29 #ifndef SYNTHESIS_TRANSFORM2_VLAILLUMINATIONCONVFUNC_H
30 #define SYNTHESIS_TRANSFORM2_VLAILLUMINATIONCONVFUNC_H
A Vector of integers, for indexing into Array<T> objects.
void store(casacore::String &fileName)
void regridApeture(casacore::CoordinateSystem &skyCS, casacore::IPosition &skyShape, casacore::TempImage< casacore::Complex > &uvGrid, const VisBuffer2 &vb, casacore::Bool doSquint=true)
void applyPB(casacore::ImageInterface< casacore::Float > &pbImage, const VisBuffer2 &vb)
VLAIlluminationConvFunc()
void fillPB(casacore::ImageInterface< casacore::Complex > &inImg, casacore::ImageInterface< casacore::Float > &outImg)
void loadFromImage(casacore::String &fileName)
bool Bool
Define the standard types used by Casacore.
VLAIlluminationConvFunc(casacore::Int n)
TableExprNode shape(const TableExprNode &array)
Function operating on any scalar or array resulting in a Double array containing the shape...
void storeImg(casacore::String &fileName, casacore::ImageInterface< casacore::Complex > &img)
casacore::CoordinateSystem makeUVCoords(casacore::CoordinateSystem &imageCoordSys, casacore::IPosition &shape)
void load(casacore::String &fileName, casacore::Vector< casacore::Int > &whichStokes, casacore::Float overSampling=20, casacore::Bool putCoords=true)
casacore::Vector< casacore::Double > resolution
casacore::TempImage<casacore::Float> reAperture_p, imAperture_p;
VisBuffer2s encapsulate one chunk of visibility data for processing.
String: the storage and methods of handling collections of characters.
~VLAIlluminationConvFunc()
void storePB(casacore::String &fileName)
void getIdealConvFunc(casacore::Array< casacore::Complex > &buf)
Interconvert pixel and world coordinates.
casacore::TempImage< casacore::Complex > convFunc_p