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casacore::ColumnsIndexArray Class Reference

Index to an array column in a table. More...

#include <ColumnsIndexArray.h>

Public Member Functions

 ColumnsIndexArray (const Table &, const String &columnName)
 Create an index on the given table for the given column. More...
 
 ColumnsIndexArray (const ColumnsIndexArray &that)
 Copy constructor (copy semantics). More...
 
 ~ColumnsIndexArray ()
 
ColumnsIndexArrayoperator= (const ColumnsIndexArray &that)
 Assignment (copy semantics). More...
 
Bool isUnique () const
 Are all keys in the index unique? More...
 
const StringcolumnName () const
 Return the names of the columns forming the index. More...
 
const Tabletable () const
 Get the table for which this index is created. More...
 
void setChanged ()
 Something has changed in the table, so the index has to be recreated. More...
 
void setChanged (const String &columnName)
 
RecordaccessKey ()
 Access the key values. More...
 
RecordaccessLowerKey ()
 
RecordaccessUpperKey ()
 
uInt getRowNumber (Bool &found)
 Find the row number matching the key. More...
 
uInt getRowNumber (Bool &found, const Record &key)
 
Vector< uIntgetRowNumbers (Bool unique=False)
 Find the row numbers matching the key. More...
 
Vector< uIntgetRowNumbers (const Record &key, Bool unique=False)
 
Vector< uIntgetRowNumbers (Bool lowerInclusive, Bool upperInclusive, Bool unique=False)
 Find the row numbers matching the key range. More...
 
Vector< uIntgetRowNumbers (const Record &lower, const Record &upper, Bool lowerInclusive, Bool upperInclusive, Bool unique=False)
 

Protected Member Functions

void copy (const ColumnsIndexArray &that)
 Copy that object to this. More...
 
void deleteObjects ()
 Delete all data in the object. More...
 
void addColumnToDesc (RecordDesc &description, const TableColumn &column)
 Add a column to the record description for the keys. More...
 
void makeObjects (const RecordDesc &description)
 Make the various internal RecordFieldPtr objects. More...
 
void readData ()
 Read the data of the columns forming the index, sort them and form the index. More...
 
uInt bsearch (Bool &found, void *fieldPtr) const
 Do a binary search on itsUniqueIndexArray for the key in fieldPtrs. More...
 
void fillRowNumbers (Vector< uInt > &rows, uInt start, uInt end, Bool unique) const
 Fill the row numbers vector for the given start till end in the itsUniqueIndexArray vector (end is not inclusive). More...
 
void getArray (Vector< uChar > &result, const String &name)
 Get the data if the column is an array. More...
 
void getArray (Vector< Short > &result, const String &name)
 
void getArray (Vector< Int > &result, const String &name)
 
void getArray (Vector< uInt > &result, const String &name)
 
void getArray (Vector< Int64 > &result, const String &name)
 
void getArray (Vector< String > &result, const String &name)
 
void fillRownrs (uInt npts, const Block< uInt > &nrel)
 Fill the rownrs belonging to each array value. More...
 

Static Protected Member Functions

static Int compare (void *fieldPtr, void *dataPtr, Int dataType, Int index)
 Compare the key in fieldPtr with the given index entry. More...
 

Private Attributes

Table itsTable
 
uInt itsNrrow
 
RecorditsLowerKeyPtr
 
RecorditsUpperKeyPtr
 
Int itsDataType
 
void * itsDataVector
 
void * itsData
 
void * itsLowerField
 
void * itsUpperField
 
Bool itsChanged
 
Vector< uIntitsDataIndex
 
Vector< uIntitsUniqueIndex
 
Block< uIntitsRownrs
 
uIntitsDataInx
 
uIntitsUniqueInx
 

Detailed Description

Index to an array column in a table.

Intended use:

Public interface

Review Status

Reviewed By:
UNKNOWN
Date Reviewed:
before2004/08/25
Test programs:
tColumnsIndexArray

Prerequisite

Synopsis

This class makes it possible to use transient indices on top of an array column in a table in order to speed up the process of finding rows based on a given key or key range. It is similar to class ColumnsIndex which is meant for one or more scalar columns.

When constructing a ColumnsIndexArray object, one has to define which column forms the key for this index on the given table object. Not every data type is supported; only uChar, Short, Int, uInt, Int64 and String array columns are supported. The column can contain arrays of any shape and it can also contain empty cells. The class will probably mostly be used for vectors, as they seem to be the most logical way to hold multiple keys.
The data in the given column will be read, sorted, and stored in memory. When looking up a key or key range, the class will use a fast binary search on the data held in memory.

The ColumnsIndexArray object contains a Record object which can be used to define the key to be looked up. The record contains a field for the column in the index (with the same name and data type). The fastest way to fill the key is by creating a RecordFieldPtr object for the field in the record (see the example) and fill it as needed. However, one can also use the Record::define function, but that is slower.
A second record is available to define the upper key in case a key range has to be looked up. The keys can be accessed using the various accessKey functions.

When a key is defined, the getRowNumbers function can be used to find the table rows containing the given key (range). Function getRowNumber can be used to lookup a single key if all keys in the index are unique (which can be tested with the isUnique function).

Instead of using the internal records holding the keys, one can also pass its own Record object to getRowNumbers. However, it will be slower.

After an index is created, it is possible to change the data in the underlying columns. However, the ColumnsIndexArray can not detect if the column data have changed. It can only detect if the number of rows has changed. If the column data have changed, the user has to use the setChanged function to indicate that the column has changed.
If data have changed, the entire index will be recreated by rereading and resorting the data. This will be deferred until the next key lookup.

Example

Suppose one has table with a column NAME containing vectors.

// Open the table and make an index for the column.
Table tab("my.tab")
ColumnsIndexArray colInx(tab, "NAME");
// Make a RecordFieldPtr for the NAME field in the index key record.
// Its data type has to match the data type of the column.
RecordFieldPtr<String> nameFld(colInx.accessKey(), "NAME");
// Find the row for a given name.
Bool found;
// Fill the key field and get the row number.
// NAME is a unique key, so only one row number matches.
// Otherwise function getRowNumbers had to be used.
*nameFld = "MYNAME";
uInt rownr = colInx.getRowNumber (found);
if (!found) {
cout << "Name MYNAME is unknown" << endl;
}
// Now get a range of names and return the row numbers in ascending order.
// This uses the fact that the 'unique' argument also sorts the data.
RecordFieldPtr<String> nameUpp(colInx.accessUpperKey(), "NAME");
*nameFld = "LOWER";
*nameUpp = "UPPER";
Vector<uInt> rownrs = colInx.getRowNumbers (True, True, True);

Motivation

Bob Garwood needed such a class.

Definition at line 147 of file ColumnsIndexArray.h.

Constructor & Destructor Documentation

casacore::ColumnsIndexArray::ColumnsIndexArray ( const Table ,
const String columnName 
)

Create an index on the given table for the given column.

The column can be a scalar or an array column. If noSort==True, the table is already in order of that column and the sort step will not be done. It only supports String and integer columns.

casacore::ColumnsIndexArray::ColumnsIndexArray ( const ColumnsIndexArray that)

Copy constructor (copy semantics).

casacore::ColumnsIndexArray::~ColumnsIndexArray ( )

Member Function Documentation

Record & casacore::ColumnsIndexArray::accessKey ( )
inline

Access the key values.

These functions allow you to create RecordFieldPtr<T> objects for each field in the key. In this way you can quickly fill in the key.
The records have a fixed type, so you cannot add or delete fields.
Note that accessKey and accessLowerKey are synonyms; they return the same underlying record.

Definition at line 330 of file ColumnsIndexArray.h.

References itsLowerKeyPtr.

Record & casacore::ColumnsIndexArray::accessLowerKey ( )
inline

Definition at line 334 of file ColumnsIndexArray.h.

References itsLowerKeyPtr.

Record & casacore::ColumnsIndexArray::accessUpperKey ( )
inline

Definition at line 338 of file ColumnsIndexArray.h.

References itsUpperKeyPtr.

void casacore::ColumnsIndexArray::addColumnToDesc ( RecordDesc description,
const TableColumn column 
)
protected

Add a column to the record description for the keys.

If the switch arrayPossible is True, the column can be an array. Otherwise it has to be a scalar.

uInt casacore::ColumnsIndexArray::bsearch ( Bool found,
void *  fieldPtr 
) const
protected

Do a binary search on itsUniqueIndexArray for the key in fieldPtrs.

If the key is found, found is set to True and the index in itsUniqueIndexArray is returned. If not found, found is set to False and the index of the next higher key is returned.

const String& casacore::ColumnsIndexArray::columnName ( ) const

Return the names of the columns forming the index.

static Int casacore::ColumnsIndexArray::compare ( void *  fieldPtr,
void *  dataPtr,
Int  dataType,
Int  index 
)
staticprotected

Compare the key in fieldPtr with the given index entry.

-1 is returned when less, 0 when equal, 1 when greater.

void casacore::ColumnsIndexArray::copy ( const ColumnsIndexArray that)
protected

Copy that object to this.

void casacore::ColumnsIndexArray::deleteObjects ( )
protected

Delete all data in the object.

void casacore::ColumnsIndexArray::fillRownrs ( uInt  npts,
const Block< uInt > &  nrel 
)
protected

Fill the rownrs belonging to each array value.

void casacore::ColumnsIndexArray::fillRowNumbers ( Vector< uInt > &  rows,
uInt  start,
uInt  end,
Bool  unique 
) const
protected

Fill the row numbers vector for the given start till end in the itsUniqueIndexArray vector (end is not inclusive).

If unique is True, the row numbers will be made unique.

void casacore::ColumnsIndexArray::getArray ( Vector< uChar > &  result,
const String name 
)
protected

Get the data if the column is an array.

void casacore::ColumnsIndexArray::getArray ( Vector< Short > &  result,
const String name 
)
protected
void casacore::ColumnsIndexArray::getArray ( Vector< Int > &  result,
const String name 
)
protected
void casacore::ColumnsIndexArray::getArray ( Vector< uInt > &  result,
const String name 
)
protected
void casacore::ColumnsIndexArray::getArray ( Vector< Int64 > &  result,
const String name 
)
protected
void casacore::ColumnsIndexArray::getArray ( Vector< String > &  result,
const String name 
)
protected
uInt casacore::ColumnsIndexArray::getRowNumber ( Bool found)

Find the row number matching the key.

All keys have to be unique, otherwise an exception is thrown. If no match is found, found is set to False. The 2nd version makes it possible to pass in your own Record instead of using the internal record via the accessKey functions. Note that the given Record will be copied to the internal record, thus overwrites it.

uInt casacore::ColumnsIndexArray::getRowNumber ( Bool found,
const Record key 
)
Vector<uInt> casacore::ColumnsIndexArray::getRowNumbers ( Bool  unique = False)

Find the row numbers matching the key.

It should be used instead of getRowNumber if the same key can exist multiple times. The 2nd version makes it possible to pass in your own Record instead of using the internal record via the accessKey functions. Note that the given Record will be copied to the internal record, thus overwrites it.
A row can contain multiple equal values. In such a case the same row number can occur multiple times in the output vector, unless unique is set to True. Note that making the row numbers unique implies a sort, so it can also be used to get the row numbers in ascending order.

Vector<uInt> casacore::ColumnsIndexArray::getRowNumbers ( const Record key,
Bool  unique = False 
)
Vector<uInt> casacore::ColumnsIndexArray::getRowNumbers ( Bool  lowerInclusive,
Bool  upperInclusive,
Bool  unique = False 
)

Find the row numbers matching the key range.

The boolean arguments tell if the lower and upper key are part of the range. The 2nd version makes it possible to pass in your own Records instead of using the internal records via the accessLower/UpperKey functions. Note that the given Records will be copied to the internal records, thus overwrite them.
A row can contain multiple matching values. In such a case the same row number can occur multiple times in the output vector, unless unique is set to True. Note that making the row numbers unique implies a sort, so it can also be used to get the row numbers in ascending order.

Vector<uInt> casacore::ColumnsIndexArray::getRowNumbers ( const Record lower,
const Record upper,
Bool  lowerInclusive,
Bool  upperInclusive,
Bool  unique = False 
)
Bool casacore::ColumnsIndexArray::isUnique ( ) const
inline

Are all keys in the index unique?

Definition at line 322 of file ColumnsIndexArray.h.

References itsDataIndex, itsUniqueIndex, and casacore::ArrayBase::nelements().

void casacore::ColumnsIndexArray::makeObjects ( const RecordDesc description)
protected

Make the various internal RecordFieldPtr objects.

ColumnsIndexArray& casacore::ColumnsIndexArray::operator= ( const ColumnsIndexArray that)

Assignment (copy semantics).

void casacore::ColumnsIndexArray::readData ( )
protected

Read the data of the columns forming the index, sort them and form the index.

void casacore::ColumnsIndexArray::setChanged ( )

Something has changed in the table, so the index has to be recreated.

The 2nd version indicates that a specific column has changed, so only that column might need to be reread. If that column is not part of the index, nothing will be done.
Note that the class itself is keeping track if the number of rows in the table changes.

void casacore::ColumnsIndexArray::setChanged ( const String columnName)
const Table & casacore::ColumnsIndexArray::table ( ) const
inline

Get the table for which this index is created.

Definition at line 326 of file ColumnsIndexArray.h.

References itsTable.

Member Data Documentation

Bool casacore::ColumnsIndexArray::itsChanged
private

Definition at line 312 of file ColumnsIndexArray.h.

void* casacore::ColumnsIndexArray::itsData
private

Definition at line 307 of file ColumnsIndexArray.h.

Vector<uInt> casacore::ColumnsIndexArray::itsDataIndex
private

Definition at line 313 of file ColumnsIndexArray.h.

Referenced by isUnique().

uInt* casacore::ColumnsIndexArray::itsDataInx
private

Definition at line 317 of file ColumnsIndexArray.h.

Int casacore::ColumnsIndexArray::itsDataType
private

Definition at line 305 of file ColumnsIndexArray.h.

void* casacore::ColumnsIndexArray::itsDataVector
private

Definition at line 306 of file ColumnsIndexArray.h.

void* casacore::ColumnsIndexArray::itsLowerField
private

Definition at line 310 of file ColumnsIndexArray.h.

Record* casacore::ColumnsIndexArray::itsLowerKeyPtr
private

Definition at line 303 of file ColumnsIndexArray.h.

Referenced by accessKey(), and accessLowerKey().

uInt casacore::ColumnsIndexArray::itsNrrow
private

Definition at line 302 of file ColumnsIndexArray.h.

Block<uInt> casacore::ColumnsIndexArray::itsRownrs
private

Definition at line 316 of file ColumnsIndexArray.h.

Table casacore::ColumnsIndexArray::itsTable
private

Definition at line 301 of file ColumnsIndexArray.h.

Referenced by table().

Vector<uInt> casacore::ColumnsIndexArray::itsUniqueIndex
private

Definition at line 315 of file ColumnsIndexArray.h.

Referenced by isUnique().

uInt* casacore::ColumnsIndexArray::itsUniqueInx
private

Definition at line 318 of file ColumnsIndexArray.h.

void* casacore::ColumnsIndexArray::itsUpperField
private

Definition at line 311 of file ColumnsIndexArray.h.

Record* casacore::ColumnsIndexArray::itsUpperKeyPtr
private

Definition at line 304 of file ColumnsIndexArray.h.

Referenced by accessUpperKey().


The documentation for this class was generated from the following file: