casa  5.7.0-16
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casa::DSScreenText Member List

This is the complete list of members for casa::DSScreenText, including all inherited members.

addHandle(const casacore::Vector< casacore::Float > &newHandlePos, const casacore::Bool &atEnd=true, const casacore::Int position=0)casa::DisplayShapevirtual
addLocked(DisplayShape *toLock)casa::DisplayShapevirtual
addPoint(const casacore::Vector< casacore::Float > &)casa::DisplayShapeinlinevirtual
buildHandles(const casacore::Matrix< casacore::Float > &startPoints)casa::DisplayShapevirtual
changePoint(const casacore::Vector< casacore::Float > &newPos)casa::DSTextvirtual
changePoint(const casacore::Vector< casacore::Float > &newPos, const casacore::Int nPoint)casa::DSTextvirtual
chooseWCFromPixPoint(const casacore::Float &xPos, const casacore::Float &yPos, PanelDisplay *pd)casa::DisplayShapeWithCoordsstatic
chooseWCFromPixPoints(const casacore::Matrix< casacore::Float > points, PanelDisplay *pd)casa::DisplayShapeWithCoordsstatic
chooseWCFromWorldPoint(const casacore::Record &settings, PanelDisplay *pd)casa::DisplayShapeWithCoordsstatic
chooseWCFromWorldPoints(const casacore::Record &settings, const casacore::String &fieldWithPoints, PanelDisplay *pd)casa::DisplayShapeWithCoordsstatic
closestLine(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &firstVert, casacore::Int &secondVert, const casacore::Bool &closedPoly=true)casa::DisplayShapevirtual
closestPoint(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &out)casa::DisplayShapevirtual
closestPoints(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &outClosest, casacore::Int &outSecond)casa::DisplayShapevirtual
DisplayShape()casa::DisplayShape
DisplayShape(const DisplayShape &other)casa::DisplayShape
draw(PixelCanvas *pix)casa::DSTextvirtual
drawingHandles()casa::DisplayShapeinlinevirtual
DSScreenText()casa::DSScreenText
DSScreenText(const casacore::Record &settings, PixelCanvas *pc)casa::DSScreenText
DSScreenText(DSPixelText &other, PixelCanvas *pc)casa::DSScreenText
DSScreenText(DSWorldText &other)casa::DSScreenText
DSText()casa::DSText
DSText(const DSText &other)casa::DSText
DSText(const casacore::Float &xPos, const casacore::Float &yPos, const casacore::String &text="Label", const casacore::Bool &hasHandles=true, const casacore::Bool &drawHandles=true)casa::DSText
Filled_Circle enum valuecasa::DisplayShape
Filled_Square enum valuecasa::DisplayShape
Filled_Triangle enum valuecasa::DisplayShape
floatFromPix(casacore::Record &inHere, const casacore::String &field)casa::DisplayShapeWithCoordsstatic
floatPointFromPix(casacore::Record &inHere, const casacore::String &field)casa::DisplayShapeWithCoordsstatic
floatPointFromQuant(const casacore::Record &inHere, const casacore::String &field, casacore::String &units)casa::DisplayShapeWithCoordsstatic
floatPointToPix(casacore::Record &inHere, const casacore::String &field)casa::DisplayShapeWithCoordsstatic
floatToPix(casacore::Record &inHere, const casacore::String &field)casa::DisplayShapeWithCoordsstatic
getCenter()casa::DSTextvirtual
getColor()casa::DisplayShapevirtual
getHandleLocations()casa::DisplayShapevirtual
getOptions()casa::DSScreenTextvirtual
getRawOptions()casa::DSScreenTextinlinevirtual
HandleShape enum namecasa::DisplayShape
inObject(const casacore::Float &xPos, const casacore::Float &yPos)casa::DSTextvirtual
inPolygon(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos)casa::DisplayShapevirtual
inWorldCanvasDrawArea(const casacore::Matrix< casacore::Float > points, WorldCanvas *wc)casa::DisplayShapeWithCoordsstatic
itsPCcasa::DSScreenTextprivate
itsRelativeCentercasa::DSScreenTextprivate
makeHandle(const casacore::Vector< casacore::Float > &newHandlePos)casa::DisplayShapevirtual
matrixFloatFromQuant(casacore::Record &inHere, const casacore::String &field, const casacore::String &onlyParseTheseUnits)casa::DisplayShapeWithCoordsstatic
matrixFloatToQuant(casacore::Record &inHere, const casacore::String &field, const casacore::String &unit)casa::DisplayShapeWithCoordsstatic
move(const casacore::Float &dX, const casacore::Float &dY)casa::DSScreenTextvirtual
nHandles()casa::DisplayShapevirtual
onHandles(const casacore::Float &xPos, const casacore::Float &yPos)casa::DisplayShapevirtual
Open_Circle enum valuecasa::DisplayShape
Open_Square enum valuecasa::DisplayShape
Open_Triangle enum valuecasa::DisplayShape
pixelToWorldPoints(casacore::Record &inHere, const casacore::String &fieldname, WorldCanvas *wc)casa::DisplayShapeWithCoordsstatic
recalculateScreenPosition()casa::DSScreenTextvirtual
relToScreen(const casacore::Vector< casacore::Float > &rel)casa::DSScreenTextprivatevirtual
casa::DisplayShapeWithCoords::relToScreen(const casacore::Vector< casacore::Float > &rel, PixelCanvas *pc)casa::DisplayShapeWithCoordsstatic
casa::DisplayShapeWithCoords::relToScreen(const casacore::Matrix< casacore::Float > &rel, PixelCanvas *pc)casa::DisplayShapeWithCoordsstatic
removeHandle(const casacore::Vector< casacore::Float > &getRidOf)casa::DisplayShapevirtual
removeHandle(const casacore::Int nHandle)casa::DisplayShapevirtual
removeLocked(DisplayShape *removeLock)casa::DisplayShapevirtual
rotate(const casacore::Float &angle)casa::DSTextvirtual
rotateAbout(const casacore::Float &relAngle, const casacore::Float &aboutX, const casacore::Float &aboutY)casa::DisplayShapevirtual
rotatePoint(const casacore::Vector< casacore::Float > &toRotate, const casacore::Float &angle, const casacore::Float &aboutX, const casacore::Float &aboutY)casa::DisplayShapevirtual
rotatePolygon(const casacore::Matrix< casacore::Float > &toRotate, const casacore::Float &angle, const casacore::Float &aboutX, const casacore::Float &aboutY)casa::DisplayShapevirtual
scale(const casacore::Float &scaleFactor)casa::DSTextvirtual
screenToRel(const casacore::Vector< casacore::Float > &screen)casa::DSScreenTextprivatevirtual
casa::DisplayShapeWithCoords::screenToRel(const casacore::Vector< casacore::Float > &screen, PixelCanvas *pc)casa::DisplayShapeWithCoordsstatic
casa::DisplayShapeWithCoords::screenToRel(const casacore::Matrix< casacore::Float > &screen, PixelCanvas *pc)casa::DisplayShapeWithCoordsstatic
setCenter(const casacore::Float &xPos, const casacore::Float &yPos)casa::DSScreenTextvirtual
setColor(const casacore::String &newColor)casa::DisplayShapevirtual
setDrawHandles(const casacore::Bool &shouldIDraw)casa::DisplayShapevirtual
setHandleColor(const casacore::String &handleColor)casa::DisplayShapevirtual
setHandlePositions(const casacore::Matrix< casacore::Float > &newPoints)casa::DisplayShapevirtual
setHandleShape(const DisplayShape::HandleShape &shape)casa::DisplayShapevirtual
setHandleSize(const casacore::Int pixelSize)casa::DisplayShapevirtual
setHasHandles(const casacore::Bool &hasHandles)casa::DisplayShapevirtual
setOptions(const casacore::Record &settings)casa::DSScreenTextvirtual
toDegrees(const casacore::Float &radians)casa::DisplayShapevirtual
toRadians(const casacore::Float &degrees)casa::DisplayShapevirtual
translateMatrix(const casacore::Matrix< casacore::Float > &points, const casacore::Float &dx, const casacore::Float &dy)casa::DisplayShapevirtual
updateRC()casa::DSScreenTextprivatevirtual
whichHandle(const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &out)casa::DisplayShapevirtual
~DisplayShape()casa::DisplayShapevirtual
~DisplayShapeWithCoords()casa::DisplayShapeWithCoordsinlinevirtual
~DSScreenText()casa::DSScreenTextvirtual
~DSText()casa::DSTextvirtual