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DSScreenArrow.h
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1 //# DSScreenArrow.h : Implementation of a relative screen pos DSArrow
2 //# Copyright (C) 1998,1999,2000,2001,2002
3 //# Associated Universities, Inc. Washington DC, USA.
4 //#
5 //# This library is free software; you can redistribute it and/or modify it
6 //# under the terms of the GNU Library General Public License as published by
7 //# the Free Software Foundation; either version 2 of the License, or (at your
8 //# option) any later version.
9 //#
10 //# This library is distributed in the hope that it will be useful, but WITHOUT
11 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
13 //# License for more details.
14 //#
15 //# You should have received a copy of the GNU Library General Public License
16 //# along with this library; if not, write to the Free Software Foundation,
17 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
18 //#
19 //# Correspondence concerning AIPS++ should be addressed as follows:
20 //# Internet email: aips2-request@nrao.edu.
21 //# Postal address: AIPS++ Project Office
22 //# National Radio Astronomy Observatory
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25 //#
26 //# $Id:
27 
28 #ifndef TRIALDISPLAY_DSSCREENARROW_H
29 #define TRIALDISPLAY_DSSCREENARROW_H
30 
31 #include <casa/aips.h>
32 #include <casa/Arrays/Vector.h>
33 #include <casa/Arrays/Matrix.h>
34 
35 #include <casa/Quanta/Quantum.h>
38 
41 
42 namespace casa { //# NAMESPACE CASA - BEGIN
43 
44 // <summary>
45 // Implementation of a relative screen pos DSArrow
46 // </summary>
47 
48  class PixelCanvas;
49  class DSPixelArrow;
50  class DSWorldArrow;
51 
52  class DSScreenArrow : public DSArrow , public DisplayShapeWithCoords {
53 
54  public:
55 
56  DSScreenArrow();
57  DSScreenArrow(const casacore::Record& settings, PixelCanvas* pc);
60 
61  virtual ~DSScreenArrow();
62 
63  virtual void recalculateScreenPosition();
64 
65  // So we can update our Screen pos (relative)
66  // <group>
67  virtual void move(const casacore::Float& dX, const casacore::Float& dY);
68  virtual void setCenter(const casacore::Float& xPos, const casacore::Float& yPos);
69  virtual void rotate(const casacore::Float& angle);
70  virtual void scale(const casacore::Float& scaleFactor);
71  virtual void setStartPoint(const casacore::Vector<casacore::Float>& startPoint);
72  virtual void setEndPoint(const casacore::Vector<casacore::Float>& endPoint);
73  virtual void changePoint(const casacore::Vector<casacore::Float>&pos, const casacore::Int n);
74  virtual void changePoint(const casacore::Vector<casacore::Float>& pos);
75  // </group>
76 
77  virtual casacore::Bool setOptions(const casacore::Record& settings);
78  virtual casacore::Record getOptions();
79 
81  return DSArrow::getOptions();
82  }
83 
84  private:
85 
86  // The pixelcanvas we are using
88 
89  // The center of the marker in world co-ords.
92 
93  void updateRelative();
94  };
95 
96 } //# NAMESPACE CASA - END
97 
98 #endif
99 
100 
int Int
Definition: aipstype.h:50
virtual void changePoint(const casacore::Vector< casacore::Float > &pos, const casacore::Int n)
Changes the nth point making up the DisplayShape ot the specified location.
virtual void move(const casacore::Float &dX, const casacore::Float &dY)
So we can update our Screen pos (relative)
virtual void recalculateScreenPosition()
Arrow implementation;adds a polygon to a DSLine to represent the arrow head.
Definition: DSArrow.h:99
virtual void scale(const casacore::Float &scaleFactor)
Scale the shape about its center by the scaleFactor.
virtual casacore::Bool setOptions(const casacore::Record &settings)
Set options.
Base class defining interface to pixel-based output devices.
Definition: PixelCanvas.h:161
virtual casacore::Record getRawOptions()
Definition: DSScreenArrow.h:80
virtual void setEndPoint(const casacore::Vector< casacore::Float > &endPoint)
casacore::Vector< casacore::Float > itsRelativeEnd
Definition: DSScreenArrow.h:91
A hierarchical collection of named fields of various types.
Definition: Record.h:180
bool Bool
Define the standard types used by Casacore.
Definition: aipstype.h:42
virtual void rotate(const casacore::Float &angle)
Rotate the shape about its center by a set angle (angle in degrees).
float Float
Definition: aipstype.h:54
virtual void setStartPoint(const casacore::Vector< casacore::Float > &startPoint)
Standard (changePoint) and specific funtions for altering the arrow.
PixelCanvas * itsPC
The pixelcanvas we are using.
Definition: DSScreenArrow.h:87
virtual ~DSScreenArrow()
virtual casacore::Record getOptions()
Return an option record describing the shape.
virtual void setCenter(const casacore::Float &xPos, const casacore::Float &yPos)
This does nothing, it&#39;s so arrow and other inheriting classes can take note of new centers...
casacore::Vector< casacore::Float > itsRelativeStart
The center of the marker in world co-ords.
Definition: DSScreenArrow.h:90
virtual casacore::Record getOptions()
Return an option record describing the shape.