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| DSScreenArrow () |
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| DSScreenArrow (const casacore::Record &settings, PixelCanvas *pc) |
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| DSScreenArrow (DSPixelArrow &other, PixelCanvas *pc) |
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| DSScreenArrow (DSWorldArrow &other) |
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virtual | ~DSScreenArrow () |
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virtual void | recalculateScreenPosition () |
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virtual void | move (const casacore::Float &dX, const casacore::Float &dY) |
| So we can update our Screen pos (relative) More...
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virtual void | setCenter (const casacore::Float &xPos, const casacore::Float &yPos) |
| This does nothing, it's so arrow and other inheriting classes can take note of new centers. More...
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virtual void | rotate (const casacore::Float &angle) |
| Rotate the shape about its center by a set angle (angle in degrees). More...
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virtual void | scale (const casacore::Float &scaleFactor) |
| Scale the shape about its center by the scaleFactor. More...
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virtual void | setStartPoint (const casacore::Vector< casacore::Float > &startPoint) |
| Standard (changePoint) and specific funtions for altering the arrow. More...
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virtual void | setEndPoint (const casacore::Vector< casacore::Float > &endPoint) |
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virtual void | changePoint (const casacore::Vector< casacore::Float > &pos, const casacore::Int n) |
| Changes the nth point making up the DisplayShape ot the specified location. More...
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virtual void | changePoint (const casacore::Vector< casacore::Float > &pos) |
| Point manipulation functions. More...
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virtual casacore::Bool | setOptions (const casacore::Record &settings) |
| Set options. More...
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virtual casacore::Record | getOptions () |
| Return an option record describing the shape. More...
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virtual casacore::Record | getRawOptions () |
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| DSArrow () |
| Default constructor. More...
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| DSArrow (const casacore::Vector< casacore::Float > &startPoint, const casacore::Vector< casacore::Float > &endPoint, DSArrow::ArrowHead style=DSArrow::Cool_Triangle, const casacore::Int arrowHeadSize=8) |
| The start and end point are in pixel co-ordinates. More...
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| DSArrow (const DSArrow &other) |
| Copy constructor. More...
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virtual | ~DSArrow () |
| Destructor. More...
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virtual void | draw (PixelCanvas *pc) |
| Standard Display Shape functions. More...
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virtual void | rotateAbout (const casacore::Float &angle, const casacore::Float &aboutX, const casacore::Float &aboutY) |
| Does nothing currently. More...
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virtual void | setLength (const casacore::Float &pixelLength) |
| These are to enable the use of arrows more easily in vector plots. More...
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virtual void | setAngle (const casacore::Float &angle) |
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| DSLine () |
| Constructors and Destructors. More...
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| DSLine (const DSLine &other) |
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| DSLine (const casacore::Vector< casacore::Float > &startPos, const casacore::Vector< casacore::Float > &endPos, const casacore::Bool &handles=true, const casacore::Bool &drawHandles=true) |
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virtual | ~DSLine () |
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virtual casacore::Bool | isValid () |
| Does this line have a valid start and a valid end? More...
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| DSPolyLine () |
| Constructors and Destructors. More...
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| DSPolyLine (const DSPolyLine &other) |
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| DSPolyLine (const casacore::Matrix< casacore::Float > &points, const casacore::Bool &handles, const casacore::Bool &drawHandles) |
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virtual | ~DSPolyLine () |
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virtual casacore::Bool | inObject (const casacore::Float &xPos, const casacore::Float &yPos) |
| Is the supplied point within the DisplayShape? More...
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virtual casacore::Vector
< casacore::Float > | getCenter () |
| Returns the center of the DisplayShape (x,y). More...
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virtual void | addPoint (const casacore::Vector< casacore::Float > &newPos) |
| If applicable, this function will add a point to the shape in the most meaningful location. More...
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virtual void | setPoints (const casacore::Matrix< casacore::Float > &points) |
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virtual casacore::uInt | nPoints () |
| Return the number of points. More...
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| DSBasic () |
| Default constructor. More...
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| DSBasic (const DSBasic &other) |
| Copy constructor. More...
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virtual | ~DSBasic () |
| Destructor. More...
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virtual void | setLineWidth (const casacore::Int pixels) |
| Manage line width. More...
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virtual casacore::Int | getLineWidth () |
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| DisplayShape () |
| Default constructor. More...
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| DisplayShape (const DisplayShape &other) |
| Copy constructor. More...
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virtual | ~DisplayShape () |
| Destructor. More...
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virtual casacore::Matrix
< casacore::Float > | rotatePolygon (const casacore::Matrix< casacore::Float > &toRotate, const casacore::Float &angle, const casacore::Float &aboutX, const casacore::Float &aboutY) |
| Rotate the supplied polygon (column 1 - x values, column 2 - y values) about the supplied point by the supplied angle. More...
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virtual casacore::Vector
< casacore::Float > | rotatePoint (const casacore::Vector< casacore::Float > &toRotate, const casacore::Float &angle, const casacore::Float &aboutX, const casacore::Float &aboutY) |
| Rotates a point around the point specified. More...
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virtual casacore::Matrix
< casacore::Float > | translateMatrix (const casacore::Matrix< casacore::Float > &points, const casacore::Float &dx, const casacore::Float &dy) |
| Translate an entire matrix by the specified dx / dy amounts. More...
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virtual casacore::Bool | inPolygon (const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos) |
| Is xPos, YPos inside the supplied points (column 1 - x values, clolumn 2 - y values) More...
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virtual casacore::Bool | closestLine (const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &firstVert, casacore::Int &secondVert, const casacore::Bool &closedPoly=true) |
| Determine the two vertices (firstVert, secondVert) which join the line closest to the xPos, yPos point supplied. More...
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virtual casacore::Bool | closestPoint (const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &out) |
| For a specified set of points, find the closest to xPos,YPos. More...
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virtual casacore::Bool | closestPoints (const casacore::Matrix< casacore::Float > &points, const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &outClosest, casacore::Int &outSecond) |
| Find the closest two Points from a casacore::Matrix to the specified point. More...
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virtual casacore::Float | toRadians (const casacore::Float °rees) |
| Convert degrees to radians. More...
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virtual casacore::Float | toDegrees (const casacore::Float &radians) |
| Conver radians to degree. More...
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virtual void | addLocked (DisplayShape *toLock) |
| Allow locking of other shapes onto this one. More...
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virtual void | removeLocked (DisplayShape *removeLock) |
| Removes a lock from the specified shape. More...
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virtual void | buildHandles (const casacore::Matrix< casacore::Float > &startPoints) |
| Handle management. More...
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virtual casacore::Matrix
< casacore::Float > | getHandleLocations () |
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virtual void | setHandlePositions (const casacore::Matrix< casacore::Float > &newPoints) |
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virtual DSClosed * | makeHandle (const casacore::Vector< casacore::Float > &newHandlePos) |
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virtual void | addHandle (const casacore::Vector< casacore::Float > &newHandlePos, const casacore::Bool &atEnd=true, const casacore::Int position=0) |
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virtual casacore::Bool | removeHandle (const casacore::Vector< casacore::Float > &getRidOf) |
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virtual casacore::Bool | removeHandle (const casacore::Int nHandle) |
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virtual casacore::Bool | onHandles (const casacore::Float &xPos, const casacore::Float &yPos) |
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virtual casacore::Bool | whichHandle (const casacore::Float &xPos, const casacore::Float &yPos, casacore::Int &out) |
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virtual void | setDrawHandles (const casacore::Bool &shouldIDraw) |
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virtual casacore::Bool | drawingHandles () |
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virtual void | setHasHandles (const casacore::Bool &hasHandles) |
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virtual void | setHandleShape (const DisplayShape::HandleShape &shape) |
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virtual void | setHandleSize (const casacore::Int pixelSize) |
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virtual void | setHandleColor (const casacore::String &handleColor) |
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virtual casacore::uInt | nHandles () |
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virtual void | setColor (const casacore::String &newColor) |
| Manage the color of object. More...
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virtual casacore::String | getColor () |
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virtual | ~DisplayShapeWithCoords () |
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enum | ArrowHead {
Open_Triangle,
Filled_Triangle,
Cool_Triangle
} |
| Supported arrow head types. More...
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enum | HandleShape {
Filled_Square,
Open_Square,
Filled_Circle,
Open_Circle,
Filled_Triangle,
Open_Triangle
} |
| Handle style. More...
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static void | floatToPix (casacore::Record &inHere, const casacore::String &field) |
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static void | floatPointToPix (casacore::Record &inHere, const casacore::String &field) |
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static void | matrixFloatToQuant (casacore::Record &inHere, const casacore::String &field, const casacore::String &unit) |
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static void | matrixFloatFromQuant (casacore::Record &inHere, const casacore::String &field, const casacore::String &onlyParseTheseUnits) |
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static void | floatFromPix (casacore::Record &inHere, const casacore::String &field) |
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static void | floatPointFromPix (casacore::Record &inHere, const casacore::String &field) |
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static WorldCanvas * | chooseWCFromWorldPoint (const casacore::Record &settings, PanelDisplay *pd) |
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static WorldCanvas * | chooseWCFromWorldPoints (const casacore::Record &settings, const casacore::String &fieldWithPoints, PanelDisplay *pd) |
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static WorldCanvas * | chooseWCFromPixPoint (const casacore::Float &xPos, const casacore::Float &yPos, PanelDisplay *pd) |
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static WorldCanvas * | chooseWCFromPixPoints (const casacore::Matrix< casacore::Float > points, PanelDisplay *pd) |
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static casacore::Vector
< casacore::Float > | floatPointFromQuant (const casacore::Record &inHere, const casacore::String &field, casacore::String &units) |
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static casacore::Vector
< casacore::Float > | relToScreen (const casacore::Vector< casacore::Float > &rel, PixelCanvas *pc) |
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static casacore::Vector
< casacore::Float > | screenToRel (const casacore::Vector< casacore::Float > &screen, PixelCanvas *pc) |
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static casacore::Matrix
< casacore::Float > | relToScreen (const casacore::Matrix< casacore::Float > &rel, PixelCanvas *pc) |
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static casacore::Matrix
< casacore::Float > | screenToRel (const casacore::Matrix< casacore::Float > &screen, PixelCanvas *pc) |
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static casacore::Bool | inWorldCanvasDrawArea (const casacore::Matrix< casacore::Float > points, WorldCanvas *wc) |
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static void | pixelToWorldPoints (casacore::Record &inHere, const casacore::String &fieldname, WorldCanvas *wc) |
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static const int | numArrowHeads |
| For checking setoptions(arrowheadstyle = ?) More...
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virtual casacore::Bool | validStart () |
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virtual casacore::Bool | validEnd () |
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virtual casacore::Matrix
< casacore::Float > | getEnds () |
| General utility functions. More...
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virtual casacore::Matrix
< casacore::Float > | asPolyLine (const casacore::Vector< casacore::Float > &startPos, const casacore::Vector< casacore::Float > &endPos) |
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virtual casacore::Matrix
< casacore::Float > | getPoints () |
| Return all my points. More...
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Definition at line 52 of file DSScreenArrow.h.