casa  5.7.0-16
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casa::DSWorldArrow Member List

This is the complete list of members for casa::DSWorldArrow, including all inherited members.

addHandle(const casacore::Vector< casacore::Float > &newHandlePos, const casacore::Bool &atEnd=true, const casacore::Int position=0)casa::DisplayShapevirtual
addLocked(DisplayShape *toLock)casa::DisplayShapevirtual
addPoint(const casacore::Vector< casacore::Float > &newPos)casa::DSPolyLinevirtual
ArrowHead enum namecasa::DSArrow
asPolyLine(const casacore::Vector< casacore::Float > &startPos, const casacore::Vector< casacore::Float > &endPos)casa::DSLineprotectedvirtual
buildHandles(const casacore::Matrix< casacore::Float > &startPoints)casa::DisplayShapevirtual
changePoint(const casacore::Vector< casacore::Float > &pos, const casacore::Int n)casa::DSWorldArrowvirtual
changePoint(const casacore::Vector< casacore::Float > &pos)casa::DSWorldArrowvirtual
chooseWC(const casacore::Float &startXPos, const casacore::Float &startYPos, const casacore::Float &endXPos, const casacore::Float &endYPos, PanelDisplay *pd)casa::DSWorldArrowprivatevirtual
chooseWCFromPixPoint(const casacore::Float &xPos, const casacore::Float &yPos, PanelDisplay *pd)casa::DisplayShapeWithCoordsstatic
chooseWCFromPixPoints(const casacore::Matrix< casacore::Float > points, PanelDisplay *pd)casa::DisplayShapeWithCoordsstatic
chooseWCFromWorldPoint(const casacore::Record &settings, PanelDisplay *pd)casa::DisplayShapeWithCoordsstatic
chooseWCFromWorldPoints(const casacore::Record &settings, const casacore::String &fieldWithPoints, PanelDisplay *pd)casa::DisplayShapeWithCoordsstatic
closestLine(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &firstVert, casacore::Int &secondVert, const casacore::Bool &closedPoly=true)casa::DisplayShapevirtual
closestPoint(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &out)casa::DisplayShapevirtual
closestPoints(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &outClosest, casacore::Int &outSecond)casa::DisplayShapevirtual
Cool_Triangle enum valuecasa::DSArrow
DisplayShape()casa::DisplayShape
DisplayShape(const DisplayShape &other)casa::DisplayShape
draw(PixelCanvas *pc)casa::DSWorldArrowvirtual
drawingHandles()casa::DisplayShapeinlinevirtual
DSArrow()casa::DSArrow
DSArrow(const casacore::Vector< casacore::Float > &startPoint, const casacore::Vector< casacore::Float > &endPoint, DSArrow::ArrowHead style=DSArrow::Cool_Triangle, const casacore::Int arrowHeadSize=8)casa::DSArrow
DSArrow(const DSArrow &other)casa::DSArrow
DSBasic()casa::DSBasic
DSBasic(const DSBasic &other)casa::DSBasic
DSLine()casa::DSLine
DSLine(const DSLine &other)casa::DSLine
DSLine(const casacore::Vector< casacore::Float > &startPos, const casacore::Vector< casacore::Float > &endPos, const casacore::Bool &handles=true, const casacore::Bool &drawHandles=true)casa::DSLine
DSPolyLine()casa::DSPolyLine
DSPolyLine(const DSPolyLine &other)casa::DSPolyLine
DSPolyLine(const casacore::Matrix< casacore::Float > &points, const casacore::Bool &handles, const casacore::Bool &drawHandles)casa::DSPolyLine
DSWorldArrow()casa::DSWorldArrow
DSWorldArrow(const casacore::Record &settings, PanelDisplay *pd)casa::DSWorldArrow
DSWorldArrow(DSScreenArrow &other, PanelDisplay *pd)casa::DSWorldArrow
DSWorldArrow(DSPixelArrow &other, PanelDisplay *pd)casa::DSWorldArrow
Filled_Circle enum valuecasa::DisplayShape
Filled_Square enum valuecasa::DisplayShape
Filled_Triangle enum valuecasa::DSArrow
floatFromPix(casacore::Record &inHere, const casacore::String &field)casa::DisplayShapeWithCoordsstatic
floatPointFromPix(casacore::Record &inHere, const casacore::String &field)casa::DisplayShapeWithCoordsstatic
floatPointFromQuant(const casacore::Record &inHere, const casacore::String &field, casacore::String &units)casa::DisplayShapeWithCoordsstatic
floatPointToPix(casacore::Record &inHere, const casacore::String &field)casa::DisplayShapeWithCoordsstatic
floatToPix(casacore::Record &inHere, const casacore::String &field)casa::DisplayShapeWithCoordsstatic
getCenter()casa::DSPolyLinevirtual
getColor()casa::DisplayShapevirtual
getEnds()casa::DSLineprotectedvirtual
getHandleLocations()casa::DisplayShapevirtual
getLineWidth()casa::DSBasicvirtual
getOptions()casa::DSWorldArrowvirtual
getPoints()casa::DSPolyLineprotectedvirtual
getRawOptions()casa::DSWorldArrowinlinevirtual
HandleShape enum namecasa::DisplayShape
inObject(const casacore::Float &xPos, const casacore::Float &yPos)casa::DSPolyLinevirtual
inPolygon(const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos)casa::DisplayShapevirtual
inWorldCanvasDrawArea(const casacore::Matrix< casacore::Float > points, WorldCanvas *wc)casa::DisplayShapeWithCoordsstatic
isValid()casa::DSLinevirtual
itsPDcasa::DSWorldArrowprivate
itsWCcasa::DSWorldArrowprivate
itsWorldEndcasa::DSWorldArrowprivate
itsWorldStartcasa::DSWorldArrowprivate
makeHandle(const casacore::Vector< casacore::Float > &newHandlePos)casa::DisplayShapevirtual
matrixFloatFromQuant(casacore::Record &inHere, const casacore::String &field, const casacore::String &onlyParseTheseUnits)casa::DisplayShapeWithCoordsstatic
matrixFloatToQuant(casacore::Record &inHere, const casacore::String &field, const casacore::String &unit)casa::DisplayShapeWithCoordsstatic
move(const casacore::Float &dX, const casacore::Float &dY)casa::DSWorldArrowvirtual
nHandles()casa::DisplayShapevirtual
nPoints()casa::DSPolyLinevirtual
numArrowHeadscasa::DSArrowstatic
onHandles(const casacore::Float &xPos, const casacore::Float &yPos)casa::DisplayShapevirtual
Open_Circle enum valuecasa::DisplayShape
Open_Square enum valuecasa::DisplayShape
Open_Triangle enum valuecasa::DSArrow
panelDisplay()casa::DSWorldArrowinlinevirtual
pixelToWorldPoints(casacore::Record &inHere, const casacore::String &fieldname, WorldCanvas *wc)casa::DisplayShapeWithCoordsstatic
recalculateScreenPosition()casa::DSWorldArrowvirtual
relToScreen(const casacore::Vector< casacore::Float > &rel, PixelCanvas *pc)casa::DisplayShapeWithCoordsstatic
relToScreen(const casacore::Matrix< casacore::Float > &rel, PixelCanvas *pc)casa::DisplayShapeWithCoordsstatic
removeHandle(const casacore::Vector< casacore::Float > &getRidOf)casa::DisplayShapevirtual
removeHandle(const casacore::Int nHandle)casa::DisplayShapevirtual
removeLocked(DisplayShape *removeLock)casa::DisplayShapevirtual
rotate(const casacore::Float &angle)casa::DSWorldArrowvirtual
rotateAbout(const casacore::Float &angle, const casacore::Float &aboutX, const casacore::Float &aboutY)casa::DSArrowvirtual
rotatePoint(const casacore::Vector< casacore::Float > &toRotate, const casacore::Float &angle, const casacore::Float &aboutX, const casacore::Float &aboutY)casa::DisplayShapevirtual
rotatePolygon(const casacore::Matrix< casacore::Float > &toRotate, const casacore::Float &angle, const casacore::Float &aboutX, const casacore::Float &aboutY)casa::DisplayShapevirtual
scale(const casacore::Float &scaleFactor)casa::DSWorldArrowvirtual
screenToRel(const casacore::Vector< casacore::Float > &screen, PixelCanvas *pc)casa::DisplayShapeWithCoordsstatic
screenToRel(const casacore::Matrix< casacore::Float > &screen, PixelCanvas *pc)casa::DisplayShapeWithCoordsstatic
setAngle(const casacore::Float &angle)casa::DSArrowvirtual
setCenter(const casacore::Float &xPos, const casacore::Float &yPos)casa::DSWorldArrowvirtual
setColor(const casacore::String &newColor)casa::DisplayShapevirtual
setDrawHandles(const casacore::Bool &shouldIDraw)casa::DisplayShapevirtual
setEndPoint(const casacore::Vector< casacore::Float > &endPoint)casa::DSWorldArrowvirtual
setHandleColor(const casacore::String &handleColor)casa::DisplayShapevirtual
setHandlePositions(const casacore::Matrix< casacore::Float > &newPoints)casa::DisplayShapevirtual
setHandleShape(const DisplayShape::HandleShape &shape)casa::DisplayShapevirtual
setHandleSize(const casacore::Int pixelSize)casa::DisplayShapevirtual
setHasHandles(const casacore::Bool &hasHandles)casa::DisplayShapevirtual
setLength(const casacore::Float &pixelLength)casa::DSArrowvirtual
setLineWidth(const casacore::Int pixels)casa::DSBasicvirtual
setOptions(const casacore::Record &settings)casa::DSWorldArrowvirtual
setPoints(const casacore::Matrix< casacore::Float > &points)casa::DSPolyLinevirtual
setStartPoint(const casacore::Vector< casacore::Float > &startPoint)casa::DSWorldArrowvirtual
toDegrees(const casacore::Float &radians)casa::DisplayShapevirtual
toRadians(const casacore::Float &degrees)casa::DisplayShapevirtual
translateMatrix(const casacore::Matrix< casacore::Float > &points, const casacore::Float &dx, const casacore::Float &dy)casa::DisplayShapevirtual
updateWCoords()casa::DSWorldArrowprivate
validEnd()casa::DSLineinlineprotectedvirtual
validStart()casa::DSLineinlineprotectedvirtual
whichHandle(const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &out)casa::DisplayShapevirtual
~DisplayShape()casa::DisplayShapevirtual
~DisplayShapeWithCoords()casa::DisplayShapeWithCoordsinlinevirtual
~DSArrow()casa::DSArrowvirtual
~DSBasic()casa::DSBasicvirtual
~DSLine()casa::DSLinevirtual
~DSPolyLine()casa::DSPolyLinevirtual
~DSWorldArrow()casa::DSWorldArrowvirtual