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DSScreenPolyLine.h
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1 //# DSScreenPolyLine.h : Implementation of a relative screen pos. DSPolyLine
2 //# Copyright (C) 1998,1999,2000,2001,2002
3 //# Associated Universities, Inc. Washington DC, USA.
4 //#
5 //# This library is free software; you can redistribute it and/or modify it
6 //# under the terms of the GNU Library General Public License as published by
7 //# the Free Software Foundation; either version 2 of the License, or (at your
8 //# option) any later version.
9 //#
10 //# This library is distributed in the hope that it will be useful, but WITHOUT
11 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
13 //# License for more details.
14 //#
15 //# You should have received a copy of the GNU Library General Public License
16 //# along with this library; if not, write to the Free Software Foundation,
17 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
18 //#
19 //# Correspondence concerning AIPS++ should be addressed as follows:
20 //# Internet email: aips2-request@nrao.edu.
21 //# Postal address: AIPS++ Project Office
22 //# National Radio Astronomy Observatory
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25 //#
26 //# $Id:
27 
28 #ifndef TRIALDISPLAY_DSSCREENPOLYLINE_H
29 #define TRIALDISPLAY_DSSCREENPOLYLINE_H
30 
31 #include <casa/aips.h>
32 #include <casa/Arrays/Vector.h>
33 #include <casa/Arrays/Matrix.h>
34 
35 #include <casa/Quanta/Quantum.h>
38 
41 
42 namespace casa { //# NAMESPACE CASA - BEGIN
43 
44 // <summary>
45 // Implementation of a relative screen pos. DSPolyLine
46 // </summary>
47 
48  class PixelCanvas;
49  class DSPixelPolyLine;
50  class DSWorldPolyLine;
51 
53 
54  public:
56  DSScreenPolyLine(const casacore::Record& settings, PixelCanvas* pc);
59 
60  virtual ~DSScreenPolyLine();
61 
62  virtual void recalculateScreenPosition();
63 
64  virtual void setCenter(const casacore::Float& xPos, const casacore::Float& yPos);
65  virtual void move(const casacore::Float& dX, const casacore::Float& dY);
66  virtual void scale(const casacore::Float& scaleFactor);
67  virtual void rotate(const casacore::Float& angle);
68 
69  virtual void changePoint(const casacore::Vector<casacore::Float>&pos, const casacore::Int n);
70  virtual void changePoint(const casacore::Vector<casacore::Float>& pos);
71  virtual void addPoint(const casacore::Vector<casacore::Float>& newPos);
72  virtual void setPoints(const casacore::Matrix<casacore::Float>& points);
73 
74  virtual casacore::Bool setOptions(const casacore::Record& settings);
75  virtual casacore::Record getOptions();
76 
78  return DSPolyLine::getOptions();
79  }
80 
81  private:
84 
85  void updateRelative();
86 
87  };
88 
89 } //# NAMESPACE CASA - END
90 
91 #endif
92 
93 
94 
95 
int Int
Definition: aipstype.h:50
virtual casacore::Record getOptions()
Settings.
virtual casacore::Record getRawOptions()
virtual casacore::Bool setOptions(const casacore::Record &settings)
Get and set this shapes options.
virtual void rotate(const casacore::Float &angle)
Rotate the shape about its center by a set angle (angle in degrees).
Implementation of a polyline.
Definition: DSPolyLine.h:76
Base class defining interface to pixel-based output devices.
Definition: PixelCanvas.h:161
virtual void setCenter(const casacore::Float &xPos, const casacore::Float &yPos)
Sets the center of the DisplayShape.
virtual casacore::Record getOptions()
Settings.
A hierarchical collection of named fields of various types.
Definition: Record.h:180
bool Bool
Define the standard types used by Casacore.
Definition: aipstype.h:42
float Float
Definition: aipstype.h:54
virtual void changePoint(const casacore::Vector< casacore::Float > &pos, const casacore::Int n)
Changes the nth point making up the DisplayShape ot the specified location.
virtual void move(const casacore::Float &dX, const casacore::Float &dY)
virtual void scale(const casacore::Float &scaleFactor)
Scale the shape about its center by the scaleFactor.
virtual void recalculateScreenPosition()
virtual void setPoints(const casacore::Matrix< casacore::Float > &points)
casacore::Matrix< casacore::Float > itsRelativePoints
virtual void addPoint(const casacore::Vector< casacore::Float > &newPos)
If applicable, this function will add a point to the shape in the most meaningful location...