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| LinearMosaic () |
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| LinearMosaic (const casacore::String outim, const casacore::String outwgt, const casacore::MDirection &imcen, const casacore::Int nx, const casacore::Int ny, const casacore::Quantity cellx=casacore::Quantity(0.0,"arcsec"), const casacore::Quantity celly=casacore::Quantity(0.0,"arcsec"), const casacore::Int linmostype=2) |
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| LinearMosaic (const casacore::String outim, const casacore::String outwgt, const casacore::MDirection &imcen, const casacore::Int nx, const casacore::Int ny, casacore::Vector< casacore::CountedPtr< casacore::ImageInterface< casacore::Float > > > &ims, casacore::Vector< casacore::CountedPtr< casacore::ImageInterface< casacore::Float > > > &wgtims, const casacore::Int linmostype=2) |
| casacore::Coordinate System of output image along with the different pointing images and weight images linmostype 1 or 2. More...
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casacore::Bool | makeMosaic (casacore::ImageInterface< casacore::Float > &outim, casacore::ImageInterface< casacore::Float > &outwgt, casacore::Vector< casacore::CountedPtr< casacore::ImageInterface< casacore::Float > > > &ims, casacore::Vector< casacore::CountedPtr< casacore::ImageInterface< casacore::Float > > > &wgtims) |
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casacore::Bool | makeMosaic (casacore::Vector< casacore::CountedPtr< casacore::ImageInterface< casacore::Float > > > &ims, casacore::Vector< casacore::CountedPtr< casacore::ImageInterface< casacore::Float > > > &wgtims) |
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void | setOutImages (casacore::ImageInterface< casacore::Float > &outim, casacore::ImageInterface< casacore::Float > &outwgt, const casacore::Int imageWeightType=1, const casacore::Int weightType=2) |
| outim is weighted 0: flux correct, 1: flat noise, 2: noise optimal More...
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void | setlinmostype (const casacore::Int linmostype) |
| Disk based image of the above. More...
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void | saultWeightImage (const casacore::String &outimname, const casacore::Float &fracPeakWgt) |
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void | setOutImages (const casacore::String &outim, const casacore::String &outwgt, const casacore::Int imageWeightType=1, const casacore::Int weightType=2) |
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Forward declaration.
Class that contains functions needed for feathering
Definition at line 49 of file LinearMosaic.h.