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casa::PBMath2D Class Reference

base class for 1D PBMath objects More...

#include <PBMath2D.h>

Inheritance diagram for casa::PBMath2D:
casa::PBMathInterface casa::PBMath2DImage

Public Member Functions

 PBMath2D ()
 
virtual ~PBMath2D ()
 
virtual void summary (casacore::Int nValues=0)
 Summarize the Voltage Pattern; For PBMath2D, list nValues worth of the VP array. More...
 
virtual casacore::Bool ok ()
 Is state of PBMath OK? More...
 
casacore::ImageRegionextent (const casacore::ImageInterface< casacore::Complex > &in, const casacore::MDirection &pointing, const casacore::Int irow, const casacore::Float fPad, const casacore::Int iChan, const SkyJones::SizeType sizeType)
 Get the casacore::ImageRegion of the primary beam on an Image for a given pointing Note: casacore::ImageRegion is not necesarily constrained to lie within the image region (for example, if the pointing center is near the edge of the image). More...
 
casacore::ImageRegionextent (const casacore::ImageInterface< casacore::Float > &in, const casacore::MDirection &pointing, const casacore::Int irow, const casacore::Float fPad, const casacore::Int iChan, const SkyJones::SizeType sizeType)
 
virtual casacore::Int support (const casacore::CoordinateSystem &cs)
 
- Public Member Functions inherited from casa::PBMathInterface
 PBMathInterface (casacore::Bool isThisVP, BeamSquint squint, casacore::Bool useSymmetricBeam)
 Useful constructor. More...
 
virtual ~PBMathInterface ()=0
 virtual destructor More...
 
casacore::ImageInterface
< casacore::Complex > & 
applyVP (const casacore::ImageInterface< casacore::Complex > &in, casacore::ImageInterface< casacore::Complex > &out, const casacore::MDirection &sp, const casacore::Quantity parAngle=casacore::Quantity(0.0,"deg"), const BeamSquint::SquintType doSquint=BeamSquint::NONE, casacore::Bool inverse=false, casacore::Bool conjugate=false, casacore::Float cutoff=0.01, casacore::Bool forward=true)
 Apply Jones matrix to an image (and adjoint) More...
 
casacore::ImageInterface
< casacore::Complex > & 
applyPB (const casacore::ImageInterface< casacore::Complex > &in, casacore::ImageInterface< casacore::Complex > &out, const casacore::MDirection &sp, const casacore::Quantity parAngle=casacore::Quantity(0.0,"deg"), const BeamSquint::SquintType doSquint=BeamSquint::NONE, casacore::Bool inverse=false, casacore::Float cutoff=0.01, casacore::Bool forward=true)
 
casacore::ImageInterface
< casacore::Float > & 
applyPB (const casacore::ImageInterface< casacore::Float > &in, casacore::ImageInterface< casacore::Float > &out, const casacore::MDirection &sp, const casacore::Quantity parAngle=casacore::Quantity(0.0,"deg"), const BeamSquint::SquintType doSquint=BeamSquint::NONE, casacore::Float cutoff=0.01)
 
casacore::ImageInterface
< casacore::Float > & 
applyPB2 (const casacore::ImageInterface< casacore::Float > &in, casacore::ImageInterface< casacore::Float > &out, const casacore::MDirection &sp, const casacore::Quantity parAngle=casacore::Quantity(0.0,"deg"), const BeamSquint::SquintType doSquint=BeamSquint::NONE, casacore::Float cutoff=0.01)
 This has a very specialized role (in SkyEquation) and should not be used elsewhere. More...
 
SkyComponentapplyVP (SkyComponent &in, SkyComponent &out, const casacore::MDirection &sp, const casacore::Quantity frequency, const casacore::Quantity parAngle=casacore::Quantity(0.0,"deg"), const BeamSquint::SquintType doSquint=BeamSquint::NONE, casacore::Bool inverse=false, casacore::Bool conjugate=false, casacore::Float cutoff=0.01, casacore::Bool forward=true)
 Apply Jones matrix to a sky component (and adjoint) More...
 
SkyComponentapplyPB (SkyComponent &in, SkyComponent &out, const casacore::MDirection &sp, const casacore::Quantity frequency, const casacore::Quantity parAngle=casacore::Quantity(0.0,"deg"), const BeamSquint::SquintType doSquint=BeamSquint::NONE, casacore::Bool inverse=false, casacore::Float cutoff=0.01, casacore::Bool forward=true)
 
SkyComponentapplyPB2 (SkyComponent &in, SkyComponent &out, const casacore::MDirection &sp, const casacore::Quantity frequency, const casacore::Quantity parAngle=casacore::Quantity(0.0,"deg"), const BeamSquint::SquintType doSquint=BeamSquint::NONE)
 
virtual PBClass whichPBClass ()=0
 Which PBClass is this one? More...
 
void namePBClass (casacore::String &name)
 Convert PBClass enumeration into PBClass String. More...
 
virtual void setUseSymmetric (casacore::Bool useSym=true)
 Fit an azimuthally symmetric beam to the squinted or otherwise 2-D beam for casacore::Stokes I? More...
 
virtual casacore::Bool getUseSymmetric ()
 Get value of useSymmetric. More...
 
virtual void setBandOrFeedName (const casacore::String elnamo)
 

Friends

class PBMath
 required so PBMath can see the protected "apply" method Other derivatives of PBMathInterface, such as PBMath2D, will also require friend class PBMath; More...
 

Additional Inherited Members

- Public Types inherited from casa::PBMathInterface
enum  PBClass {
  NONE,
  COMMONPB,
  AIRY,
  GAUSS,
  POLY,
  IPOLY,
  COSPOLY,
  NUMERIC,
  IMAGE,
  ZERNIKE
}
 Allowed PBMath Classes. More...
 
enum  { NumberOfPBClasses }
 Number of different classes in PBClass enumeration. More...
 
- Static Public Member Functions inherited from casa::PBMathInterface
static void namePBClass (const PBMathInterface::PBClass iPB, casacore::String &str)
 Convert enumeration into a string. More...
 
- Protected Member Functions inherited from casa::PBMathInterface
 PBMathInterface ()
 Dumb constructor: protected, as it won't do you any good! More...
 
virtual
casacore::ImageInterface
< casacore::Complex > & 
apply (const casacore::ImageInterface< casacore::Complex > &in, casacore::ImageInterface< casacore::Complex > &out, const casacore::MDirection &sp, const casacore::Quantity parAngle, const BeamSquint::SquintType doSquint, casacore::Bool Inverse, casacore::Bool Conjugate, casacore::Int ipower, casacore::Float cutoff, casacore::Bool forward)=0
 lower level helping apply methods More...
 
virtual
casacore::ImageInterface
< casacore::Float > & 
apply (const casacore::ImageInterface< casacore::Float > &in, casacore::ImageInterface< casacore::Float > &out, const casacore::MDirection &sp, const casacore::Quantity parAngle, const BeamSquint::SquintType doSquint, casacore::Float cutoff, const casacore::Int ipower=4)=0
 
virtual SkyComponentapply (SkyComponent &in, SkyComponent &out, const casacore::MDirection &sp, const casacore::Quantity frequency, const casacore::Quantity parAngle, const BeamSquint::SquintType doSquint, casacore::Bool Inverse, casacore::Bool Conjugate, casacore::Int ipower, casacore::Float cutoff, casacore::Bool forward)=0
 
- Static Protected Member Functions inherited from casa::PBMathInterface
static casacore::Float asFloat (const casacore::Complex &value)
 Functions to deal with conversions to Float. More...
 
static casacore::Float asFloat (const casacore::DComplex &value)
 
static casacore::Float asFloat (const casacore::Float &value)
 
static casacore::Float asFloat (const casacore::Double &value)
 
- Protected Attributes inherited from casa::PBMathInterface
casacore::Bool isThisVP_p
 Are the parameters being provided in the derived class constructor describing a Voltage Pattern or a Primary Beam? The default is Voltage Pattern, and we keep it internally as a voltage pattern. More...
 
BeamSquint squint_p
 Beam squint: convention is AZ-EL offset of the casacore::Stokes RR beam w.r.t. More...
 
casacore::Bool useSymmetricBeam_p
 Should we use the effective az-symmetrical primary beam? Otherwise, use squinted beam; if no squint, no difference. More...
 
casacore::String bandOrFeedName_p
 

Detailed Description

base class for 1D PBMath objects

Intended use:

Public interface

Prerequisite

Etymology

PBMath types do the mathematical operations of the PB's or VP's. This is the base class for the 1D (ie, rotationally symmetric) PB's.

Synopsis

PBMath2D, the virtual base class for 1D PBMath objects, is derived from PBMathInterface. Its cousin, PBMath2D, can deal with inherently 2D voltage patterns or primary beams. PBMath2D can deal with beam squint, (ie, the offset of the LL and RR beams on opposite sides of the pointing center) which rotates on the sky with parallactic angle.

The 1D PB philosophy is to specify the Voltage pattern or Primary Beam via a small number of parameters via one of the derived types (PBMath2DGauss, for example). The derived type knows how to instantiate itself from a row in a beam subTable, and how to convert itself into a lookup vector. The lookup vector is fine enough that no interpolation need be done when finding the nearest PB or VP value for a particular pixel (currently, there are 1e+4 elements in the lookup vector, so on average, an error on order of 1e-4 is made when applying the primary beam).

There are two ways of creating the derived PB types: 1) explicitly create one of the babies. You have control over the details such as PB size and total extent, the reference frequency at which this size is true (the size scales inversely with wavelength), the squint orientation, and whether a mean symmetrized beam will be calculated from the squinted beam. (Nice defaults can reduce the arguments in most cases.)

Example

PBMath2DGauss myPB (casacore::Quantity(1.0, "'"), casacore::Quantity(3.0, "'"), casacore::Quantity(1.0, "GHz"),
false, // these are PB parameters, not VP
casacore::Quantity(0.0, "\""),
casacore::Quantity(2.0, "GHz")),
false);
PBMath2DGauss myPB2 (casacore::Quantity(1.0, "'"), casacore::Quantity(3.0, "'"), casacore::Quantity(1.0, "GHz"));

2) via the envelope class PBMath's enumerated CommonPB type. This is much simpler, and will deal with a majority of the cases required:

Example

PBMath vla_LPB(PBMath::VLA_L); // has L band squint built in

The main thing you want to do with a primary beam or voltage pattern is to apply it to an image. The top level "apply" methods are defined in PBMathInterface. They are applyPB, applyPB2, applyVP. These top level apply's then call a lower level private polymorphic apply, which are defined in PBMath2D and in PBMath2D. These two different apply's deal with the different details of 1D and 2D primary beam application.

Example

casacore::MDirection pointingDir(casacore::Quantity(135.0, "deg"), casacore::Quantity(60.0, "deg"),
casacore::Quantity parallacticAngle(26.5, "deg");
wsrtPB.applyPB(in, out, pointingDir); // multiply by primary beam
wsrtPB.applyPB(in, out, pointingDir, parallacticAngle, BeamSquint::GOFIGURE,
true, 0.02); // divide by primary beam
wsrtPB.applyVP(in, out, pointingDir); // multiply by voltage pattern

Motivation

All of the 2-D PB types have everything in common except for the details of their parameterization.

lower level helping apply methods: reduce code by this bundling

Thrown Exceptions

To Do

Definition at line 154 of file PBMath2D.h.

Constructor & Destructor Documentation

casa::PBMath2D::PBMath2D ( )
virtual casa::PBMath2D::~PBMath2D ( )
virtual

Member Function Documentation

casacore::ImageRegion* casa::PBMath2D::extent ( const casacore::ImageInterface< casacore::Complex > &  in,
const casacore::MDirection pointing,
const casacore::Int  irow,
const casacore::Float  fPad,
const casacore::Int  iChan,
const SkyJones::SizeType  sizeType 
)
virtual

Get the casacore::ImageRegion of the primary beam on an Image for a given pointing Note: casacore::ImageRegion is not necesarily constrained to lie within the image region (for example, if the pointing center is near the edge of the image).

fPad: extra fractional padding, beyond Primary Beam support (note: we do not properly treat squint yet, this will cover it for now) iChan: frequency channel to take: lowest frequency channel is safe for all

Potential problem: this casacore::ImageRegion includes all casacore::Stokes and Frequency Channels present in the input image.

Implements casa::PBMathInterface.

casacore::ImageRegion* casa::PBMath2D::extent ( const casacore::ImageInterface< casacore::Float > &  in,
const casacore::MDirection pointing,
const casacore::Int  irow,
const casacore::Float  fPad,
const casacore::Int  iChan,
const SkyJones::SizeType  sizeType 
)
virtual

Implements casa::PBMathInterface.

virtual casacore::Bool casa::PBMath2D::ok ( )
virtual

Is state of PBMath OK?

Implements casa::PBMathInterface.

virtual void casa::PBMath2D::summary ( casacore::Int  nValues = 0)
virtual

Summarize the Voltage Pattern; For PBMath2D, list nValues worth of the VP array.

Reimplemented from casa::PBMathInterface.

Reimplemented in casa::PBMath2DImage.

virtual casacore::Int casa::PBMath2D::support ( const casacore::CoordinateSystem cs)
virtual

Implements casa::PBMathInterface.

Reimplemented in casa::PBMath2DImage.

Friends And Related Function Documentation

friend class PBMath
friend

required so PBMath can see the protected "apply" method Other derivatives of PBMathInterface, such as PBMath2D, will also require friend class PBMath;

Definition at line 160 of file PBMath2D.h.


The documentation for this class was generated from the following file: