casa  5.7.0-16
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casa::DSPixelRectangle Member List

This is the complete list of members for casa::DSPixelRectangle, including all inherited members.

addHandle(const casacore::Vector< casacore::Float > &newHandlePos, const casacore::Bool &atEnd=true, const casacore::Int position=0)casa::DisplayShapevirtual
addLocked(DisplayShape *toLock)casa::DisplayShapevirtual
addPoint(const casacore::Vector< casacore::Float > &toAdd)casa::DSRectanglevirtual
buildHandles(const casacore::Matrix< casacore::Float > &startPoints)casa::DisplayShapevirtual
changePoint(const casacore::Vector< casacore::Float > &pos)casa::DSRectanglevirtual
changePoint(const casacore::Vector< casacore::Float > &newPoints, const casacore::Int whichOne)casa::DSRectanglevirtual
chooseWCFromPixPoint(const casacore::Float &xPos, const casacore::Float &yPos, PanelDisplay *pd)casa::DisplayShapeWithCoordsstatic
chooseWCFromPixPoints(const casacore::Matrix< casacore::Float > points, PanelDisplay *pd)casa::DisplayShapeWithCoordsstatic
chooseWCFromWorldPoint(const casacore::Record &settings, PanelDisplay *pd)casa::DisplayShapeWithCoordsstatic
chooseWCFromWorldPoints(const casacore::Record &settings, const casacore::String &fieldWithPoints, PanelDisplay *pd)casa::DisplayShapeWithCoordsstatic
closestLine(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &firstVert, casacore::Int &secondVert, const casacore::Bool &closedPoly=true)casa::DisplayShapevirtual
closestPoint(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &out)casa::DisplayShapevirtual
closestPoints(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &outClosest, casacore::Int &outSecond)casa::DisplayShapevirtual
deletePoint(const casacore::Vector< casacore::Float > &removePoint)casa::DSPolyvirtual
deletePoint(const casacore::Int nPoint)casa::DSPolyvirtual
DisplayShape()casa::DisplayShape
DisplayShape(const DisplayShape &other)casa::DisplayShape
draw(PixelCanvas *pc)casa::DSPolyvirtual
drawingHandles()casa::DisplayShapeinlinevirtual
DSBasic()casa::DSBasic
DSBasic(const DSBasic &other)casa::DSBasic
DSClosed()casa::DSClosed
DSClosed(const DSClosed &other)casa::DSClosed
DSPixelRectangle()casa::DSPixelRectangle
DSPixelRectangle(const casacore::Record &settings)casa::DSPixelRectangle
DSPixelRectangle(DSScreenRectangle &other)casa::DSPixelRectangle
DSPixelRectangle(DSWorldRectangle &other)casa::DSPixelRectangle
DSPoly()casa::DSPoly
DSPoly(const DSPoly &other)casa::DSPoly
DSPoly(const casacore::Matrix< casacore::Float > &points, const casacore::Bool &handles=false, const casacore::Bool &drawHandles=false)casa::DSPoly
DSRectangle()casa::DSRectangle
DSRectangle(const casacore::Float &xPos, const casacore::Float &yPos, const casacore::Float &width, const casacore::Float &height, const casacore::Bool &handles=false, const casacore::Bool &drawHandles=false)casa::DSRectangle
DSRectangle(const DSRectangle &other)casa::DSRectangle
Filled_Circle enum valuecasa::DisplayShape
Filled_Square enum valuecasa::DisplayShape
Filled_Triangle enum valuecasa::DisplayShape
FillStyle enum namecasa::DSClosed
floatFromPix(casacore::Record &inHere, const casacore::String &field)casa::DisplayShapeWithCoordsstatic
floatPointFromPix(casacore::Record &inHere, const casacore::String &field)casa::DisplayShapeWithCoordsstatic
floatPointFromQuant(const casacore::Record &inHere, const casacore::String &field, casacore::String &units)casa::DisplayShapeWithCoordsstatic
floatPointToPix(casacore::Record &inHere, const casacore::String &field)casa::DisplayShapeWithCoordsstatic
floatToPix(casacore::Record &inHere, const casacore::String &field)casa::DisplayShapeWithCoordsstatic
Full_Fill enum valuecasa::DSClosed
getAngle()casa::DSRectangleprotectedvirtual
getCenter()casa::DSPolyvirtual
getColor()casa::DisplayShapevirtual
getFillColor()casa::DSClosedvirtual
getFillStyle()casa::DSClosedvirtual
getHandleLocations()casa::DisplayShapevirtual
getHeight()casa::DSRectanglevirtual
getLineWidth()casa::DSBasicvirtual
getOptions()casa::DSPixelRectanglevirtual
getPoints()casa::DSPolyprotectedvirtual
getRawOptions()casa::DSPixelRectangleinlinevirtual
getWidth()casa::DSRectanglevirtual
HandleShape enum namecasa::DisplayShape
inObject(const casacore::Float &xPos, const casacore::Float &yPos)casa::DSPolyvirtual
inPolygon(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos)casa::DisplayShapevirtual
inWorldCanvasDrawArea(const casacore::Matrix< casacore::Float > points, WorldCanvas *wc)casa::DisplayShapeWithCoordsstatic
makeAsPoly(const casacore::Float &xPos, const casacore::Float &yPos, const casacore::Float &width, const casacore::Float &height)casa::DSRectanglevirtual
makeHandle(const casacore::Vector< casacore::Float > &newHandlePos)casa::DisplayShapevirtual
matrixFloatFromQuant(casacore::Record &inHere, const casacore::String &field, const casacore::String &onlyParseTheseUnits)casa::DisplayShapeWithCoordsstatic
matrixFloatToQuant(casacore::Record &inHere, const casacore::String &field, const casacore::String &unit)casa::DisplayShapeWithCoordsstatic
move(const casacore::Float &dX, const casacore::Float &dY)casa::DSRectanglevirtual
nHandles()casa::DisplayShapevirtual
No_Fill enum valuecasa::DSClosed
onHandles(const casacore::Float &xPos, const casacore::Float &yPos)casa::DisplayShapevirtual
Open_Circle enum valuecasa::DisplayShape
Open_Square enum valuecasa::DisplayShape
Open_Triangle enum valuecasa::DisplayShape
pixelToWorldPoints(casacore::Record &inHere, const casacore::String &fieldname, WorldCanvas *wc)casa::DisplayShapeWithCoordsstatic
recalculateScreenPosition()casa::DisplayShapeinlinevirtual
relToScreen(const casacore::Vector< casacore::Float > &rel, PixelCanvas *pc)casa::DisplayShapeWithCoordsstatic
relToScreen(const casacore::Matrix< casacore::Float > &rel, PixelCanvas *pc)casa::DisplayShapeWithCoordsstatic
removeHandle(const casacore::Vector< casacore::Float > &getRidOf)casa::DisplayShapevirtual
removeHandle(const casacore::Int nHandle)casa::DisplayShapevirtual
removeLocked(DisplayShape *removeLock)casa::DisplayShapevirtual
rotate(const casacore::Float &angle)casa::DSRectanglevirtual
rotateAbout(const casacore::Float &angle, const casacore::Float &aboutX, const casacore::Float &aboutY)casa::DSRectanglevirtual
rotatePoint(const casacore::Vector< casacore::Float > &toRotate, const casacore::Float &angle, const casacore::Float &aboutX, const casacore::Float &aboutY)casa::DisplayShapevirtual
rotatePolygon(const casacore::Matrix< casacore::Float > &toRotate, const casacore::Float &angle, const casacore::Float &aboutX, const casacore::Float &aboutY)casa::DisplayShapevirtual
scale(const casacore::Float &scale)casa::DSPolyvirtual
screenToRel(const casacore::Vector< casacore::Float > &screen, PixelCanvas *pc)casa::DisplayShapeWithCoordsstatic
screenToRel(const casacore::Matrix< casacore::Float > &screen, PixelCanvas *pc)casa::DisplayShapeWithCoordsstatic
setCenter(const casacore::Float &xPos, const casacore::Float &yPos)casa::DSRectanglevirtual
setColor(const casacore::String &newColor)casa::DisplayShapevirtual
setDrawHandles(const casacore::Bool &shouldIDraw)casa::DisplayShapevirtual
setFillColor(casacore::String color)casa::DSClosedvirtual
setFillStyle(DSClosed::FillStyle fill)casa::DSClosedvirtual
setHandleColor(const casacore::String &handleColor)casa::DisplayShapevirtual
setHandlePositions(const casacore::Matrix< casacore::Float > &newPoints)casa::DisplayShapevirtual
setHandleShape(const DisplayShape::HandleShape &shape)casa::DisplayShapevirtual
setHandleSize(const casacore::Int pixelSize)casa::DisplayShapevirtual
setHasHandles(const casacore::Bool &hasHandles)casa::DisplayShapevirtual
setHeight(const casacore::Float &height)casa::DSRectanglevirtual
setLineWidth(const casacore::Int pixels)casa::DSBasicvirtual
setOptions(const casacore::Record &settings)casa::DSPixelRectanglevirtual
setPoints(const casacore::Matrix< casacore::Float > &newPoints)casa::DSPolyvirtual
setWidth(const casacore::Float &width)casa::DSRectanglevirtual
toDegrees(const casacore::Float &radians)casa::DisplayShapevirtual
toRadians(const casacore::Float &degrees)casa::DisplayShapevirtual
translateMatrix(const casacore::Matrix< casacore::Float > &points, const casacore::Float &dx, const casacore::Float &dy)casa::DisplayShapevirtual
whichHandle(const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &out)casa::DisplayShapevirtual
~DisplayShape()casa::DisplayShapevirtual
~DisplayShapeWithCoords()casa::DisplayShapeWithCoordsinlinevirtual
~DSBasic()casa::DSBasicvirtual
~DSClosed()casa::DSClosedvirtual
~DSPixelRectangle()casa::DSPixelRectanglevirtual
~DSPoly()casa::DSPolyvirtual
~DSRectangle()casa::DSRectanglevirtual