Getting Started Documentation Glish Learn More Programming Contact Us
Version 1.9 Build 1488
News FAQ
Search Home


next up previous contents
Next: Parallelization and high-performance computing Up: AIPS++ DEVELOPMENT PLAN: Release 1.6 Previous: Images

Visualization

This includes work in the Display Library (DL), and in applications using this library.

1.
pvslice application: Implement high-level application supporting pv-slicing. (MM, H, 4 wk).

2.
Color bar wedge: Implement color bar wedge support in the DL and viewer. (MM, H, 2 wk).

3.
Multiple regions per panel: Support multiple regions per display panel. (MM, H, 1 wk).

4.
Unify CachingDD and PADD code branches: Unify the existing caching and principal axes DisplayData code branches. Preserve the current API for each branch in the interim to allow uv DD development to continue. (MM, H, 5 wk).

5.
Proposal for coordinates on world canvas: Prepare a proposal/design for the implementation of coordinates on the WorldCanvas. (MM, H, 2 wk).

6.
uv DisplayDatas: Complete: i) MSAsRaster; ii) MSAsContour; iii) MSAsXY; iv) TableAsRaster; v) TableAsContour; vi) TableAsXY. (DK, H, 6 wk).

7.
Integrated uv-visualization: Provide full integration of the uv-DD through to the viewer, and make available as re-usable uv-visualization components. (DK, H, 4 wk).

8.
Editing event-handlers: Develop editing capabilities as DL event handlers. (DK, H, 4 wk).

9.
Animation increments in world coordinates: Allow animation increments in world coordinates. (MM, M, 1 wk).

10.
OpenGL PixelCanvas: Continue development of an OpenGL or vtk PixelCanvas. (HR, M, 4 wk).


next up previous contents
Next: Parallelization and high-performance computing Up: AIPS++ DEVELOPMENT PLAN: Release 1.6 Previous: Images   Contents
Please send questions or comments about AIPS++ to aips2-request@nrao.edu.
Copyright © 1995-2000 Associated Universities Inc., Washington, D.C.

Return to AIPS++ Home Page
2006-08-01