.h#Array IO">IO</linkto>,
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// and other useful operations are provided for
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// Arrays and MaskedArrays.
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//
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// ArrayMath also defines various STL-style transform functions that use the
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// Array iterators and functors like Plus to apply the mathematical and logical
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// operations. They can, however, also be used directly on arrays of
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// different types making it possible to, say, add a Complex and double array
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// with a DComplex result.
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// <br>It also has a <src>transformInPlace</src> to avoid needless incrementing
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// of iterators which have to be done when using <src>std::transform</src>
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// for in-place operations.
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//
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// <li>
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// Orthogonal n-space descriptors - useful when a shape of an Array is
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// needed or when a sub-region within an Array is required.
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// <ul>
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// <li> The <linkto class="IPosition">IPosition</linkto> class name is a
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// concatenation of "Integer Position." IPosition objects are normally
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// used to index into, and define the shapes of, Arrays and Lattices. For
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// example, if you have a 5-dimensional array, you need an IPosition of
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// length 5 to index into the array (or to define its shape, etc.). It is
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// essentially a vector of integers. The IPosition vector may point to
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// the "top right corner" of some shape, or it may be an indicator of a
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// specific position in n-space. The interpretation is context dependent.
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// The constructor consists of an initial argument which specifies the
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// number of axes, followed by the appropriate number of respective axis
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// lengths. Thus the constructor needs N+1 arguments for an IPosition
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// of length N. IPositions have the standard integer math relationships
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// defined. The dimensionality of the operator arguments must be the
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// same.
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//<srcblock>
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// // Make a shape with three axes, x = 24, y = 48, z = 16;
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// IPosition threeSpace(3, 24, 48, 16);
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//
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// // get the value of the ith axis (note: C++ is zero based!)
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// Int xShape = threeSpace(0);
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// Int zShape = threeSpace(2);
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//
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// // construct another with all three axes values equal to 666;
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// IPosition threeSpaceAlso(3,666);
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//
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// // do math with the IPositions...
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// threeSpace += threeSpaceAlso;
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// AlwaysAssert(threeSpace(1) == 714, AipsError);
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// </srcblock>
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//
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// <li> The <linkto class="Slicer">Slicer</linkto> class name may be
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// thought of as a short form of "n-Dimensional Slice Specifier."
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// This object is used to bundle into one place all the information
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// necessary to specify a regular subregion within an Array or Lattice.
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// In other words, Slicer holds the location of a "slice" of a
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// greater whole. Construction is with up to 3 IPositions: the start
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// location of the subspace within the greater space; the shape or end
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// location of the subspace within the greater space; and the stride,
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// or multiplier to be used for each axis. The stride gives the user
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// the chance to use every i-th piece of data, rather than every
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// position on the axis.
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// <br>
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// It is possible to leave some values in the given start or end/length
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// unspecified. Such unspecified values default to the boundaries of the
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// array to which the slicer will be applied.
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// It is also possible to use a non-zero origin when applying the slicer
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// to an array.
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//
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// <srcblock>
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// // Define the shape of an array.
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// IPosition shape(2,20,30);
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//
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// // Also define an origin.
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// IPosition origin(2,-5,15);
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//
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// // Now define some Slicers, initially only specify the start
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// // Its length and stride will be 1.
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// Slicer ns0(IPosition(2,0,24));
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//
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// // make some IPositions as holders for the rest of the information
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// IPosition blc,trc,inc;
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//
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// // Use the shape and origin to fill our holders assuming we want to use
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// // as much of the Array as possible.
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// ns0.inferShapeFromSource (shape, origin, blc,trc,inc);
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//
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// // print out the new info ie. blc=[5,9],trc=[5,9],inc=[1,1]
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// cout << blc << trc << inc << endl;
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//
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// // Build a slicer with temporaries for arguments. The arguments are:
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// // start position, end position and step increment. The Slicer::endIsLast
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// // argument specifies that the end position is the trc. The alternative
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// // is Slicer::endIsLength which specifies that the end argument is the
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// // shape of the resulting subregion.
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// //
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// Slicer ns1(IPosition(2,3,5), IPosition(2,13,21), IPosition(2,3,2),
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// Slicer::endIsLast);
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// IPosition shp = ns1.inferShapeFromSource (shape, blc,trc,inc);
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// //
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// // print out the new info ie. shp=[4,9],blc=[3,5],trc=[12,21],inc=[3,2]
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// cout << shp << blc << trc << inc << endl;
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// </srcblock>
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// </ul>
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// </ul>
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// The <linkto module=Arrays:classes>detailed discussions</linkto> for the
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// classes and global functions will describe how to use them.
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// </synopsis>
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//
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// </module>
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}
//# NAMESPACE CASACORE - END
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#endif
Slicer.h
VectorIter.h
aips.h
MatrixIter.h
ArrayPartMath.h
Cube.h
Array.h
LogiCube.h
MaskArrLogi.h
MaskArrMath.h
MaskedArray.h
LogiMatrix.h
Matrix.h
ArrayError.h
ArrayMath.h
ArrayIO.h
Vector.h
ArrayIter.h
MaskArrIO.h
LogiVector.h
ArrayLogical.h
MatrixMath.h
Slice.h
LogiArray.h
MaskLogiArr.h
IPosition.h
casacore
#define casacore
<X11/Intrinsic.h> #defines true, false, casacore::Bool, and String.
Definition:
X11Intrinsic.h:42
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