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DSWorldRectangle.h
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1 //# DSWorldRectangle.h : Implementation of a world coords DSRectangle
2 //# Copyright (C) 1998,1999,2000,2001,2002
3 //# Associated Universities, Inc. Washington DC, USA.
4 //#
5 //# This library is free software; you can redistribute it and/or modify it
6 //# under the terms of the GNU Library General Public License as published by
7 //# the Free Software Foundation; either version 2 of the License, or (at your
8 //# option) any later version.
9 //#
10 //# This library is distributed in the hope that it will be useful, but WITHOUT
11 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
13 //# License for more details.
14 //#
15 //# You should have received a copy of the GNU Library General Public License
16 //# along with this library; if not, write to the Free Software Foundation,
17 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
18 //#
19 //# Correspondence concerning AIPS++ should be addressed as follows:
20 //# Internet email: aips2-request@nrao.edu.
21 //# Postal address: AIPS++ Project Office
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25 //#
26 //# $Id:
27 #ifndef TRIALDISPLAY_DSWORLDRECTANGLE_H
28 #define TRIALDISPLAY_DSWORLDRECTANGLE_H
29 #include <casa/aips.h>
30 #include <casa/Arrays/Vector.h>
31 #include <casa/Arrays/Matrix.h>
32 
33 #include <casa/Quanta/Quantum.h>
36 
39 
40 namespace casa { //# NAMESPACE CASA - BEGIN
41 
42 // <summary>
43 // Implementation of a world coords DSRectangle
44 // </summary>
45 
46  class PanelDisplay;
47  class DSPixelRectangle;
48  class DSScreenRectangle;
49 
51 
52  public:
53 
55  DSWorldRectangle(const casacore::Record& settings, PanelDisplay* pd);
58 
59  virtual ~DSWorldRectangle();
60 
61  virtual void recalculateScreenPosition();
62 
63  // So we can update our WCs
64  // <group>
65  virtual void move(const casacore::Float& dX, const casacore::Float& dY);
66  virtual void setCenter(const casacore::Float& xPos, const casacore::Float& yPos);
67  virtual void rotate(const casacore::Float& angle);
68  virtual void changePoint(const casacore::Vector<casacore::Float>&pos, const casacore::Int n);
69  virtual void changePoint(const casacore::Vector<casacore::Float>& pos);
70  virtual void draw(PixelCanvas* pc);
71  // </group>
72 
73  // PLUS OTHERS!!
74 
75  virtual casacore::Bool setOptions(const casacore::Record& settings);
76  virtual casacore::Record getOptions();
77 
78 
79 
81  return DSRectangle::getOptions();
82  }
83 
85  return itsPD;
86  }
87  private:
88 
89 
90  // Based on a pixel center
91  // virtual casacore::Bool chooseWC(const casacore::Float& centerX, const casacore::Float& centerY,
92  // PanelDisplay* pdx,
93  //WorldCanvas* wc);
94 
95  // The paneldisplay from which I may choose an appropriate WC
97 
98  // The WC of my choosing
100 
101  // The center of the marker in world co-ords.
102  // x, y, major, minor, angle
104 
105  void updateWCoords();
106  };
107 
108 } //# NAMESPACE CASA - END
109 
110 #endif
PanelDisplay * itsPD
Based on a pixel center virtual casacore::Bool chooseWC(const casacore::Float&amp; centerX, const casacore::Float&amp; centerY, PanelDisplay* pdx, WorldCanvas* wc);
int Int
Definition: aipstype.h:50
casacore::Vector< casacore::Quantum< casacore::Double > > itsWorldParameters
The center of the marker in world co-ords.
Implementation of a rectangle.
Definition: DSRectangle.h:80
Base class defining interface to pixel-based output devices.
Definition: PixelCanvas.h:161
virtual void move(const casacore::Float &dX, const casacore::Float &dY)
So we can update our WCs.
virtual casacore::Record getOptions()
Get and set options.
A hierarchical collection of named fields of various types.
Definition: Record.h:180
bool Bool
Define the standard types used by Casacore.
Definition: aipstype.h:42
virtual PanelDisplay * panelDisplay()
virtual void recalculateScreenPosition()
virtual void rotate(const casacore::Float &angle)
Rotate the shape about its center by a set angle (angle in degrees).
float Float
Definition: aipstype.h:54
virtual void draw(PixelCanvas *pc)
General DisplayShape functions.
virtual casacore::Record getOptions()
Get and set options.
virtual void setCenter(const casacore::Float &xPos, const casacore::Float &yPos)
Sets the center of the DisplayShape.
WorldCanvas * itsWC
The WC of my choosing.
virtual casacore::Record getRawOptions()
Implementation of drawing in world coordinates on top of a PixelCanvas.
Definition: WorldCanvas.h:204
A class which creates and manages &quot;panelled&quot; displays.
Definition: PanelDisplay.h:79
virtual void changePoint(const casacore::Vector< casacore::Float > &pos, const casacore::Int n)
Changes the nth point making up the DisplayShape ot the specified location.
virtual casacore::Bool setOptions(const casacore::Record &settings)
PLUS OTHERS!!