casa
5.7.0-16
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This is the complete list of members for casa::DSPixelText, including all inherited members.
addHandle(const casacore::Vector< casacore::Float > &newHandlePos, const casacore::Bool &atEnd=true, const casacore::Int position=0) | casa::DisplayShape | virtual |
addLocked(DisplayShape *toLock) | casa::DisplayShape | virtual |
addPoint(const casacore::Vector< casacore::Float > &) | casa::DisplayShape | inlinevirtual |
buildHandles(const casacore::Matrix< casacore::Float > &startPoints) | casa::DisplayShape | virtual |
changePoint(const casacore::Vector< casacore::Float > &newPos) | casa::DSText | virtual |
changePoint(const casacore::Vector< casacore::Float > &newPos, const casacore::Int nPoint) | casa::DSText | virtual |
chooseWCFromPixPoint(const casacore::Float &xPos, const casacore::Float &yPos, PanelDisplay *pd) | casa::DisplayShapeWithCoords | static |
chooseWCFromPixPoints(const casacore::Matrix< casacore::Float > points, PanelDisplay *pd) | casa::DisplayShapeWithCoords | static |
chooseWCFromWorldPoint(const casacore::Record &settings, PanelDisplay *pd) | casa::DisplayShapeWithCoords | static |
chooseWCFromWorldPoints(const casacore::Record &settings, const casacore::String &fieldWithPoints, PanelDisplay *pd) | casa::DisplayShapeWithCoords | static |
closestLine(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &firstVert, casacore::Int &secondVert, const casacore::Bool &closedPoly=true) | casa::DisplayShape | virtual |
closestPoint(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &out) | casa::DisplayShape | virtual |
closestPoints(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &outClosest, casacore::Int &outSecond) | casa::DisplayShape | virtual |
DisplayShape() | casa::DisplayShape | |
DisplayShape(const DisplayShape &other) | casa::DisplayShape | |
draw(PixelCanvas *pix) | casa::DSText | virtual |
drawingHandles() | casa::DisplayShape | inlinevirtual |
DSPixelText() | casa::DSPixelText | |
DSPixelText(const casacore::Record &settings) | casa::DSPixelText | |
DSPixelText(DSScreenText &other) | casa::DSPixelText | |
DSPixelText(DSWorldText &other) | casa::DSPixelText | |
DSText() | casa::DSText | |
DSText(const DSText &other) | casa::DSText | |
DSText(const casacore::Float &xPos, const casacore::Float &yPos, const casacore::String &text="Label", const casacore::Bool &hasHandles=true, const casacore::Bool &drawHandles=true) | casa::DSText | |
Filled_Circle enum value | casa::DisplayShape | |
Filled_Square enum value | casa::DisplayShape | |
Filled_Triangle enum value | casa::DisplayShape | |
floatFromPix(casacore::Record &inHere, const casacore::String &field) | casa::DisplayShapeWithCoords | static |
floatPointFromPix(casacore::Record &inHere, const casacore::String &field) | casa::DisplayShapeWithCoords | static |
floatPointFromQuant(const casacore::Record &inHere, const casacore::String &field, casacore::String &units) | casa::DisplayShapeWithCoords | static |
floatPointToPix(casacore::Record &inHere, const casacore::String &field) | casa::DisplayShapeWithCoords | static |
floatToPix(casacore::Record &inHere, const casacore::String &field) | casa::DisplayShapeWithCoords | static |
getCenter() | casa::DSText | virtual |
getColor() | casa::DisplayShape | virtual |
getHandleLocations() | casa::DisplayShape | virtual |
getOptions() | casa::DSPixelText | virtual |
getRawOptions() | casa::DSPixelText | inlinevirtual |
HandleShape enum name | casa::DisplayShape | |
inObject(const casacore::Float &xPos, const casacore::Float &yPos) | casa::DSText | virtual |
inPolygon(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos) | casa::DisplayShape | virtual |
inWorldCanvasDrawArea(const casacore::Matrix< casacore::Float > points, WorldCanvas *wc) | casa::DisplayShapeWithCoords | static |
makeHandle(const casacore::Vector< casacore::Float > &newHandlePos) | casa::DisplayShape | virtual |
matrixFloatFromQuant(casacore::Record &inHere, const casacore::String &field, const casacore::String &onlyParseTheseUnits) | casa::DisplayShapeWithCoords | static |
matrixFloatToQuant(casacore::Record &inHere, const casacore::String &field, const casacore::String &unit) | casa::DisplayShapeWithCoords | static |
move(const casacore::Float &dX, const casacore::Float &dY) | casa::DSText | virtual |
nHandles() | casa::DisplayShape | virtual |
onHandles(const casacore::Float &xPos, const casacore::Float &yPos) | casa::DisplayShape | virtual |
Open_Circle enum value | casa::DisplayShape | |
Open_Square enum value | casa::DisplayShape | |
Open_Triangle enum value | casa::DisplayShape | |
pixelToWorldPoints(casacore::Record &inHere, const casacore::String &fieldname, WorldCanvas *wc) | casa::DisplayShapeWithCoords | static |
recalculateScreenPosition() | casa::DSPixelText | inlinevirtual |
relToScreen(const casacore::Vector< casacore::Float > &rel, PixelCanvas *pc) | casa::DisplayShapeWithCoords | static |
relToScreen(const casacore::Matrix< casacore::Float > &rel, PixelCanvas *pc) | casa::DisplayShapeWithCoords | static |
removeHandle(const casacore::Vector< casacore::Float > &getRidOf) | casa::DisplayShape | virtual |
removeHandle(const casacore::Int nHandle) | casa::DisplayShape | virtual |
removeLocked(DisplayShape *removeLock) | casa::DisplayShape | virtual |
rotate(const casacore::Float &angle) | casa::DSText | virtual |
rotateAbout(const casacore::Float &relAngle, const casacore::Float &aboutX, const casacore::Float &aboutY) | casa::DisplayShape | virtual |
rotatePoint(const casacore::Vector< casacore::Float > &toRotate, const casacore::Float &angle, const casacore::Float &aboutX, const casacore::Float &aboutY) | casa::DisplayShape | virtual |
rotatePolygon(const casacore::Matrix< casacore::Float > &toRotate, const casacore::Float &angle, const casacore::Float &aboutX, const casacore::Float &aboutY) | casa::DisplayShape | virtual |
scale(const casacore::Float &scaleFactor) | casa::DSText | virtual |
screenToRel(const casacore::Vector< casacore::Float > &screen, PixelCanvas *pc) | casa::DisplayShapeWithCoords | static |
screenToRel(const casacore::Matrix< casacore::Float > &screen, PixelCanvas *pc) | casa::DisplayShapeWithCoords | static |
setCenter(const casacore::Float &xPos, const casacore::Float &yPos) | casa::DSText | virtual |
setColor(const casacore::String &newColor) | casa::DisplayShape | virtual |
setDrawHandles(const casacore::Bool &shouldIDraw) | casa::DisplayShape | virtual |
setHandleColor(const casacore::String &handleColor) | casa::DisplayShape | virtual |
setHandlePositions(const casacore::Matrix< casacore::Float > &newPoints) | casa::DisplayShape | virtual |
setHandleShape(const DisplayShape::HandleShape &shape) | casa::DisplayShape | virtual |
setHandleSize(const casacore::Int pixelSize) | casa::DisplayShape | virtual |
setHasHandles(const casacore::Bool &hasHandles) | casa::DisplayShape | virtual |
setOptions(const casacore::Record &settings) | casa::DSPixelText | virtual |
toDegrees(const casacore::Float &radians) | casa::DisplayShape | virtual |
toRadians(const casacore::Float °rees) | casa::DisplayShape | virtual |
translateMatrix(const casacore::Matrix< casacore::Float > &points, const casacore::Float &dx, const casacore::Float &dy) | casa::DisplayShape | virtual |
whichHandle(const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &out) | casa::DisplayShape | virtual |
~DisplayShape() | casa::DisplayShape | virtual |
~DisplayShapeWithCoords() | casa::DisplayShapeWithCoords | inlinevirtual |
~DSPixelText() | casa::DSPixelText | virtual |
~DSText() | casa::DSText | virtual |