28 #ifndef TRIALDISPLAY_DEFAULTWCCOORDINATEHANDLER_H
29 #define TRIALDISPLAY_DEFAULTWCCOORDINATEHANDLER_H
virtual ~DefaultWCCoordinateHandler()
Destructor.
DefaultWCCoordinateHandler()
Default Constructor Required.
virtual casacore::uInt nWorldAxes() const
return the number of world axes.
Base class defining a set of transformations for WorldCanvas coordinates.
std::string errorMessage() const
virtual casacore::Bool worldToLin(casacore::Vector< casacore::Double > &lin, const casacore::Vector< casacore::Double > &world)
transform the world point (N-dimensional) into a lin coordinate (2-dimensional), returning false if t...
bool Bool
Define the standard types used by Casacore.
virtual casacore::Vector< casacore::String > worldAxisUnits() const
Class to provide default coordinate handling for WorldCanvases.
virtual casacore::Bool linToWorld(casacore::Vector< casacore::Double > &world, const casacore::Vector< casacore::Double > &lin)
just copy lin to world and vice versa.
virtual casacore::Vector< casacore::String > worldAxisNames() const
Routines that give the axes names and the units.