GLuint maxtexturesize_
Maximum texture size to use.
GLPCTexturedImage(GLsizei width, GLsizei height, const GLushort *pixels, const GLPCTextureParams *=NULL)
void wrap(GLint wrapS, GLint wrapT=0)
Set wrap parameters.
void copy(const GLPCTextureParams &p)
GLPCTextureObject ** textures_
Holds parameters for setting glTexParameteri variables. <visibility=local>
void environMode(GLenum mode)
For glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode);.
GLPCTextureParams * params_
void filter(GLint minFilter, GLint magFilter=0)
Set min/mag filters.
Returns a Display casacore::List Element for recording GL commands.
void createTextures(GLsizei dWidth, GLsizei dHeight)
GLPCTextureParams * params() const
void maxTextureSize(GLint maxtexturesize)
Set value to use for max texture size.
void storeImage(GLsizei dWidth, GLsizei dHeight, const GLushort *pixels)
GLint min_filter_
glTexParameteri(GL_TEXTURE_2D, x, y).