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PCRefreshEH.h
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1 //# PCRefreshEH.h: PixelCanvas refresh event handler
2 //# Copyright (C) 1993,1994,1995,1996,1999,2000
3 //# Associated Universities, Inc. Washington DC, USA.
4 //#
5 //# This library is free software; you can redistribute it and/or modify it
6 //# under the terms of the GNU Library General Public License as published by
7 //# the Free Software Foundation; either version 2 of the License, or (at your
8 //# option) any later version.
9 //#
10 //# This library is distributed in the hope that it will be useful, but WITHOUT
11 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
13 //# License for more details.
14 //#
15 //# You should have received a copy of the GNU Library General Public License
16 //# along with this library; if not, write to the Free Software Foundation,
17 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
18 //#
19 //# Correspondence concerning AIPS++ should be addressed as follows:
20 //# Internet email: aips2-request@nrao.edu.
21 //# Postal address: AIPS++ Project Office
22 //# National Radio Astronomy Observatory
23 //# 520 Edgemont Road
24 //# Charlottesville, VA 22903-2475 USA
25 //#
26 //# $Id$
27 
28 #ifndef TRIALDISPLAY_PCREFRESHEH_H
29 #define TRIALDISPLAY_PCREFRESHEH_H
30 
31 #include <casa/aips.h>
33 
34 namespace casa { //# NAMESPACE CASA - BEGIN
35 
36  class PixelCanvas;
37 
38 //
39 // <summary>
40 // WorldCanvas Event Handler for managing events
41 // </summary>
42 //
43 // <etymology>
44 // WCMotionEH : WorldCanvas Motion Event Handler
45 // </etymology>
46 //
47 // <synopsis>
48 // Designed for derivation, this class is the base class which
49 // is communicated to when the it is necessary to refresh the
50 // display. The application programmer should derive
51 // from this class, add any data fields needed, and override
52 // operator () to redraw the screen properly.
53 // </synopsis>
54 //
55 // <motivation>
56 // Wanted a standard method for event management. It was felt
57 // that a class might be more flexible than callback methods
58 // because a class can contain data and other functions as
59 // well.
60 // </motivation>
61 //
62 // <example>
63 // <ul>
64 // <li>see the <linkto class="WorldCanvas">WorldCanvas</linkto> class
65 // code.
66 // <li>see the Display test directory
67 // </ul>
68 //
69 // </example>
70 //
71 // <todo>
72 // <li> write and test!
73 // </todo>
74 //
75 
76  class PCRefreshEH {
77 
78  public:
79 
80  // Default Constructor Required
81  PCRefreshEH();
82 
83  PCRefreshEH( const PCRefreshEH& other );
84 
85  // Default just prints the event to cout
86  virtual void operator ()(const PCRefreshEvent & eh);
87 
88  // Destructor
89  virtual ~PCRefreshEH();
90 
91  };
92 
93 
94 } //# NAMESPACE CASA - END
95 
96 #endif
97 
98 
WorldCanvas Event Handler for managing events.
Definition: PCRefreshEH.h:76
virtual void operator()(const PCRefreshEvent &eh)
Default just prints the event to cout.
Class which stores PixelCanvas refresh event information.
virtual ~PCRefreshEH()
Destructor.
PCRefreshEH()
Default Constructor Required.