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PCMotionEH.h
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1 //# PCMotionEH.h: PixelCanvas motion event handler
2 //# Copyright (C) 1993,1994,1995,1996,1999,2000
3 //# Associated Universities, Inc. Washington DC, USA.
4 //#
5 //# This library is free software; you can redistribute it and/or modify it
6 //# under the terms of the GNU Library General Public License as published by
7 //# the Free Software Foundation; either version 2 of the License, or (at your
8 //# option) any later version.
9 //#
10 //# This library is distributed in the hope that it will be useful, but WITHOUT
11 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
13 //# License for more details.
14 //#
15 //# You should have received a copy of the GNU Library General Public License
16 //# along with this library; if not, write to the Free Software Foundation,
17 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
18 //#
19 //# Correspondence concerning AIPS++ should be addressed as follows:
20 //# Internet email: aips2-request@nrao.edu.
21 //# Postal address: AIPS++ Project Office
22 //# National Radio Astronomy Observatory
23 //# 520 Edgemont Road
24 //# Charlottesville, VA 22903-2475 USA
25 //#
26 //# $Id$
27 
28 #ifndef TRIALDISPLAY_PCMOTIONEH_H
29 #define TRIALDISPLAY_PCMOTIONEH_H
30 
31 #include <casa/aips.h>
33 
34 namespace casa { //# NAMESPACE CASA - BEGIN
35 
36  class PixelCanvas;
37 
38 //
39 // <summary>
40 // PixelCanvas Event Handler for managing pointer motion events
41 // </summary>
42 //
43 // <prerequisite>
44 // <li> <linkto class="PCMotionEvent">PCMotionEvent</linkto>
45 // </prerequisite>
46 //
47 // <etymology>
48 // PCMotionEH : PixelCanvas Motion Event Handler
49 // </etymology>
50 //
51 // <synopsis>
52 // Designed for derivation, this class is the base class which
53 // is communicated to when the pointer moves across the
54 // display window. The application programmer should derive
55 // from this class, add any data fields needed, and override
56 // operator () to handle mouse motion.
57 // </synopsis>
58 //
59 // <motivation>
60 // Wanted a standard method for event management. It was felt
61 // that a class might be more flexible than callback methods
62 // because a class can contain data and other functions as
63 // well.
64 // </motivation>
65 //
66 // <example>
67 // see the <linkto class="WorldCanvas">WorldCanvas</linkto> code
68 // see the Display test directory
69 // </example>
70 //
71 
72  class PCMotionEH {
73 
74  public:
75 
76  // Default Constructor Required
77  PCMotionEH();
78 
79  // Default just prints the event to cout
80  virtual void operator ()(const PCMotionEvent & eh);
81 
82  // Destructor
83  virtual ~PCMotionEH();
84 
85  };
86 
87 
88 } //# NAMESPACE CASA - END
89 
90 #endif
91 
Class which stores PixelCanvas motion event information.
Definition: PCMotionEvent.h:82
virtual void operator()(const PCMotionEvent &eh)
Default just prints the event to cout.
PCMotionEH()
Default Constructor Required.
PixelCanvas Event Handler for managing pointer motion events.
Definition: PCMotionEH.h:72
virtual ~PCMotionEH()
Destructor.